RFBProtocolHandling.cs :  » Network-Clients » VNC-Client » VNC » RFBProtocolHandling » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » VNC Client 
VNC Client » VNC » RFBProtocolHandling » RFBProtocolHandling.cs
using System;
using System.Net.Sockets;
using System.Windows.Forms;
using System.Drawing;
using VNC.RFBDrawing;
using VNC.RFBDrawing.UpdateDecoders;
using System.Threading;
using VNC.RFBProtocolHandling.Authenticate;
using System.IO;
using System.Collections;

// author: Dominic Ullmann, dominic_ullmann@swissonline.ch
// Version: 1.02

// VNC-Client for .NET
// Copyright (C) 2002  Dominic Ullmann

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  

namespace VNC.RFBProtocolHandling{

  /// <summary> 
  /// this class handles sending, receiving and dispatching of VNC-Messages
  /// </summary>
  public class RFBProtocolHandler {
  
    /// <summary> the connection used by the protocol-handler </summary>
    private RFBNetworkStream stream;
    
    internal RFBNetworkStream Stream {
      get { return stream; }
    }
    
    private RFBTcpClient client;
    private string server;
    private int port;
    /// <summary> the surface preserving the pixeldata at the client </summary>
    private RFBSurface surface;
    /// <summary> The Thread handing incoming regular protocol messages </summary>
    private Thread handler = null; 

    /// <summary> creates a protocol handler, which handels a vnc-connection
    /// </summary>
    public RFBProtocolHandler(string server, int port, RFBSurface surface) {
      this.server = server;
      this.surface = surface;
      this.port = port;
    }

    /// <summary> handshake with the vnc-server </summary>
    public ServerData handshake() {
      
      try {
        client = new RFBTcpClient();
        client.Connect(server, port); // connect to port on server
        client.NoDelay = true; // sending without delay!
        stream = client.GetRFBStream();
        // connection established!
        // getting the protocol-Message from the Server
        uint serverMajor = 0; uint serverMinor = 0;
        receiveProtocolMessage(out serverMajor, out serverMinor);
        Console.WriteLine("serverMajor : " + serverMajor + " serverMinor : " + serverMinor);
              
        if (serverMajor > 3) { 
          throw new Exception("server Major too big!");
        }

        // sending my protocol-Message to server
        sendProtocolMessage(3,3); // version 3.3
        
        // do authentification
        authenticate(); // throws exception, if failed

        // send client initalization
        sendClientInitialization();

        // server initalization
        ServerData data = receiveServerInitialization();
        // handshake ok!
        return data;
        
      } catch (Exception e ) {
              try { client.Close(); } catch (SocketException) {} // close connection if open!
        Console.WriteLine(e.ToString());
        throw new Exception("handshake failed");
        }
    }

    /// <summary> closing connection to the vnc-server </summary>
    public void closeConnection() {
      // shutting down handler
      handler.Abort();
      // closing connection
      client.Close();  
      // should not be need, but Thread-Abort doesn't work always
      Environment.Exit(0);  
    }

    /// <summary> starting listener thread, this thread handles incoming
    /// messages after handshake is completed
    /// </summary>
    public void startMessageProcessing() {
      ThreadStart action = new ThreadStart(processIncomingMessages);
      handler = new Thread(action);
      handler.Start();
    }
    
    /// <summary>
    /// Listener thread action: handles incoming normal VNC-Messages (after handshake)
    /// </summary>
    private void processIncomingMessages() {
      // decodes Incoming Protocol-Messages and distribute them to the approriate receiver
      // read the message number
      
      try {
      while (true) {
      
        byte msgNr = (byte)stream.ReadByte();

        // distribute message to appropriate receiver
        switch (msgNr) {
          case 0 :
            // Framebuffer-Update
            // inform surface, that there is a new rfbupdate --> surface can send messages to server on this event
            surface.gotRFBUpdate();
            
            int minX = -1;
            int minY = -1;
            int maxX = -1;
            int maxY = -1;
            
            stream.ReadByte(); // padding
            ushort rectCount = stream.ReadCard16();
            for (int i = 0; i < rectCount; i++) {
              ushort xpos = stream.ReadCard16();
              ushort ypos = stream.ReadCard16();
              ushort width = stream.ReadCard16();
              ushort height = stream.ReadCard16();
              
