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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Search » ParallelMultiSearcher.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using TermLucene.Net.Index.Term;
using PriorityQueueLucene.Net.Util.PriorityQueue;

namespace Lucene.Net.Search{
  
  /// <summary>Implements parallel search over a set of <code>Searchables</code>.
  /// 
  /// <p>Applications usually need only call the inherited {@link #Search(Query)}
  /// or {@link #Search(Query,Filter)} methods.
  /// </summary>
  public class ParallelMultiSearcher : MultiSearcher
  {
    private class AnonymousClassHitCollector1 : HitCollector
    {
      public AnonymousClassHitCollector1(Lucene.Net.Search.HitCollector results, int start, ParallelMultiSearcher enclosingInstance)
      {
        InitBlock(results, start, enclosingInstance);
      }
      private void  InitBlock(Lucene.Net.Search.HitCollector results, int start, ParallelMultiSearcher enclosingInstance)
      {
        this.results = results;
        this.start = start;
        this.enclosingInstance = enclosingInstance;
      }
      private Lucene.Net.Search.HitCollector results;
      private int start;
      private ParallelMultiSearcher enclosingInstance;
      public ParallelMultiSearcher Enclosing_Instance
      {
        get
        {
          return enclosingInstance;
        }
        
      }
      public override void  Collect(int doc, float score)
      {
        results.Collect(doc + start, score);
      }
    }
    
    private Lucene.Net.Search.Searchable[] searchables;
    private int[] starts;
    
    /// <summary>Creates a searcher which searches <i>searchables</i>. </summary>
    public ParallelMultiSearcher(Lucene.Net.Search.Searchable[] searchables) : base(searchables)
    {
      this.searchables = searchables;
      this.starts = GetStarts();
    }
    
    /// <summary> TODO: parallelize this one too</summary>
    public override int DocFreq(Term term)
    {
      return base.DocFreq(term);
    }
    
    /// <summary> A search implementation which spans a new thread for each
    /// Searchable, waits for each search to complete and merge
    /// the results back together.
    /// </summary>
    public override TopDocs Search(Weight weight, Filter filter, int nDocs)
    {
      HitQueue hq = new HitQueue(nDocs);
      int totalHits = 0;
      MultiSearcherThread[] msta = new MultiSearcherThread[searchables.Length];
      for (int i = 0; i < searchables.Length; i++)
      {
        // search each searcher
        // Assume not too many searchables and cost of creating a thread is by far inferior to a search
        msta[i] = new MultiSearcherThread(searchables[i], weight, filter, nDocs, hq, i, starts, "MultiSearcher thread #" + (i + 1));
        msta[i].Start();
      }
      
      for (int i = 0; i < searchables.Length; i++)
      {
        try
        {
          msta[i].Join();
        }
        catch (System.Threading.ThreadInterruptedException)
        {
          ; // TODO: what should we do with this???
        }
        System.IO.IOException ioe = msta[i].GetIOException();
        if (ioe == null)
        {
          totalHits += msta[i].Hits();
        }
        else
        {
          // if one search produced an IOException, rethrow it
          throw ioe;
        }
      }
      
      ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()];
      for (int i = hq.Size() - 1; i >= 0; i--)
      // put docs in array
        scoreDocs[i] = (ScoreDoc) hq.Pop();
      
      float maxScore = (totalHits == 0) ? System.Single.NegativeInfinity : scoreDocs[0].score;
      
      return new TopDocs(totalHits, scoreDocs, maxScore);
    }
    
    /// <summary> A search implementation allowing sorting which spans a new thread for each
    /// Searchable, waits for each search to complete and merges
    /// the results back together.
    /// </summary>
    public override TopFieldDocs Search(Weight weight, Filter filter, int nDocs, Sort sort)
    {
      // don't specify the fields - we'll wait to do this until we get results
      FieldDocSortedHitQueue hq = new FieldDocSortedHitQueue(null, nDocs);
      int totalHits = 0;
      MultiSearcherThread[] msta = new MultiSearcherThread[searchables.Length];
      for (int i = 0; i < searchables.Length; i++)
      {
        // search each searcher
        // Assume not too many searchables and cost of creating a thread is by far inferior to a search
        msta[i] = new MultiSearcherThread(searchables[i], weight, filter, nDocs, hq, sort, i, starts, "MultiSearcher thread #" + (i + 1));
        msta[i].Start();
      }
      
      float maxScore = System.Single.NegativeInfinity;
      
      for (int i = 0; i < searchables.Length; i++)
      {
        try
        {
          msta[i].Join();
        }
        catch (System.Threading.ThreadInterruptedException)
        {
          ; // TODO: what should we do with this???
        }
        System.IO.IOException ioe = msta[i].GetIOException();
        if (ioe == null)
        {
          totalHits += msta[i].Hits();
          maxScore = System.Math.Max(maxScore, msta[i].GetMaxScore());
        }
        else
        {
          // if one search produced an IOException, rethrow it
          throw ioe;
        }
      }
      
