Logger.cs :  » Game » RealmForge » CrayzEdsGui » Base » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » Logger.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

#region Using directives

using System;
using System.IO;
using System.Text;

#endregion

namespace CrayzEdsGui.Base{

/// <summary>
///    Class that implements logging for the GUI system.
/// </summary>
  public class Logger : IDisposable {
    #region Fields

    /// <summary>
    ///    Level of logging that will be written to the log file.
    /// </summary>
    protected LoggingLevel loggingLevel = LoggingLevel.Standard;
    /// <summary>
    ///    Stream writer used to output the log messages.
    /// </summary>
    protected StreamWriter writer;

  #endregion Fields

    #region Singleton Implementation

    /// <summary>
    ///    Singlton instance of this class.
    /// </summary>
    private static Logger instance;

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="name">Name of the log file to create.</param>
    public Logger(string name) : 
    this(name, false) { }

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="name">Name of the log file to create.</param>
    /// <param name="append">
    ///    If true, events will be added to the end of the current file.
    ///    If false, the current contents of the file will be discarded.
    /// </param>
    public Logger(string name, bool append) {
      // only create once instance
      if (instance == null) {
        instance = this;

        // we need the full path
        string fullPath = Path.Combine(Environment.CurrentDirectory, name);

        // open the file stream, appending if requested
        writer = new StreamWriter(fullPath, append);

        // create the log header
        LogEvent("+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+");
        LogEvent("+                     Crazy Eddie's GUI System - Event log                    +");
        LogEvent("+                     .Net Framework Port by Chris McGuirk                    +");
        LogEvent("+                          (http://axiomengine.sf.net)                      +");
        LogEvent("+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+");
        LogEvent("Logger singleton created.");
      }
    }

    /// <summary>
    ///    Gets the singleton GuiSystem instance.
    /// </summary>
    /// <value></value>
    public static Logger Instance {
      get {
        return instance;
      }
    }

  #endregion Singleton Implementation

    #region Properties

    /// <summary>
    ///    Gets/Set the level of logging information that will get out to the log file.
    /// </summary>
    /// <value>Level of logging to do.</value>
    public LoggingLevel LoggingLevel {
      get {
        return loggingLevel;
      }
      set {
        loggingLevel = value;
      }
    }

  #endregion Properties

    #region Methods

    /// <summary>
    ///    Adds an event to the log.
    /// </summary>
    /// <remarks>Uses <see cref="LoggingLevel.Standard"/> by default.</remarks>
    /// <param name="message">Message to be added to the log.</param>
    public void LogEvent(string message) {
      LogEvent(message, LoggingLevel.Standard);
    }

    /// <summary>
    ///    Adds an event to the log.
    /// </summary>
    /// <param name="message">Message to be added to the log.</param>
    /// <param name="level"></param>
    public void LogEvent(string message, LoggingLevel level) {
      // only log the message if the current logging level is >= the level for the message
      if (level >= loggingLevel) {
        // write the message with the date/time and level, flushing afterwards
        writer.WriteLine("{0} ({1}):\t{2}", DateTime.Now, level, message);
        writer.Flush();
      }
    }

  #endregion Methods

    #region IDisposable Members

    /// <summary>
    ///    Ensures the log file has been closed properly.
    /// </summary>
    public void Dispose() {
      if (writer != null) {
        writer.Close();
      }
    }

  #endregion IDisposable Members
  }

}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.