              if ((minX == -1) || (xpos < minX)) { minX = xpos; }
              if ((minY == -1) || (ypos < minY)) { minY = ypos; }        
              if ((xpos + width) > maxX) { maxX = xpos + width; }
              if ((ypos + height) > maxY) { maxY = ypos + height; }
              
              uint encoding = stream.ReadCard32();
              surface.decodeUpdate(encoding, xpos, ypos, width, height);              
            } // end for

            surface.updateDone(minX, minY, maxX, maxY); // inform surface of completed updateprocessing
              
            break;
          case 1 :
            // SetColorMapEntries
            // not really supported
            stream.ReadByte(); // padding
            surface.setColorMapEntries(stream);
            break;
          case 2 :
            // bell
            surface.beep();
            break;
          case 3 :
            surface.serverCutText(stream);
            break;
          default :
            Console.WriteLine("Error in processIncomingMessages");
            throw new Exception("message unknown"); 
        }

      }
      } catch (ThreadAbortException) { /* Console.WriteLine("ThreadAbort"); */ }
        catch (System.IO.IOException ioEx) { 
            if (!(ioEx.InnerException is ThreadAbortException)) {
              Console.WriteLine(ioEx); 
              // unexpected: end application
              Environment.Exit(1);
            } // else a ThreadAbort-Exception was thrown to stop this thread on application-Closing!
        }
        catch (Exception e) {
        Console.WriteLine(e);
        Environment.Exit(1);
        // unexpected: end application
        }
  
    }
  
    // ----------------------
    // Handling RFB Handshake
    // ----------------------
    
    /// <summary>
    /// this methods sends the protocol message to the server and starts
    /// the handshake with the server with it
    /// </summary>
    private void sendProtocolMessage(uint major, uint minor) {
      byte[] arr = new byte[12];
      arr[0] = 0x52;
      arr[1] = 0x46;
      arr[2] = 0x42;
      arr[3] = 0x20;
      arr[7] = 0x2e;
      arr[11] = 0x0a;

      // major
      arr[4] = (byte) (((major >> 16) & 0xFF) + 0x30);
      arr[5] = (byte) (((major >> 8) & 0xFF) + 0x30);
      arr[6] = (byte) ((major & 0xFF) + 0x30);

      // minor: least sig byte first in int-type
      arr[8] = (byte) (((minor >> 16) & 0xFF) + 0x30);
      arr[9] = (byte) (((minor >> 8) & 0xFF) + 0x30);
      arr[10] = (byte) ((minor & 0xFF) + 0x30);
  
      stream.Write(arr, 0, 12);
      stream.Flush();
    }

    /// <summary>
    /// receive the Protocol Message from the Server
    /// </summary>
    private void receiveProtocolMessage(out uint major, out uint minor) {
    
      byte[] arr = new byte[12];
      stream.ReadBlocking(arr, 0, 12);

      // check
      if ((arr[0] != 0x52) || (arr[1] != 0x46) || (arr[2] != 0x42) ||
          (arr[3] != 0x20) ||  (arr[7] != 0x2e) || (arr[11] != 0x0a)) {
        throw new InvalidRFBDataException();
      }
      // convert Version-Numbers
      major = (uint) ( (arr[4] - 0x30) * 100 + (arr[5] - 0x30) * 10 + (arr[6] - 0x30) );
      minor = (uint) ( (arr[8] - 0x30) * 100 + (arr[9] - 0x30) * 10 + (arr[10] - 0x30) );
    }

    /// <summary> do authentication </summary>
    private void authenticate() {
      uint authMethod = stream.ReadCard32();
      switch (authMethod) {
        case 0:
          uint reasonLength = stream.ReadCard32();
          string reason = stream.ReadString(reasonLength);
          throw new Exception("Connection Failed : " + reason);
        case 1:
          break;
        case 2:
          byte[] challenge = new byte[16];
          stream.ReadBlocking(challenge, 0, 16);
          
          // get password, encrypt challenge
          string password = "";
          AuthenticationForm authForm = new AuthenticationForm();
          if (authForm.ShowDialog() == DialogResult.OK) {
            password = authForm.getPassword();
            authForm.Dispose();
          } else { 
            authForm.Dispose();
            throw new Exception("authentication failed");
          }
          
          byte[] response = DESAuthenticatior.encryptChallenge(challenge, password);
          // send response
          stream.Write(response, 0, response.Length);
          stream.Flush();

          // get authentication result
          uint authRes = stream.ReadCard32();
          if (authRes != 0) { throw new Exception("authentication failed:" + authRes); }
          break;
        default:
          throw new Exception("Connection Failed");
      }
    }

