Program.cs :  » Network-Clients » NGrid » KMeanNGrid » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » NGrid 
NGrid » KMeanNGrid » Program.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Diagnostics;

using NGrid;
//using NGrid.Collections;
using NGrid.Threading;

interface IDistance<T>
{
    double Distance(T x,T y);
}

namespace KMeanNGrid{
    public class Point
    {
        private double[] coords;

        public double[] Get()
        {
            return coords;
        }
        public void Set(double[] c)
        {
            coords = c;
        }
        public void Set0(int nb)
        {
            
            coords = new double[nb];
            for (int i = 0; i < nb; i++)
                coords[i] = 0;
        }
        public Point Add(Point p)
        {
            Point p2=new Point();
            double[] d=p.Get();
            double[] d2=new double[d.GetLength(0)];
            for (int i = 0; i < d.GetLength(0); i++)
                d2[i] = coords[i] + d[i];

            p2.Set(d2);
            return p2;
        }
        public Point Sub(Point p)
        {
            Point p2 = new Point();
            double[] d = p.Get();
            double[] d2 = new double[d.GetLength(0)];
            for (int i = 0; i < d.GetLength(0); i++)
                d2[i] = coords[i] - d[i];

            p2.Set(d2);
            return p2;
        }
        public Point Divide(double p)
        {
            Point p2 = new Point();
            double[] d2 = new double[coords.GetLength(0)];
            for (int i = 0; i < coords.GetLength(0); i++)
                d2[i] = coords[i] / p;
            p2.Set(d2);
            return p2;
        }
        public Point Multiply(double p)
        {
            Point p2 = new Point();
            double[] d2 = new double[coords.GetLength(0)];
            for (int i = 0; i < coords.GetLength(0); i++)
                d2[i] = coords[i] * p;
            p2.Set(d2);
            return p2;
        }
        public void Print()
        {
            for (int i=0;i<coords.GetLength(0)-1;i++)
                System.Console.Write("{0:F};", coords[i]);

            System.Console.Write("{0:F}", coords[coords.GetLength(0)-1]);
        }
    }
    public class DimensionException : Exception
    { }
    public class PointDistance : IDistance<Point>
    {
        private double sqr(double f)
        {
            return f * f;
        }
        public double Distance(Point X, Point Y)
        {
            double[] x=X.Get(),y=Y.Get();
            if (x.GetLength(0) == y.GetLength(0))
            {
                double s=0;
                for (int i = 0; i < x.GetLength(0); i++)
                    s += sqr(x[i] - y[i]);
                return Math.Sqrt(s);
            }
            throw new DimensionException();
        }
    }

    public class Cluster
    {
        private int nbClusters;

        //data to send
        public class GCluster : GObject
        {
            
            private Point[] array;//liste des points
            private bool[] partition;//tableau disantquels points on a
            private int elts;//le nombred'lts ds partition
            private Queue<int> toAdd;//les lments  ajouter
            private IDistance<Point> distance;

            private GCluster[] clusters;
            private int index;

            private Point centroid;
            private GState state;

            public GCluster(Point[] array,PointDistance distance,bool[] partition,int index)
            {
                this.array=array;
                this.distance=distance;
                this.partition = partition;
                this.toAdd = null;
                this.index = index;
                centroid = new Point();
                
                centroid.Set0(2);
                elts = 0;
                for (int i=0; i<partition.GetLength(0); i++)
                    if (partition[i])
                    {
                        elts++;
                        centroid=centroid.Add(array[i]);
                    }
                centroid=centroid.Divide((double)elts);
            }
            public void Init(GCluster[] clusters,GState state)
            {
                this.clusters = clusters;
                this.state = state;
                toAdd=new Queue<int>();
            }

            private void AddPoint(int i)
            {
                //p1+..+pelts/elts -> p1+...+pelts+p(i)/elts+1
                centroid = centroid.Multiply((double)elts).Add(array[i]).Divide((double)(++elts));
                partition[i] = true;
            }
            private void RemovePoint(int i)
            {
                centroid = centroid.Multiply((double)elts).Sub(array[i]).Divide((double)(--elts));
                partition[i] = false;
                //centroid.Print();
            }

            //returns true if the point doesn't move
            private bool TestPoint(int i)
            {
                double d=GetDistance(i);

                int k=index;
                for (int j = 0; j < index; j++)
                {

                    double dt = clusters[j].GetDistance(i);

                    if (dt < d)
                    {
                        d = dt;
                        k = j;
                    }
                }
                for (int j = index+1; j < clusters.GetLength(0); j++)
                {
                    double dt = clusters[j].GetDistance(i);
                    if (dt < d)
                    {
                        d = dt;
                        k = j;
                    }
                }
                if (k == index) return true;
                else
                {
                    clusters[k].AddInQueue(i);
                    RemovePoint(i);
                    System.Console.WriteLine("{0:D}-{1:D}->{2:D}", index,i, k);
                    
