using System;
using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Security;
namespace Org.BouncyCastle.Crypto.Paddings{
/**
* A padder that adds X9.23 padding to a block - if a SecureRandom is
* passed in random padding is assumed, otherwise padding with zeros is used.
*/
public class X923Padding
: IBlockCipherPadding
{
private SecureRandom random;
/**
* Initialise the padder.
*
* @param random a SecureRandom if one is available.
*/
public void Init(
SecureRandom random)
{
this.random = random;
}
/**
* Return the name of the algorithm the cipher implements.
*
* @return the name of the algorithm the cipher implements.
*/
public string PaddingName
{
get { return "X9.23"; }
}
/**
* add the pad bytes to the passed in block, returning the
* number of bytes added.
*/
public int AddPadding(
byte[] input,
int inOff)
{
byte code = (byte)(input.Length - inOff);
while (inOff < input.Length - 1)
{
if (random == null)
{
input[inOff] = 0;
}
else
{
input[inOff] = (byte)random.NextInt();
}
inOff++;
}
input[inOff] = code;
return code;
}
/**
* return the number of pad bytes present in the block.
*/
public int PadCount(
byte[] input)
{
int count = input[input.Length - 1] & 0xff;
if (count > input.Length)
{
throw new InvalidCipherTextException("pad block corrupted");
}
return count;
}
}
}
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