    /// <summary> getting serverInitalization </summary>
    private ServerData receiveServerInitialization() {
      ServerData data = new ServerData();
      data.fbWidth = stream.ReadCard16();
      data.fbHeight = stream.ReadCard16();
      data.pixForm = stream.ReadPixelFormat();
      uint serverNameLength = stream.ReadCard32();
      data.serverName = stream.ReadString(serverNameLength);
      return data;
    }
    /// <summary> sends the client initialization </summary>
    private void sendClientInitialization() {
        stream.WriteByte(0); // don't share connection
        stream.Flush();
    } 

    // Messages after Initialization

    /// <summary> send setPixelFormat-message </summary>
    public void sendSetPixelFormat(PixelFormat pixFormat) {
      Monitor.Enter(stream);
    
      stream.WriteByte(0); // mgs-type
      for (int i = 0; i < 3; i++) { stream.WriteByte(0); } // padding
      stream.WritePixelFormat(pixFormat);
      stream.Flush();
      
      Monitor.Exit(stream);
    }
    
     /// <summary> send all supported formats </summary>
    public void sendSetEncodings(ArrayList decoders) {
      Monitor.Enter(stream);
      
      stream.WriteByte(2); // mgs-type
      stream.WriteByte(0); // padding
      stream.WriteCard16((ushort)decoders.Count); // nof-encodings
      foreach (Decoder dec in decoders) {
        stream.WriteCard32(dec.getEncodingNr());
      }
      stream.Flush();
      
      Monitor.Exit(stream);
    }

    /// <summary> send framebuffer-Update message: 
    /// implicitly tells server, that the last sent update-messages was processed at the client
    /// </summary>
    public void sendFBIncrementalUpdateRequest(ushort x, ushort y, ushort width, ushort height) {
      // incremental update
      sendFBUpdateRequest(x, y, width, height, true);
    }
    
    /// <summary> send a full update request </summary>
    public void sendFBNonIncrementalUpdateRequest(ushort x, ushort y, ushort width, ushort height) {
      sendFBUpdateRequest(x, y, width, height, false);
    }
    
    /// <summary> send update request, implicitly tells server, that the last sent update-messages was processed at the client </summary>
    private void sendFBUpdateRequest(ushort x, ushort y, ushort width, ushort height, bool incremental) {
      Monitor.Enter(stream);
      
      stream.WriteByte(3); // mgs-type
      if (incremental) { stream.WriteByte(1); } else { stream.WriteByte(0); }
      stream.WriteCard16(x);
      stream.WriteCard16(y);
      stream.WriteCard16(width);
      stream.WriteCard16(height);
      stream.Flush();
          
      Monitor.Exit(stream);
    }
    
    /// <summary> inform the server of a pointer event </summary>
    public void sendPointerEvent(byte buttonMask, ushort x, ushort y) {
      Monitor.Enter(stream);
      
      stream.WriteByte(5); // msg-type
      stream.WriteByte(buttonMask);
      stream.WriteCard16(x);
      stream.WriteCard16(y);
      stream.Flush();
      
      Monitor.Exit(stream);
    }
    
    /// <summary> inform the server of a key event </summary>
    public void sendKeyEvent(uint keySym, bool pressed) {
      Monitor.Enter(stream);

      stream.WriteByte(4); // msg-type
      if (pressed) { stream.WriteByte(1); } else { stream.WriteByte(0); }
      stream.WriteCard16(0); // padding
      stream.WriteCard32(keySym);
      stream.Flush();
      
      Monitor.Exit(stream);
    }
    
    /// <summary> inform the server: client has new text in its cutbuffer </summary>
    public void setClientCutText(string text) {
      Monitor.Enter(stream);
      
      stream.WriteByte(6);
      for (int i = 0; i < 3; i++) { stream.WriteByte(0); } // padding
      stream.WriteCard32((uint)text.Length);
      stream.WriteString(text);
      stream.Flush();

           // pasting text at current server insert position:
      System.Text.ASCIIEncoding encode = new System.Text.ASCIIEncoding();
      
      byte[] textAsBytes = encode.GetBytes(text);
      for (int i = 0; i < textAsBytes.Length; i++) {
        sendKeyEvent(textAsBytes[i],true);
        sendKeyEvent(textAsBytes[i],false);
      }
      
