/**
* Copyright (c) 2007, Ritu Jain, Chinmay Nagarkar and Sahi Technologies Pvt Ltd
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Sahi Technologies Pvt. Ltd./Esahi.com nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace org.drools.dotnet.examples{
[Serializable]
public sealed class Context
{
public System.String StringValue
{
get
{
return stateStrings[this.state];
}
}
public int State
{
get
{
return this.state;
}
set
{
this.state = value;
}
}
public const int START_UP = 0;
public const int ASSIGN_SEATS = 1;
public const int MAKE_PATH = 2;
public const int CHECK_DONE = 3;
public const int PRINT_RESULTS = 4;
public static readonly System.String[] stateStrings = new System.String[]{"START_UP", "ASSIGN_SEATS", "MAKE_PATH", "CHECK_DONE", "PRINT_RESULTS"};
private int state;
public Context(System.String state)
{
if ("start".Equals(state))
{
this.state = Context.START_UP;
}
else
{
throw new System.SystemException("Context '" + state + "' does not exist for Context Enum");
}
}
public Context(int state)
{
this.state = state;
}
public bool isState(int state)
{
return this.state == state;
}
public override System.String ToString()
{
return "[Context state=" + StringValue + "]";
}
}
}
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