using System;
using System.IO;
using Org.BouncyCastle.Utilities;
namespace Org.BouncyCastle.Bcpg{
/**
* Basic type for a user attribute sub-packet.
*/
public class UserAttributeSubpacket
{
private readonly UserAttributeSubpacketTag type;
private readonly byte[] data;
internal UserAttributeSubpacket(
UserAttributeSubpacketTag type,
byte[] data)
{
this.type = type;
this.data = data;
}
public UserAttributeSubpacketTag SubpacketType
{
get { return type; }
}
/**
* return the generic data making up the packet.
*/
public byte[] GetData()
{
return data;
}
public void Encode(
Stream os)
{
int bodyLen = data.Length + 1;
if (bodyLen < 192)
{
os.WriteByte((byte)bodyLen);
}
else if (bodyLen <= 8383)
{
bodyLen -= 192;
os.WriteByte((byte)(((bodyLen >> 8) & 0xff) + 192));
os.WriteByte((byte)bodyLen);
}
else
{
os.WriteByte(0xff);
os.WriteByte((byte)(bodyLen >> 24));
os.WriteByte((byte)(bodyLen >> 16));
os.WriteByte((byte)(bodyLen >> 8));
os.WriteByte((byte)bodyLen);
}
os.WriteByte((byte) type);
os.Write(data, 0, data.Length);
}
public override bool Equals(
object obj)
{
if (obj == this)
return true;
UserAttributeSubpacket other = obj as UserAttributeSubpacket;
if (other == null)
return false;
return type == other.type
&& Arrays.AreEqual(data, other.data);
}
public override int GetHashCode()
{
return type.GetHashCode() ^ Arrays.GetHashCode(data);
}
}
}
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