      Monitor.Exit(stream);
    }
    
    /// <summary> Fixes the colormap at the server
    /// not really supported
    /// </summary>
    public void sendColorMap(System.Drawing.Imaging.ColorPalette pal) {
        // not supported by servers: ignore
        Monitor.Enter(stream);
        stream.WriteByte(1); // msg-type
        stream.WriteByte(0); // padding
        stream.WriteCard16(1); // first colormap-Entry
        
        Color[] entries = pal.Entries;
        stream.WriteCard16((ushort)entries.Length); // number of colormap-Entries
        for (int i = 0; i < entries.Length; i++) {
          // in the color-map: 8bit pro Color-Component --> calculate 16bit color components!
          stream.WriteCard16((ushort)(entries[i].R << 8));
          stream.WriteCard16((ushort)(entries[i].G << 8));
          stream.WriteCard16((ushort)(entries[i].B << 8));
        }
        stream.Flush();
        Monitor.Exit(stream);
    }

  }

  // *****************************************************************
  // The following two Classes handles the connection to an RFBServer.
  // *****************************************************************

  /// <summary> this class represents a TCP-Client.
  /// </summary>
  public class RFBTcpClient : TcpClient {
    
    /// <summary> no argument constructor </summary>
    public RFBTcpClient() : base(){
    }

    /// <summary> get an RFBStream for this connection </summary>
    public RFBNetworkStream GetRFBStream() {
      return new RFBNetworkStream(this);
    }
    
  }

  /// <summary>
  /// interface specifing the functionality of a stream, from which byte could be read.
  ///  </summary>
  /// <remarks>
  /// This interface is used for the PixelDecoders, because they should support decoding pixels from all streams,
  /// which allow reading bytes, e.g. RFBNetworkStream or InflateStream (stream for reading zlib compressed data)
  /// </remarks>
  public interface ReadByteStream {
    /// <summary> reading a single byte </summary>
    int ReadByte();
  }

  /// <summary>
  /// this class represents a Network stream, knowing the VNC-Datatypes
  /// </summary>
  public class RFBNetworkStream : ReadByteStream {
    
    private byte[] rfbWriteBuffer = new byte[4]; // for efficient writeop's
    private BufferedStream writeBufferedStream;
    private BufferedStream readBufferedStream;

    /// <summary> constructs an RFBStream for the connection represented by the TCPClient client </summary>
    /// <param name="client">the connection</param>  
    public RFBNetworkStream(TcpClient client) {
      NetworkStream stream = client.GetStream();
      writeBufferedStream = new BufferedStream(stream); // using a bufferedstream for writing
      readBufferedStream = new BufferedStream(stream, 20000); // using a bufferedstream for reading, using large buffer!
    }

    /// <summary> blocking readByte: returns exactly one byte </summary>
    public int ReadByte() {
      return readBufferedStream.ReadByte();      
    }      
    
    /// <summary> blocking reading of multiple bytes </summary>
    public int ReadBlocking(byte[] buffer, int offset, int size) {
      
       for (int i = 0; i < size; i++) {
        buffer[offset+i] = (byte) ReadByte();
      } 

      return size;
    }
    
    /// <summary> reading without blocking, returns after at most size bytes have been read </summary>
    public int Read(byte[] buffer, int offset, int size) {
      // non blocking Read of multiple bytes
      return readBufferedStream.Read(buffer, offset, size);
    }
    
    // ----------------------------
    // Reading primitive Data types
    // ----------------------------
    /// <summary> read a card16 from stream </summary>
    public ushort ReadCard16() {
      return (ushort)((ReadByte() << 8) + ReadByte());
    }
    /// <summary> read a card32 from stream </summary>
    public uint ReadCard32() {
      return (uint)((ReadByte() << 24) + (ReadByte() << 16) +
        (ReadByte() << 8) + ReadByte());      
    }
    /// <summary> read a pixelformat from stream </summary>
    public PixelFormat ReadPixelFormat() {
      PixelFormat pixForm = new PixelFormat();
      pixForm.bitsPerPixel = (byte)ReadByte();
      pixForm.depth = (byte)ReadByte();
      pixForm.bigEndian = (byte)ReadByte();
      pixForm.trueColor = (byte)ReadByte();
      pixForm.redMax = ReadCard16();
      pixForm.greenMax = ReadCard16();
      pixForm.blueMax = ReadCard16();
      pixForm.redShift = (byte)ReadByte();
      pixForm.greenShift = (byte)ReadByte();
      pixForm.blueShift = (byte)ReadByte();      
      for (int i = 0; i<3; i++) { ReadByte(); } // padding
      return pixForm;
    }
    /// <summary> read a string with the given length from stream </summary>
    public string ReadString(uint length) {
      byte[] msg = new byte[length];
      ReadBlocking(msg,0,msg.Length);
      return System.Text.Encoding.ASCII.GetString(msg);      
    }

