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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » Image.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

#region Using directives

using System;
using System.Text;

#endregion

namespace CrayzEdsGui.Base{

  /// <summary>
  ///    Class that represents a single Image of an <see cref="Imageset"/>.
  /// </summary>
  public class Image : ICloneable {
    #region Fields

    /// <summary>
    ///    Name of this image.
    /// </summary>
    protected string name;
    /// <summary>
    ///    Link back to Imageset that owns this image.
    /// </summary>
    protected readonly Imageset owner;
    /// <summary>
    ///    Rect defining the area on the texture that makes up this image.
    /// </summary>
    protected Rect area;
    /// <summary>
    ///    Offset to use when rendering.
    /// </summary>
    protected Point offset;
    /// <summary>
    ///    Scaled image size.
    /// </summary>
    protected Size scaledSize;
    /// <summary>
    ///    Scaled rendering offset.
    /// </summary>
    protected Point scaledOffset;

    #endregion Fields

    #region Constructors

    /// <summary>
    ///    Default constructor.
    /// </summary>
    internal Image() { }

    /// <summary>
    ///    Constructor for Image objects.  This is not normally used directly by client code, use the Imageset interface instead.
    /// </summary>
    /// <param name="name">Name of this image.</param>
    /// <param name="owner">Imageset object that owns this Image.  This must not be null.</param>
    /// <param name="area"></param>
    /// <param name="renderOffset"></param>
    internal Image(string name, Imageset owner, Rect area, Point renderOffset) 
      : this(name, owner, area, renderOffset, 1.0f, 1.0f) { }

    /// <summary>
    ///    Constructor for Image objects.  This is not normally used directly by client code, use the Imageset interface instead.
    /// </summary>
    /// <param name="name">Name of this image.</param>
    /// <param name="owner">Imageset object that owns this Image.  This must not be null.</param>
    /// <param name="area"></param>
    /// <param name="renderOffset"></param>
    /// <param name="horzScaling"></param>
    internal Image(string name, Imageset owner, Rect area, Point renderOffset, float horzScaling) 
      : this(name, owner, area, renderOffset, horzScaling, 1.0f) { }

    /// <summary>
    ///    Constructor for Image objects.  This is not normally used directly by client code, use the Imageset interface instead.
    /// </summary>
    /// <param name="name">Name of this image.</param>
    /// <param name="owner">Imageset object that owns this Image.  This must not be null.</param>
    /// <param name="area"></param>
    /// <param name="renderOffset"></param>
    /// <param name="horzScaling"></param>
    /// <param name="vertScaling"></param>
    /// <exception cref="NullReferenceException">If <paramref name="owner"/> is null.</exception>
    internal Image(string name, Imageset owner, Rect area, Point renderOffset, float horzScaling, float vertScaling) {
      if (owner == null) {
        throw new NullReferenceException("A null owner cannot be specified for an Image.");
      }

      this.name = name;
      this.owner = owner;
      this.area = area;
      this.offset = renderOffset;

      // setup initial image scaling
      SetHorizontalScaling(horzScaling);
      SetVerticalScaling(vertScaling);

      // TODO: if we ever store texture co-ordinates, they should be calculated here.
    }

    #endregion Constructors

    #region Properties

    /// <summary>
    ///    Return the pixel height of the image.
    /// </summary>
    /// <value>Height of this Image in pixels.</value>
    public float Height {
      get {
        return scaledSize.height;
      }
    }

    /// <summary>
    ///    Returns the name of the <see cref="Imageset"/> who owns this image.
    /// </summary>
    /// <value>String containing the imageset who owns this image.</value>
    public string ImagesetName {
      get {
        return owner.Name;
      }
    }

    /// <summary>
    ///    Returns the name of this image.
    /// </summary>
    /// <value>String containing the name of this image.</value>
    public string Name {
      get {
        return name;
      }
    }

    /// <summary>
    ///    Gets a <see cref="Point"/> that contains the offset applied when rendering this Image.
    /// </summary>
    /// <value><see cref="Point"/> containing the offsets applied when rendering this Image.</value>
    public Point Offset {
      get {
        return scaledOffset;
      }
    }

    /// <summary>
    ///    Return the X rendering offset.
    /// </summary>
    /// <value>
    ///    X rendering offset.  
    ///    This is the number of pixels that the image is offset by when rendering at any given location.
    /// </value>
    public float OffsetX {
      get {
        return scaledOffset.x;
      }
    }

    /// <summary>
    ///    Return the Y rendering offset.
    /// </summary>
    /// <value>
    ///    Y rendering offset.  
    ///    This is the number of pixels that the image is offset by when rendering at any given location.
    /// </value>
    public float OffsetY {
      get {
        return scaledOffset.x;
      }
    }