                    return false;
                }
            }

            public void DoIter()
            {
                bool dead = false;
                bool toDo = true;
                while (toDo)
                {
                    toDo=false;
                    for(int i=0;i<array.GetLength(0);i++)
                    {
                        if (partition[i])
                        {
                            if (!TestPoint(i))
                            {
                                toDo = true;
                                if (dead)state.TaskUndone(index);
                            }
                        }
                        if (!TestFile()) toDo=true;
                    }

                    if (!toDo)
                    {
                        state.TaskDone(index);
                        dead = true;
                    }

                    if (!toDo) toDo = state.GetState();//stop now?
                }
            }

            public void AddInQueue(int i)
            {
                using (new Lock(this))
                {
                    toAdd.Enqueue(i);
                }
            }

            public bool TestFile()
            {
                if (toAdd.Count==0)
                    return true;
                elts++;
                using (new Lock(this))
                {
                    int head=toAdd.Dequeue();
                    AddPoint(head);
                }
                return false;
            }

            public bool[] GetPartition()
            {
                return partition;
            }

            public double GetDistance(int i)
            {
                return distance.Distance(array[i], centroid);
            }
        }
        public class GState:GObject
        {
            private GCluster[] clusters;
            private int[] state;
            
            private bool gstate;

            public void TaskDone(int i)
            {
                using(new Lock(this))
                {
                    state[i]++;
                    gstate = false;
                    for (int j = 0; j < state.GetLength(0); j++)
                    {
                        if (state[j]<2)
                            gstate = true;
                    }
                }
            }

            public void TaskUndone(int i)
            {
                using(new Lock(this))
                {
                    for (int j=0;j<state.GetLength(0);j++) state[j] = 0;
                    gstate = true;
                }
            }

            public bool GetState()
            {
                for (int i=0;i<state.GetLength(0);i++)
                    System.Console.Write("{0:D},", state[i]);
                System.Console.WriteLine("");
                return gstate;
            }

            public GState(GCluster[] clusters)
            {
                state = new int[clusters.GetLength(0)];
                for (int i = 0; i < clusters.GetLength(0); i++)
                    state[i] = 0;
                gstate = true;
                this.clusters = clusters;
            }

        }   


        
        public void DoIt(Point[] array, bool[][] partitions, PointDistance distance)
        {
            nbClusters = partitions.GetLength(0);
            GThread[] threads= new GThread[nbClusters];
            //Thread[] threads = new Thread[nbClusters];           
            GCluster[] clusters = new GCluster[nbClusters];
            
            Stopwatch sw=new Stopwatch();

            sw.Start();
            for (int i = 0; i < nbClusters; i++)
                clusters[i] = (GCluster)(new GCluster(array,distance,partitions[i],i)).GetProxy();
            GState state = (GState)(new GState(clusters)).GetProxy();
            for (int i = 0; i < nbClusters; i++)
                clusters[i].Init(clusters, state);
            sw.Stop();
            System.Console.WriteLine("Create clusters : Ticks : {0:E}",(float)sw.ElapsedTicks/Stopwatch.Frequency);
            sw.Reset();
            sw.Start();

            for(int i=0;i<nbClusters;i++)
            {
                threads[i]=(new GThread(new ThreadStart(clusters[i].DoIter))).GetProxy();
                

              //  threads[i] = new Thread(new ThreadStart(clusters[i].DoIter));
                threads[i].Start();
            }
            sw.Stop();
            System.Console.WriteLine("Thread launch : Ticks : {0:E}", (float)sw.ElapsedTicks / Stopwatch.Frequency);

            sw.Reset();
            
            for (int j = 0; j < threads.Length; j++)
            {
                threads[j].Join();
                partitions[j]=clusters[j].GetPartition();
            }
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            Random t=new Random();
            Point[] f=new Point[100];
            for (int i = 0; i<100;i++)
            {
                double[] r=new double[2];
                r[0]=(double)t.Next(32768)/32768;
                r[1]=(double)t.Next(32768)/32768;
                //r[2]=(double)t.Next(32768)/32768;
                f[i] = new Point();
                f[i].Set(r);
            }
            
            bool[][] partition=new bool[5][];
            for (int i = 0; i < 5; i++)
            {
                partition[i] = new bool[100];
                for (int j = 0; j < 100; j++)
                {
                    if (j / 20 == i)
                        partition[i][j] = true;
                    else
                        partition[i][j] = false;
                }
            }

            Cluster c = new Cluster();

            PointDistance dist=new PointDistance();



            System.Console.WriteLine("Points :");
            for (int i = 0; i < 100; i++)
            {   
                f[i].Print();
                System.Console.WriteLine(";{0:D}",i/20);
            }


            c.DoIt(f, partition, dist);

            System.Console.WriteLine("Points :");
            for (int i = 0; i < 100; i++)
            {
                f[i].Print();
                int k = 0;
                for (int j = 0; j < 5; j++)
                    if (partition[j][i])
                        k = j;
                System.Console.WriteLine(";{0:D}", k);
            }

            System.Console.ReadKey();
        }
    }
}
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