    /// <summary>
    /// flushing the stream: RFBStream uses a buffer to enhance network throughoutput
    /// this method flushes the buffer
    /// </summary>
    public void Flush() {
      writeBufferedStream.Flush();
    }

    // ----------------------------
    // writing primitive data types
    // ----------------------------
    /// <summary> write a byte to the stream </summary>
    public void WriteByte(byte value) {
      rfbWriteBuffer[0] = value;
      writeBufferedStream.Write(rfbWriteBuffer, 0, 1);      
    }
    /// <summary> write a number of bytes from a byte array to the stream </summary>
    public void Write(byte[] buffer, int offset, int size) {
      // writing to bufferedStream
      writeBufferedStream.Write(buffer, offset, size);
    }
    /// <summary> write a card16 to the stream </summary>
    public void WriteCard16(ushort value) {
      rfbWriteBuffer[0] = (byte) ((value >> 8) & 0xFF);
      rfbWriteBuffer[1] = (byte) (value & 0xFF);
      Write(rfbWriteBuffer, 0, 2);
    }
    /// <summary> write a card32 to the stream </summary>
    public void WriteCard32(uint value) {
      rfbWriteBuffer[0] = (byte) ((value >> 24) & 0xFF);
      rfbWriteBuffer[1] = (byte) ((value >> 16) & 0xFF);
      rfbWriteBuffer[2] = (byte) ((value >> 8) & 0xFF);
      rfbWriteBuffer[3] = (byte) (value & 0xFF);
      Write(rfbWriteBuffer, 0, 4);
    }
    /// <summary> wirte a string to the stream </summary>    
    public void WriteString(string text) {
      Write(System.Text.Encoding.ASCII.GetBytes(text), 0, text.Length);
    }
    /// <summary> write a pixelformat to the stream </summary>
    public void WritePixelFormat(PixelFormat format) {
      WriteByte(format.bitsPerPixel);
      WriteByte(format.depth);
      WriteByte(format.bigEndian);
      WriteByte(format.trueColor);
      WriteCard16(format.redMax);
      WriteCard16(format.greenMax);
      WriteCard16(format.blueMax);
      WriteByte(format.redShift);
      WriteByte(format.greenShift);
      WriteByte(format.blueShift);
      for (int i = 0; i<3; i++) { WriteByte(0); } // padding
    }
    
  }

  /// <summary> Exception class for invalid data</summary>
  public class InvalidRFBDataException : System.ApplicationException {
    /// <summary> error string </summary>
    public override String ToString() {
      return "invalid input data";
    }
  }

  // **********************************************************************************************
  // Structs for exchanging Data with RFBSurface
  // **********************************************************************************************
  /// <summary> this struct represents the data of a remote framebuffer </summary>
  public struct ServerData {
    /// <summary> the width of the framebuffer </summary>
    public ushort fbWidth;
    /// <summary> the height of the framebuffer </summary>
    public ushort fbHeight;
    /// <summary> the pixelformat of the framebuffer </summary>
    public PixelFormat pixForm;
    /// <summary> the name of the server </summary>
    public string serverName;
  }

  /// <summary> this struct represents a vnc-pixelformat </summary>
  public struct PixelFormat {
    /// <summary> the bits used for a pixel in the stream </summary>
    public byte bitsPerPixel;
    /// <summary> the depth of this pixelformat e.g. 32bit</summary>
    public byte depth;
    /// <summary> is pixeldata encoded in bigendian format </summary>
    public byte bigEndian;
    /// <summary> is this pixelformat a truecolor format or only a palette format </summary>
    public byte trueColor;
    /// <summary> the maximal value the red component can reach </summary>
    public ushort redMax;
    /// <summary> the maximal value the green component can reach </summary>
    public ushort greenMax;
    /// <summary> the maximal value the blue component can reach </summary>
    public ushort blueMax;
    /// <summary> the bit shift needed to accesss the red component </summary>
    public byte redShift;
    /// <summary> the bit shift needed to accesss the greeen component </summary>
    public byte greenShift;
    /// <summary> the bit shift needed to accesss the blue component </summary>    
    public byte blueShift;
  }


}
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