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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Core » Texture.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using System;
using System.IO;
using Axiom.Graphics;
using Axiom.Media;

namespace Axiom.Core{
    /// <summary>
    ///    Abstract class representing a Texture resource.
    /// </summary>
    /// <remarks>
    ///    The actual concrete subclass which will exist for a texture
    ///    is dependent on the rendering system in use (Direct3D, OpenGL etc).
    ///    This class represents the commonalities, and is the one 'used'
    ///    by programmers even though the real implementation could be
    ///    different in reality. Texture objects are created through
    ///    the 'Create' method of the TextureManager concrete subclass.
    /// </remarks>
    public abstract class Texture : Resource {
        #region Member variables
  
        /// <summary>Width of this texture.</summary>
        protected int width;
        /// <summary>Height of this texture.</summary>
        protected int height;
        /// <summary>Depth of this texture.</summary>
        protected int depth;
        /// <summary>Bits per pixel in this texture.</summary>
        protected int finalBpp;
        /// <summary>Original source width if this texture had been modified.</summary>
        protected int srcWidth;
        /// <summary>Original source height if this texture had been modified.</summary>
        protected int srcHeight;
        /// <summary>Original source bits per pixel if this texture had been modified.</summary>
        protected int srcBpp;
        /// <summary>Does this texture have an alpha component?</summary>
        protected bool hasAlpha;
        /// <summary>Pixel format of this texture.</summary>
        protected PixelFormat format;
        /// <summary>Specifies how this texture will be used.</summary>
        protected TextureUsage usage;
        /// <summary>Type of texture, i.e. 1D, 2D, Cube, Volume.</summary>
        protected TextureType textureType;
        /// <summary>Number of mipmaps present in this texture.</summary>
        protected int numMipMaps;
        /// <summary>Gamma setting for this texture.</summary>
        protected float gamma;

        #endregion

        #region Constructors

        #endregion

        #region Methods

        /// <summary>
        ///    Specifies whether this texture should use 32 bit color or not.
        /// </summary>
        /// <param name="enable">true if this should be treated as 32-bit, false if it should be 16-bit.</param>
        public void Enable32Bit(bool enable) {
            finalBpp = (enable == true) ? 32 : 16;
        }


        /// <summary>
        ///    Loads data from an Image directly into this texture.
        /// </summary>
        /// <param name="image"></param>
        public abstract void LoadImage(Image image);

        /// <summary>
        ///    Loads raw image data from the stream into this texture.
        /// </summary>
        /// <param name="data">The raw, decoded image data.</param>
        /// <param name="width">Width of the texture data.</param>
        /// <param name="height">Height of the texture data.</param>
        /// <param name="format">Format of the supplied image data.</param>
        public void LoadRawData(Stream data, int width, int height, PixelFormat format) {
            // load the raw data
            Image image = Image.FromRawStream(data, width, height, format);

            // call the polymorphic LoadImage implementation
            LoadImage(image);
        }

        #endregion

        #region Properties

        /// <summary>
        ///    Gets the width (in pixels) of this texture.
        /// </summary>
        public int Width {
            get {
                return width;
            }
        }

        /// <summary>
        ///    Gets the height (in pixels) of this texture.
        /// </summary>
        public int Height {
            get {
                return height;
            }
        }

        /// <summary>
        ///    Gets the depth of this texture (for volume textures).
        /// </summary>
        public int Depth {
            get {
                return depth;
            }
        }

        /// <summary>
        ///    Gets the bits per pixel found within this texture data.
        /// </summary>
        public int Bpp {
            get {
                return finalBpp;
            }
        }

        /// <summary>
        ///    Gets whether or not the PixelFormat of this texture contains an alpha component.
        /// </summary>
        public bool HasAlpha {
            get {
                return hasAlpha;
            }
        }

        /// <summary>
        ///    Gets/Sets the gamma adjustment factor for this texture.
        /// </summary>
        /// <remarks>
        ///    Must be called before any variation of Load.
        /// </remarks>
        public float Gamma {
            get {
                return gamma;
            }
            set {
                gamma = value;
            }
        }

        /// <summary>
        ///    Gets the PixelFormat of this texture.
        /// </summary>
        public PixelFormat Format {
            get {
                return format;
            }
        }

        /// <summary>
        ///    Number of mipmaps present in this texture.
        /// </summary>
        public int NumMipMaps {
            get { 
                return numMipMaps; 
            }
            set { 
                numMipMaps = value; 
            }
        }

        /// <summary>
        ///    Type of texture, i.e. 2d, 3d, cubemap.
        /// </summary>
        public TextureType TextureType {
            get {
                return textureType;
            }
        }

        /// <summary>
        ///     Gets the intended usage of this texture, whether for standard usage
        ///     or as a render target.
        /// </summary>
        public TextureUsage Usage {
            get {
                return usage;
            }
        }

        #endregion Properties

        #region Implementation of Resource

        /// <summary>
        ///    Implementation of IDisposable to determine how resources are disposed of.
        /// </summary>
        public override void Dispose() {
            // call polymorphic Unload method
            Unload();
        }

        #endregion
    }
}
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