Checkbox.cs :  » Game » RealmForge » CrayzEdsGui » Base » Widgets » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » Widgets » Checkbox.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

using System;

namespace CrayzEdsGui.Base.Widgets{
  /// <summary>
  ///    Base class providing logic for Check-box widgets.
  /// </summary>
  /// C++ Version Sync
  /// .cpp:  1.4
  /// .h:    1.2
  public abstract class Checkbox : BaseButton {
    #region Fields

    /// <summary>
    ///    true if checkbox is selected (has checkmark).
    /// </summary>
    protected bool isChecked;

    #endregion Fields

    #region Constructor

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="type"></param>
    /// <param name="name"></param>
    public Checkbox(string name) : base(name) {
    }

    #endregion Constructor

    #region Properties

    /// <summary>
    ///    Get/Set the checked state of the checkbox.
    /// </summary>
    /// <value>
    ///    true to select the widget and give it the checkmark.  
    ///    false to deselect the widget and remove the checkmark.
    /// </value>
    [WidgetProperty( "Selected" )]
    public bool Checked
    {
      get {
        return isChecked;
      }
      set {
        if (value != isChecked) {
          isChecked = value;

          // event notification
          OnCheckStateChanged(new WindowEventArgs(this));
        }
      }
    }

    #endregion Properties

    #region Events

    #region Event Declarations

    /// <summary>
    ///    Event triggered internally when state of check-box changes.
    /// </summary>
    public event WindowEventHandler CheckStateChanged;

    #endregion Event Declarations

    #region Trigger Methods

    /// <summary>
    ///    Event triggered internally when state of checkbox changes.
    /// </summary>
    /// <param name="e">Event arguments.</param>
    protected internal void OnCheckStateChanged(WindowEventArgs e) {
      // redraw the widget
      RequestRedraw();

      if(CheckStateChanged != null) {
        CheckStateChanged(this, e);
      }
    }

    #endregion Trigger Methods

    #region Overridden Trigger Methods

    /// <summary>
    ///    When the mouse up occurs, we change the selected state.
    /// </summary>
    /// <param name="e"></param>
    protected internal override void OnMouseButtonUp(MouseEventArgs e) {
      if (e.Button == MouseButton.Left && IsPushed) {
        Window sheet = GuiSystem.Instance.GuiSheet;

        if (sheet != null) {
          // if mouse was released over this widget
          if (this == sheet.GetChildAtPosition(e.Position)) {
            // toggle selected state
            Checked = !isChecked;
          }
        }

        // we handled this one
        e.Handled = true;
      }

      // default processing
      base.OnMouseButtonUp (e);
    }

    #endregion Overridden Trigger Methods

    #endregion Events
  }
}
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