JobQueue.cs :  » Persistence-Frameworks » ORM.NET » OrmLib » C# / CSharp Open Source

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C# / CSharp Open Source » Persistence Frameworks » ORM.NET 
ORM.NET » OrmLib » JobQueue.cs
//This file is part of ORM.NET.
//
//ORM.NET is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//ORM.NET is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with ORM.NET; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


using System;
using System.Collections;
using System.Threading;
using System.Diagnostics;
using System.ComponentModel;

namespace OrmLib{
  /// <summary>
  /// Summary description for JobQueue.
  /// </summary>
  [EditorBrowsable(EditorBrowsableState.Never)]
  public class JobQueue
  {
    private Queue jobs = Queue.Synchronized( new Queue() );
    private ManualResetEvent ExitEvent = new ManualResetEvent(false);
    private ManualResetEvent ThreadsCompleteEvent = new ManualResetEvent(false);
    private AutoResetEvent JobsWaitingEvent = new AutoResetEvent( false );
    private long NumActiveThreads = 0;
    private int DefaultNumOfThreads = 10;

    public JobQueue()
    {
      for (int i = 0; i < DefaultNumOfThreads; i++)
      {
        Thread t = new Thread( new ThreadStart( WorkerLoop));
        t.Start();
      }
    }

    public JobQueue(int numThreads)
    {
      for (int i = 0; i < numThreads; i++)
      {
        Thread t = new Thread( new ThreadStart( WorkerLoop));
        t.Start();
      }
    }

    public void WorkerLoop()
    {
      Interlocked.Increment( ref NumActiveThreads );
      while(!ExitEvent.WaitOne(1, true))
      {
        try
        {
          if (jobs.Count > 0)
          {
            Job job = (Job) jobs.Dequeue();
            if (job != null) job.DoJob();
          }
          else
          {
            JobsWaitingEvent.WaitOne(5000, true);
          }
        }
        catch(Exception) { }
      }

      Debug.WriteLine("JobQueue Worker Thread exiting...");
      long ThreadsLeft = Interlocked.Decrement(ref NumActiveThreads);
      if (ThreadsLeft == 0) ThreadsCompleteEvent.Set();
    }

    public void AddJob( Job job)
    {
      jobs.Enqueue(job);
      JobsWaitingEvent.Set();
    }

    public bool StopJobs( int timeoutMs)
    {
      ExitEvent.Set();
      return ThreadsCompleteEvent.WaitOne( timeoutMs, true);
    }
  }
}
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