      ScoreDoc[] scoreDocs = new ScoreDoc[hq.Size()];
      for (int i = hq.Size() - 1; i >= 0; i--)
      // put docs in array
        scoreDocs[i] = (ScoreDoc) hq.Pop();
      
      return new TopFieldDocs(totalHits, scoreDocs, hq.GetFields(), maxScore);
    }
    
    /// <summary>Lower-level search API.
    /// 
    /// <p>{@link HitCollector#Collect(int,float)} is called for every non-zero
    /// scoring document.
    /// 
    /// <p>Applications should only use this if they need <i>all</i> of the
    /// matching documents.  The high-level search API ({@link
    /// Searcher#Search(Query)}) is usually more efficient, as it skips
    /// non-high-scoring hits.
    /// 
    /// </summary>
    /// <param name="weight">to match documents
    /// </param>
    /// <param name="filter">if non-null, a bitset used to eliminate some documents
    /// </param>
    /// <param name="results">to receive hits
    /// 
    /// </param>
    /// <todo>  parallelize this one too </todo>
    public override void  Search(Weight weight, Filter filter, HitCollector results)
    {
      for (int i = 0; i < searchables.Length; i++)
      {
        
        int start = starts[i];
        
        searchables[i].Search(weight, filter, new AnonymousClassHitCollector1(results, start, this));
      }
    }
    
    /*
    * TODO: this one could be parallelized too
    * @see Lucene.Net.search.Searchable#rewrite(Lucene.Net.search.Query)
    */
    public override Query Rewrite(Query original)
    {
      return base.Rewrite(original);
    }
  }
  
  /// <summary> A thread subclass for searching a single searchable </summary>
  class MultiSearcherThread : SupportClass.ThreadClass
  {
    
    private Lucene.Net.Search.Searchable searchable;
    private Weight weight;
    private Filter filter;
    private int nDocs;
    private TopDocs docs;
    private int i;
    private PriorityQueue hq;
    private int[] starts;
    private System.IO.IOException ioe;
    private Sort sort;
    
    public MultiSearcherThread(Lucene.Net.Search.Searchable searchable, Weight weight, Filter filter, int nDocs, HitQueue hq, int i, int[] starts, System.String name):base(name)
    {
      this.searchable = searchable;
      this.weight = weight;
      this.filter = filter;
      this.nDocs = nDocs;
      this.hq = hq;
      this.i = i;
      this.starts = starts;
    }
    
    public MultiSearcherThread(Lucene.Net.Search.Searchable searchable, Weight weight, Filter filter, int nDocs, FieldDocSortedHitQueue hq, Sort sort, int i, int[] starts, System.String name):base(name)
    {
      this.searchable = searchable;
      this.weight = weight;
      this.filter = filter;
      this.nDocs = nDocs;
      this.hq = hq;
      this.i = i;
      this.starts = starts;
      this.sort = sort;
    }
    
    override public void  Run()
    {
      try
      {
        docs = (sort == null)?searchable.Search(weight, filter, nDocs):searchable.Search(weight, filter, nDocs, sort);
      }
      // Store the IOException for later use by the caller of this thread
      catch (System.IO.IOException ioe)
      {
        this.ioe = ioe;
      }
      if (this.ioe == null)
      {
        // if we are sorting by fields, we need to tell the field sorted hit queue
        // the actual type of fields, in case the original list contained AUTO.
        // if the searchable returns null for fields, we'll have problems.
        if (sort != null)
        {
          ((FieldDocSortedHitQueue) hq).SetFields(((TopFieldDocs) docs).fields);
        }
        ScoreDoc[] scoreDocs = docs.scoreDocs;
        for (int j = 0; j < scoreDocs.Length; j++)
        {
          // merge scoreDocs into hq
          ScoreDoc scoreDoc = scoreDocs[j];
          scoreDoc.doc += starts[i]; // convert doc 
          //it would be so nice if we had a thread-safe insert 
          lock (hq)
          {
            if (!hq.Insert(scoreDoc))
              break;
          } // no more scores > minScore
        }
      }
    }
    
    public virtual int Hits()
    {
      return docs.totalHits;
    }
    
    public virtual float GetMaxScore()
    {
      return docs.GetMaxScore();
    }
    
    public virtual System.IO.IOException GetIOException()
    {
      return ioe;
    }
  }
}
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