RenderableImage.cs :  » Game » RealmForge » CrayzEdsGui » Base » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » RenderableImage.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

#region Using directives

using System;
using System.Text;

#endregion

namespace CrayzEdsGui.Base{

  /// <summary>
  ///    A higher order GUI entity that represents a renderable image with formatting options.
  /// </summary>
  /// <remarks>
  ///    This class is intended to be used where a (usually top-level) GUI element needs to draw an image that requires some additional
  ///    formatting.  It is possible to specify the Image that is to be rendered, as well as the horizontal and vertical formatting
  ///    required.
  /// </remarks>
  public class RenderableImage : RenderableElement {
    #region Fields

    /// <summary>
    ///    Currently set horizontal formatting option.
    /// </summary>
    protected HorizontalImageFormat horizontalFormat;
    /// <summary>
    ///    Currently set vertical formatting option.
    /// </summary>
    protected VerticalImageFormat verticalFormat;
    /// <summary>
    ///    Reference to the actual Image to be displayed.
    /// </summary>
    protected Image image;

    #endregion Fields

    #region Constructor

    /// <summary>
    ///    Default constructor.
    /// </summary>
    public RenderableImage() {
      // setup default formats
      horizontalFormat = HorizontalImageFormat.LeftAligned;
      verticalFormat = VerticalImageFormat.TopAligned;
    }

    #endregion Constructor

    #region Properties

    /// <summary>
    ///    Set the required horizontal formatting.
    /// </summary>
    /// <value>One of the <see cref="HorizontalImageFormat"/> values specifying the formatting required.</value>
    public HorizontalImageFormat HorizontalFormat {
      get {
        return horizontalFormat;
      }
      set {
        horizontalFormat = value;
      }
    }

    /// <summary>
    ///    Get/Set the Image object to be drawn by this RenderableImage.
    /// </summary>
    /// <value>
    ///    Reference to the Image object to be rendered.  
    ///    Can be 'null' to specify no image is to be rendered.
    ///  </value>
    public Image Image {
      get {
        return image;
      }
      set {
        image = value;
      }
    }

    /// <summary>
    ///    Set the required vertical formatting.
    /// </summary>
    /// <value>One of the <see cref="VerticalImageFormat"/> values specifying the formatting required.</value>
    public VerticalImageFormat VerticalFormat {
      get {
        return verticalFormat;
      }
      set {
        verticalFormat = value;
      }
    }

    #endregion Properties
  
    #region RenderableElement Members

    /// <summary>
    ///    Renders the imagery for a RenderableImage element.
    /// </summary>
    /// <param name="position">The final rendering position for the object.</param>
    /// <param name="clipRect">The clipping area for the rendering.  No rendering will be performed outside this area.</param>
    protected override void DrawImpl(Vector3 position, Rect clipRect) {
      // do not draw anything if there is not image
      if(image == null) {
        return;
      }

      // // calculate final clipping rect which is intersection of RenderableImage area and supplied clipping area
      Rect finalClipper = new Rect(position.x, position.y, 0, 0);
      finalClipper.Size = area.Size;
      finalClipper = clipRect.GetIntersection(finalClipper);

      Size imageSize = image.Size;

      // // calculate number of times to tile image based of formatting options
      int horzTiles = (horizontalFormat == HorizontalImageFormat.Tiled) ?
        (int)((area.Width + (imageSize.width - 1)) / imageSize.width) : 1;

      int vertTiles = (verticalFormat == VerticalImageFormat.Tiled) ?
        (int)((area.Height + (imageSize.height - 1)) / imageSize.height) : 1;

      // calculate 'base' X co-ordinate, depending upon formatting
      float baseX = 0, baseY = 0;

      // calc horizontal base position
      switch(horizontalFormat) {
        case HorizontalImageFormat.Stretched:
          imageSize.width = area.Width;
          baseX = position.x;
          break;

        case HorizontalImageFormat.Tiled:
        case HorizontalImageFormat.LeftAligned:
          baseX = position.x;
          break;

        case HorizontalImageFormat.Centered:
          baseX = position.x + ((area.Width - imageSize.width) * 0.5f);
          break;

        case HorizontalImageFormat.RightAligned:
          baseX = position.x + area.Width - imageSize.width;
          break;

        default:
          throw new InvalidRequestException("An unknown horizontal format was specified for a RenderableImage.");
      }

      // calc vertical base position
      switch(verticalFormat) {
        case VerticalImageFormat.Stretched:
          imageSize.height = area.Height;
          baseY = position.y;
          break;

        case VerticalImageFormat.Tiled:
        case VerticalImageFormat.TopAligned:
          baseY = position.y;
          break;

        case VerticalImageFormat.Centered:
          baseY = position.y + ((area.Height - imageSize.height) * 0.5f);
          break;

        case VerticalImageFormat.BottomAligned:
          baseY = position.y + area.Height - imageSize.height;
          break;

        default:
          throw new InvalidRequestException("An unknown vertical format was specified for a RenderableImage.");
      }

      Vector3 drawPos = new Vector3(0, baseY, position.z);

      // perform actual rendering
      for(int row = 0; row < vertTiles; row++) {
        drawPos.x = baseX;

        for(int col = 0; col < horzTiles; col++) {
          image.Draw(drawPos, imageSize, finalClipper, colors);
          drawPos.x += imageSize.width;
        }

        drawPos.y += imageSize.height;
      }
    }  

    #endregion RenderableElement Members
  }

}
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