Hit.cs :  » Search-Engines » dotLucene » Lucene » Net » Search » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Search » Hit.cs
/*
 * Copyright 2005 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using DocumentLucene.Net.Documents.Document;

namespace Lucene.Net.Search{
  
  /// <summary> Wrapper used by {@link HitIterator} to provide a lazily loaded hit
  /// from {@link Hits}.
  /// 
  /// </summary>
  /// <author>  Jeremy Rayner
  /// </author>
  [Serializable]
  public class Hit
  {
    
    private Document doc = null;
    
    private bool resolved = false;
    
    private Hits hits = null;
    private int hitNumber;
    
    /// <summary> Constructed from {@link HitIterator}</summary>
    /// <param name="hits">Hits returned from a search
    /// </param>
    /// <param name="hitNumber">Hit index in Hits
    /// </param>
    internal Hit(Hits hits, int hitNumber)
    {
      this.hits = hits;
      this.hitNumber = hitNumber;
    }
    
    /// <summary> Returns document for this hit.
    /// 
    /// </summary>
    /// <seealso cref="Hits.Doc(int)">
    /// </seealso>
    public virtual Document GetDocument()
    {
      if (!resolved)
        FetchTheHit();
      return doc;
    }
    
    /// <summary> Returns score for this hit.
    /// 
    /// </summary>
    /// <seealso cref="Hits.Score(int)">
    /// </seealso>
    public virtual float GetScore()
    {
      return hits.Score(hitNumber);
    }
    
    /// <summary> Returns id for this hit.
    /// 
    /// </summary>
    /// <seealso cref="Hits.Id(int)">
    /// </seealso>
    public virtual int GetId()
    {
      return hits.Id(hitNumber);
    }
    
    private void  FetchTheHit()
    {
      doc = hits.Doc(hitNumber);
      resolved = true;
    }
    
    // provide some of the Document style interface (the simple stuff)
    
    /// <summary> Returns the boost factor for this hit on any field of the underlying document.
    /// 
    /// </summary>
    /// <seealso cref="Document.GetBoost()">
    /// </seealso>
    public virtual float GetBoost()
    {
      return GetDocument().GetBoost();
    }
    
    /// <summary> Returns the string value of the field with the given name if any exist in
    /// this document, or null.  If multiple fields exist with this name, this
    /// method returns the first value added. If only binary fields with this name
    /// exist, returns null.
    /// 
    /// </summary>
    /// <seealso cref="Document.Get(String)">
    /// </seealso>
    public virtual System.String Get(System.String name)
    {
      return GetDocument().Get(name);
    }
    
    /// <summary> Prints the parameters to be used to discover the promised result.</summary>
    public override System.String ToString()
    {
      System.Text.StringBuilder buffer = new System.Text.StringBuilder();
      buffer.Append("Hit<");
      buffer.Append(hits.ToString());
      buffer.Append(" [");
      buffer.Append(hitNumber);
      buffer.Append("] ");
      if (resolved)
      {
        buffer.Append("resolved");
      }
      else
      {
        buffer.Append("unresolved");
      }
      buffer.Append(">");
      return buffer.ToString();
    }
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.