SimplePoolTargetSource.cs :  » Inversion-of-Control-Dependency-Injection » Spring.net » Spring » Aop » Target » C# / CSharp Open Source

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C# / CSharp Open Source » Inversion of Control Dependency Injection » Spring.net 
Spring.net » Spring » Aop » Target » SimplePoolTargetSource.cs
#region License

/*
* Copyright  2002-2005 the original author or authors.
* 
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* 
*      http://www.apache.org/licenses/LICENSE-2.0
* 
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

#endregion

#region Imports

using System;
using Spring.Objects.Factory;
using Spring.Pool;
using Spring.Pool.Support;

#endregion

namespace Spring.Aop.Target{
  /// <summary>
  /// Pooling target source implementation based on the
  /// <see cref="Spring.Pool.Support.SimplePool"/>
  /// </summary>
  /// <author>Rod Johnson</author>
  /// <author>Federico Spinazzi</author>
    [Serializable]
    public class SimplePoolTargetSource : AbstractPoolingTargetSource, IPoolableObjectFactory
  {
    private IObjectPool objectPool;

    /// <summary>
    /// Returns the target object (acquired from the pool).
    /// </summary>
    /// <returns>
    /// The target object (acquired from the pool).
    /// </returns>
    /// <exception cref="System.Exception">
    /// If unable to obtain the target object.
    /// </exception>
    public override object GetTarget()
    {
      return this.objectPool.BorrowObject();
    }

    /// <summary>
    /// Creates the pool.
    /// </summary>
    /// <param name="factory">
    /// The owning <see cref="Spring.Objects.Factory.IObjectFactory"/>, in
    /// case one needs collaborators from it (normally one's own properties
    /// are sufficient).
    /// </param>
    /// <seealso cref="Spring.Objects.Factory.IObjectFactoryAware.ObjectFactory"/>
    protected override void CreatePool(IObjectFactory factory)
    {
      #region Instrumentation

      if(logger.IsDebugEnabled)
      {
        logger.Debug("Creating object pool.");
      }

      #endregion

      this.objectPool = CreateObjectPool();
    }

    /// <summary>
    /// Creates a new instance of an appropriate
    /// <see cref="Spring.Pool.IObjectPool"/> implementation.
    /// </summary>
    /// <remarks>
    /// <p>
    /// Subclasses can, of course, override this method if they want to
    /// return a different <see cref="Spring.Pool.IObjectPool"/> implementation.
    /// </p>
    /// </remarks>
    /// <returns>
    /// An empty <see cref="Spring.Pool.IObjectPool"/>.
    /// </returns>
    protected virtual IObjectPool CreateObjectPool()
    {
      return new SimplePool(this, MaxSize);
    }

    /// <summary>
    /// Releases the target object (returns it to the pool).
    /// </summary>
    /// <param name="target">The target object to release (return to the pool).</param>
    /// <exception cref="System.Exception">
    /// In the case that the <paramref name="target"/> could not be released.
    /// </exception>
    public override void ReleaseTarget(object target)
    {
      this.objectPool.ReturnObject(target);
    }

    /// <summary>
    /// The number of active object instances in this pool.
    /// </summary>
    public override int Active
    {
      get { return this.objectPool.NumActive; }
    }

    /// <summary>
    /// The number of free object instances in this pool.
    /// </summary>
    public override int Free
    {
      get { return this.objectPool.NumIdle; }
    }

    /// <summary>
    /// Performs application-defined tasks associated with freeing, releasing, or
    /// resetting unmanaged resources.
    /// </summary>
    /// <remarks>
    /// <p>
    /// Disposes of the pool.
    /// </p>
    /// </remarks>
    public override void Dispose()
    {
      #region Instrumentation

      if(logger.IsDebugEnabled)
      {
        logger.Debug("Closing pool...");
      }

      #endregion

      this.objectPool.Close();
    }

    /// <summary>
    /// Creates an instance that can be returned by the pool.
    /// </summary>
    /// <returns>
    /// An instance that can be returned by the pool.
    /// </returns>
    /// <seealso cref="Pool.IPoolableObjectFactory.MakeObject"/>
    public virtual Object MakeObject()
    {
      return NewPrototypeInstance();
    }

    /// <summary>
    /// Destroys an instance no longer needed by the pool.
    /// </summary>
    /// <param name="obj">The instance to be destroyed.</param>
    /// <seealso cref="Pool.IPoolableObjectFactory.DestroyObject"/>
    public virtual void DestroyObject(object obj)
    {
      if (obj is IDisposable)
      {
        ((IDisposable) obj).Dispose();
      }
    }

    /// <summary>
    /// Ensures that the instance is safe to be returned by the pool.
    /// Returns false if this object should be destroyed.
    /// </summary>
    /// <param name="obj">The instance to validate.</param>
    /// <returns>
    /// <see langword="false"/> if this object is not valid and
    /// should be dropped from the pool, otherwise <see langword="true"/>.
    /// </returns>
    /// <seealso cref="IPoolableObjectFactory.ValidateObject(object)"/>
    public virtual bool ValidateObject(object obj)
    {
      return true;
    }

    /// <summary>
    /// Reinitialize an instance to be returned by the pool.
    /// </summary>
    /// <param name="obj">The instance to be activated.</param>
    /// <seealso cref="IPoolableObjectFactory.ActivateObject(object)"/>
    public virtual void ActivateObject(object obj)
    {
    }

    /// <summary>
    /// Passivates the object.
    /// </summary>
    /// <param name="obj">The instance returned to the pool.</param>
    /// <seealso cref="Pool.IPoolableObjectFactory.PassivateObject"/>
    public virtual void PassivateObject(object obj)
    {
    }
  }
}
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