    /// <summary>
    ///    Return the pixel width of the image.
    /// </summary>
    /// <value>Width of this Image in pixels.</value>
    public float Width {
      get {
        return scaledSize.width;
      }
    }

    /// <summary>
    ///    Gets a <see cref="Size"/> object containing the dimensions of the Image.
    /// </summary>
    /// <value>
    ///    Size object holding the width and height of the Image.
    ///    Note: The size may be scaled from the original size of the image.
    /// </value>
    public Size Size {
      get {
        return scaledSize;
      }
    }

    #endregion Properties

    #region Methods

    /// <summary>
    ///    Queue the image to be drawn.
    /// </summary>
    /// <remarks>
    ///    The final position of the Image will be adjusted by the offset values defined for this Image object.  If absolute positioning is
    ///    essential then these values should be taken into account prior to calling the draw() methods.  However, by doing this you take
    ///    away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
    ///    less useful since it requires code changes to modify image positioning that could have been handled from a data file.
    /// </remarks>
    /// <param name="position"></param>
    /// <param name="size"></param>
    /// <param name="clipRect"></param>
    /// <param name="colors"></param>
    public void Draw(Vector3 position, Size size, Rect clipRect, ColorRect colors) {
      // build a destionation rect based on position and size info
      Rect destRect = new Rect(
        position.x, 
        position.y,
        position.x + size.width,
        position.y + size.height);

      // call the overloaded method
      Draw(destRect, position.z, clipRect, colors);
    }

    /// <summary>
    ///    
    /// </summary>
    /// <param name="position"></param>
    /// <param name="clipRect"></param>
    /// <param name="colors"></param>
    public void Draw(Vector3 position, Rect clipRect, ColorRect colors) {
      // build a destionation rect based on position and size info
      Rect destRect = new Rect(
        position.x,
        position.y,
        position.x + this.Width,
        position.y + this.Height);

      // call the overloaded method
      Draw(destRect, position.z, clipRect, colors);
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="destRect"></param>
    /// <param name="z"></param>
    /// <param name="clipRect"></param>
    /// <param name="colors"></param>
    public void Draw(Rect destRect, float z, Rect clipRect, ColorRect colors) {
      Rect dest = destRect;

      // apply rendering offset to the destination Rect
      dest.Offset(scaledOffset);

      // draw
      owner.Draw(area, dest, z, clipRect, colors);
    }

    /// <summary>
    ///    Set the horizontal scaling factor to be applied to this Image.
    /// </summary>
    /// <param name="factor">Float value describing the scaling factor required.</param>
    internal void SetHorizontalScaling(float factor) {
      scaledSize.width = area.Width * factor;
      scaledOffset.x = offset.x * factor;
    }

    /// <summary>
    ///    Set the vertical scaling factor to be applied to this Image.
    /// </summary>
    /// <param name="factor">Float value describing the scaling factor required.</param>
    internal void SetVerticalScaling(float factor) {
      scaledSize.height = area.Height * factor;
      scaledOffset.y = offset.y * factor;
    }

    #endregion Methods

    /// <summary>
    /// Returns a string representation of this image.
    /// </summary>
    /// <remarks>
    /// The format of the returned string will be "set:[ImageSet Name] image:[Image Name]"
    /// </remarks>
    /// <returns>The string representation of this image</returns>
    public override string ToString()
    {
      return string.Format( "set:{0} image:{1}", ImagesetName, Name );
    }

    /// <summary>
    /// Parses a string in the form, "set:[ImageSet Name] image:[Image Name]", and returns the
    /// corresponding image if it is available.
    /// </summary>
    /// <param name="data">String to parse</param>
    /// <returns>Returns the image corresponding to the string representation</returns>
    public static Image Parse( string data )
    {
      string set = "";
      string image = "";

      // break the string into parameter lists
      string[] parameters = data.Split( new char[] { ' ', ':' } );

      // parse the parameter list
      for( int i = 0; i < parameters.Length; i++ )
      {
        if( parameters[i].CompareTo( "set" ) == 0 )
        {
          set = parameters[++i];
        }
        else if( parameters[i].CompareTo( "image" ) == 0 )
        {
          image = parameters[++i];
        }
      }

      // return the requested image
      if( image != "" )
      {
        return ImagesetManager.Instance.GetImageset( set ).GetImage( image );
      }
      return null;
    }

    #region ICloneable Members

    /// <summary>
    ///    Creates a copy of this Image.
    /// </summary>
    /// <returns></returns>
    public object Clone() {
      Image clone = (Image)this.MemberwiseClone();

      return clone;
      // TODO: Test me
    }

    #endregion ICloneable Members
  }
}
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