Session.cs :  » Network-Clients » MSNP-Helper-API » MSNP » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » MSNP Helper API 
MSNP Helper API » MSNP » Session.cs
/*
 * (standard BSD license)
 * 
 * Copyright (c) 2002, Chad Myers, et al.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer. Redistributions in binary form
 * must reproduce the above copyright notice, this list of conditions and the
 * following disclaimer in the documentation and/or other materials provided with
 * the distribution. Neither the name of SourceForge, nor Microsoft nor the names
 * of its contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Threading;

namespace MSNP{
  /// <summary>
  /// Represents a session with a user or group of users.
  /// </summary>
  public class Session
  {
    /**********************************************/
    // Fields
    /**********************************************/
    private SwitchboardConnectionHandler  m_Conn;    // Reference to the SBCH that spawned this class
    private  ISessionHandler          m_Handler;  // Reference to the implementer handler for session events

    private  Thread    m_Thread;            // The thread for this session
    private Queue    m_ResponseQueue = Queue.Synchronized(new Queue(25));  // Incoming responses to be processed
    private Hashtable  m_Roster = Hashtable.Synchronized(new Hashtable(10));   // Current users in this session
    private  bool    m_Running = false;        // Determines if the session should continue processing
    private object    m_SessionIdentifier;      // Implementer specified identifier for this session

    /**********************************************/
    // Constructors
    /**********************************************/

    /// <summary>
    /// Main constructor.
    /// </summary>
    /// <param name="conn">The SBCH that created this session</param>
    /// <param name="handler">The implementer provided session event handler</param>
    /// <param name="sessionIdentifier">The implementer specified identifier for this session</param>
    internal Session(SwitchboardConnectionHandler conn, ISessionHandler handler, object sessionIdentifier)
    {
      m_Conn = conn;
      m_Handler = handler;
      m_SessionIdentifier = sessionIdentifier;
    }

    /**********************************************/
    // Properties
    /**********************************************/

    /// <summary>The MSN assigned ID for this session.</summary>
    /// <remarks>
    /// It is not safe to use this value as a unique identifier for this object. Sessions which have been
    /// started as a result of the local user's request will not immediately have its ID set and will be
    /// null. MSNP does not immediately return the session ID of an newly created outgoing session until the first
    /// CAL has been place. Until then, the ID will be null.
    /// </remarks>
    public String SessionID{ get{ return m_Conn.SessionID; } }

    /// <summary>The caller-designated session identifier.</summary>
    /// <remarks>
    /// The MSNPHelper will not modify this value. This is merely a caller-changable field to allow the
    /// caller to identify this session from any others. This value defaults to null if the session is
    /// incoming, otherwise it is whatever value the caller has set, or passed in to the <see cref="MSNPHelper.RequestSession"/>
    /// method.
    /// </remarks>
    public object SessionIdentifier{ get{ return m_SessionIdentifier; } set{ m_SessionIdentifier = value; } }

    /**********************************************/
    // Internal Methods
    /**********************************************/

    /// <summary>
    /// Starts this session's thread. Sessions run in a seperate thread from the Switchboard handler because
    /// the processing involved with session events may desync the SBCH.
    /// </summary>
    internal void Start()
    {
      if( m_Thread == null || m_Thread.ThreadState == ThreadState.Stopped )
      {
        ThreadStart start = new ThreadStart(handleSession);
        m_Thread = new Thread(start);
        m_Thread.Name = "Session[" + m_Conn.SessionID + "]";
        m_Running = true;
        m_Thread.Start();
      }
      else
      {
        throw new Exception("Session handler already started");
      }
    }

    /// <summary>
    /// Adds a user to the roster. Called by the SBCH when a user joins the session
    /// </summary>
    /// <param name="handle">The user handle (email address) of the user joining</param>
    /// <param name="friendlyName">The friendly name of the user joining</param>
    internal void AddRosterUser(String handle, String friendlyName)
    {
      m_Roster.Add(handle, friendlyName);
    }

    /// <summary>
    /// Called by the SBCH when there is a new response or message for this session to handle
    /// </summary>
    /// <param name="response">The response to add to the queue</param>
    internal void AddResponseToQueue(Response response)
    {
      m_ResponseQueue.Enqueue(response);
    }

    /// <summary>
    /// Signals that this session should terminate.
    /// </summary>
    internal void Stop()
    {
      lock(this)
      {
        m_Running = false;
      }
    }        

