#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LGPL License
#region Using Directives
using System;
using System.Collections;
using Axiom.Core;
using Axiom.MathLib;
using Axiom.Collections;
using Axiom.Media;
using Axiom.Graphics;
using Axiom.SceneManagers.PagingLandscape.Collections;
using Axiom.SceneManagers.PagingLandscape.Tile;
#endregion Using Directives
namespace Axiom.SceneManagers.PagingLandscape.Texture{
/// <summary>
/// Summary description for Texture_Image.
/// </summary>
public class Texture_Splatting5: Texture
{
public Texture_Splatting5(): base()
{
//
// TODO: Add constructor logic here
//
}
protected override void loadMaterial()
{
if ( material == null )
{
material = (Material) MaterialManager.Instance.GetByName("SplattingMaterial5");
material.Load();
material.Lighting = Options.Instance.Lit;
}
}
protected override void unloadMaterial()
{
if ( material != null )
{
material.Unload();
}
}
}
}
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