SecureRandom.cs :  » PDF » iTextSharp » Org » BouncyCastle » Security » C# / CSharp Open Source

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C# / CSharp Open Source » PDF » iTextSharp 
iTextSharp » Org » BouncyCastle » Security » SecureRandom.cs
using System;
using System.Globalization;

using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Crypto.Digests;
using Org.BouncyCastle.Crypto.Prng;

namespace Org.BouncyCastle.Security{
    public class SecureRandom
    : Random
    {
    // Note: all objects of this class should be deriving their random data from
    // a single generator appropriate to the digest being used.
    private static readonly IRandomGenerator sha1Generator = new DigestRandomGenerator(new Sha1Digest());
    private static readonly IRandomGenerator sha256Generator = new DigestRandomGenerator(new Sha256Digest());

    private static readonly SecureRandom[] master = { null };
    private static SecureRandom Master
    {
      get
      {
        if (master[0] == null)
        {
          IRandomGenerator gen = sha256Generator;
          gen = new ReversedWindowGenerator(gen, 32);
          SecureRandom sr = master[0] = new SecureRandom(gen);

          sr.SetSeed(DateTime.Now.Ticks);
          sr.SetSeed(new ThreadedSeedGenerator().GenerateSeed(24, true));
          sr.GenerateSeed(1 + sr.Next(32));
        }

        return master[0];
      }
    }

    public static SecureRandom GetInstance(
      string algorithm)
    {
      // TODO Compared to JDK, we don't auto-seed if the client forgets - problem?

      // TODO Support all digests more generally, by stripping PRNG and calling DigestUtilities?
      IRandomGenerator drg = null;
      switch (algorithm.ToUpper(CultureInfo.InvariantCulture))
      {
        case "SHA1PRNG":
          drg = sha1Generator;
          break;
        case "SHA256PRNG":
          drg = sha256Generator;
          break;
      }

      if (drg != null)
      {
        return new SecureRandom(drg);
      }

      throw new ArgumentException("Unrecognised PRNG algorithm: " + algorithm, "algorithm");
    }

    public static byte[] GetSeed(
      int length)
    {
      return Master.GenerateSeed(length);
    }

    protected IRandomGenerator generator;

    public SecureRandom()
      : this(sha1Generator)
        {
      SetSeed(GetSeed(8));
    }

    public SecureRandom(
      byte[] inSeed)
      : this(sha1Generator)
        {
      SetSeed(inSeed);
        }

    /// <summary>Use the specified instance of IRandomGenerator as random source.</summary>
    /// <remarks>
    /// This constructor performs no seeding of either the <c>IRandomGenerator</c> or the
    /// constructed <c>SecureRandom</c>. It is the responsibility of the client to provide
    /// proper seed material as necessary/appropriate for the given <c>IRandomGenerator</c>
    /// implementation.
    /// </remarks>
    /// <param name="generator">The source to generate all random bytes from.</param>
    public SecureRandom(
      IRandomGenerator generator)
      : base(0)
    {
      this.generator = generator;
    }

    public virtual byte[] GenerateSeed(
      int length)
    {
      SetSeed(DateTime.Now.Ticks);

      byte[] rv = new byte[length];
      NextBytes(rv);
      return rv;
    }

    public virtual void SetSeed(
      byte[] inSeed)
        {
      generator.AddSeedMaterial(inSeed);
        }

        public virtual void SetSeed(
      long seed)
        {
      generator.AddSeedMaterial(seed);
    }

    public override int Next()
    {
      for (;;)
      {
        int i = NextInt() & int.MaxValue;

        if (i != int.MaxValue)
          return i;
      }
    }

    public override int Next(
      int maxValue)
    {
      if (maxValue < 2)
      {
        if (maxValue < 0)
          throw new ArgumentOutOfRangeException("maxValue < 0");

        return 0;
      }

      // Test whether maxValue is a power of 2
      if ((maxValue & -maxValue) == maxValue)
      {
        int val = NextInt() & int.MaxValue;
        long lr = ((long) maxValue * (long) val) >> 31;
        return (int) lr;
      }

      int bits, result;
      do
      {
        bits = NextInt() & int.MaxValue;
        result = bits % maxValue;
      }
      while (bits - result + (maxValue - 1) < 0); // Ignore results near overflow

      return result;
    }

    public override int Next(
      int  minValue,
      int  maxValue)
    {
      if (maxValue <= minValue)
      {
        if (maxValue == minValue)
          return minValue;

        throw new ArgumentException("maxValue cannot be less than minValue");
      }

      int diff = maxValue - minValue;
      if (diff > 0)
        return minValue + Next(diff);

      for (;;)
      {
        int i = NextInt();

        if (i >= minValue && i < maxValue)
          return i;
      }
    }

    public override void NextBytes(
      byte[] buffer)
        {
      generator.NextBytes(buffer);
        }

    public virtual void NextBytes(
      byte[]  buffer,
      int    start,
      int    length)
    {
      generator.NextBytes(buffer, start, length);
    }

    private static readonly double DoubleScale = System.Math.Pow(2.0, 64.0);

    public override double NextDouble()
    {
      return Convert.ToDouble((ulong) NextLong()) / DoubleScale;
    }

    public virtual int NextInt()
        {
      byte[] intBytes = new byte[4];
            NextBytes(intBytes);

      int result = 0;
            for (int i = 0; i < 4; i++)
            {
                result = (result << 8) + (intBytes[i] & 0xff);
            }

      return result;
        }

    public virtual long NextLong()
    {
      return ((long)(uint) NextInt() << 32) | (long)(uint) NextInt();
    }
    }
}
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