    /**********************************************/
    // Private Methods
    /**********************************************/
    /// <summary>
    /// Main thread function. Enters the main thread loop.
    /// </summary>
    private void handleSession()
    {
      m_Handler.SessionStarted(this);

      while(m_Running)
      {
        processSession();  
        Thread.Sleep(200);
      }

      m_Handler.SessionEnded(this);
    }

    /// <summary>
    /// Called every cycle to handle incoming responses and send out requests
    /// </summary>
    private void processSession()
    {
      ICollection responses = GetQueuedResponses();

      foreach( Response response in responses )
      {
        if( response.Command == ConnectionHandler.MSG )
        {
          MimeMessage msg = new MimeMessage(response.Headers, response.Message, response.Parameters[0], response.Parameters[1]);
          m_Handler.MessageReceived(this, msg);
        }
        else if( response.Command == ConnectionHandler.JOI )
        {
          m_Roster.Add(response.Parameters[0], response.Parameters[1]);
          m_Handler.UserJoined(this, response.Parameters[0], response.Parameters[1]);
        }
        else if( response.Command == ConnectionHandler.BYE )
        {
          m_Roster.Remove(response.Parameters[0]);
          m_Handler.UserDeparted(this, response.Parameters[0]);
        }
        else if( response.IsError )
        {
          m_Handler.ErrorReceived(this, m_Conn.GetErrorDescriptionForCommand(response.Command));
        }
      }
    }

    /// <summary>
    /// Retrieves all the currently queue responses for processing
    /// </summary>
    /// <returns>A collection of responses to process</returns>
    private ICollection GetQueuedResponses()
    {    
      ICollection responses;
      lock(m_ResponseQueue.SyncRoot)
      {
        responses = (ICollection) m_ResponseQueue.Clone();

        m_ResponseQueue.Clear();
      }

      return responses;
    }

    /**********************************************/
    // Public Methods
    /**********************************************/

    /// <summary>
    /// Returns the list of users currently in the session
    /// </summary>
    /// <remarks>
    /// This method is thread-safe. The dictionary returned is a clone of the actual
    /// roster, so modifications will not be recognized inside the session.
    /// </remarks>
    /// <returns>A dictionary of friendly names keyed by their user handles.</returns>
    public IDictionary GetRoster()
    {
      return (IDictionary)m_Roster.Clone();
    }

    /// <summary>
    /// Sends a message to the session.
    /// </summary>
    /// <remarks>
    /// <para>Any user joined in the session will receive the message. If this message is intended
    /// private, the caller should use the <see cref="GetRoster"/> method to ensure that there
    /// is only the intended recipient.</para>
    /// <para>Message delivery is not garaunteed and may fail at any time. Sending messages after
    /// the session has ended will do nothing and will not cause an error. The caller should ensure
    /// that the session is open before sending a message, otherwise it will be lost.</para>
    /// <para>This method is thread-safe, however, users could possibly join during the time when
    /// the message is being sent.</para>
    /// </remarks>
    /// <param name="message">The message body text to send</param>
    public void SendMessage(String message)
    {
      m_Conn.SendMessage(message);
    }

    /// <summary>
    /// Sends a message to the session
    /// </summary>
    /// <remarks>
    /// <para>The caller of this method must be careful to set all the headers properly.
    /// You must at least have the MIME-Version and Content-Type header. Usually,
    /// MIME-Version is always "1.0" and Content-Type is text/plain.
    /// </para>
    /// <para>Any user joined in the session will receive the message. If this message is intended
    /// private, the caller should use the <see cref="GetRoster"/> method to ensure that there
    /// is only the intended recipient.</para>
    /// <para>Message delivery is not garaunteed and may fail at any time. Sending messages after
    /// the session has ended will do nothing and will not cause an error. The caller should ensure
    /// that the session is open before sending a message, otherwise it will be lost.</para>
    /// <para>This method is thread-safe, however, users could possibly join during the time when
    /// the message is being sent.</para>
    /// </remarks>
    /// <param name="message"></param>
    public void SendMessage(MimeMessage message)
    {
      m_Conn.SendMessage(message);
    }

    /// <summary>
    /// Requests that this session end
    /// </summary>
    /// <remarks>
    /// This will send the BYE command to the switchboard and close the connection.
    /// </remarks>
    public void EndSession()
    {
      m_Conn.Stop();
    }

    /// <summary>Returns a string representation of this session. This method is intended for debugging purposes only.</summary>
    public override string ToString(){ return "Session[" + SessionID + "]"; } 
  }
}
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