SloppyPhraseScorer.cs :  » Search-Engines » dotLucene » Lucene » Net » Search » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Search » SloppyPhraseScorer.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using TermPositionsLucene.Net.Index.TermPositions;

namespace Lucene.Net.Search{
  
  sealed class SloppyPhraseScorer : PhraseScorer
  {
    private int slop;
    
    internal SloppyPhraseScorer(Weight weight, TermPositions[] tps, int[] positions, Similarity similarity, int slop, byte[] norms) : base(weight, tps, positions, similarity, norms)
    {
      this.slop = slop;
    }
    
    protected internal override float PhraseFreq()
    {
      pq.Clear();
      int end = 0;
      for (PhrasePositions pp = first; pp != null; pp = pp.next)
      {
        pp.FirstPosition();
        if (pp.position > end)
          end = pp.position;
        pq.Put(pp); // build pq from list
      }
      
      float freq = 0.0f;
      bool done = false;
      do 
      {
        PhrasePositions pp = (PhrasePositions) pq.Pop();
        int start = pp.position;
        int next = ((PhrasePositions) pq.Top()).position;
        for (int pos = start; pos <= next; pos = pp.position)
        {
          start = pos; // advance pp to min window
          if (!pp.NextPosition())
          {
            done = true; // ran out of a term -- done
            break;
          }
        }
        
        int matchLength = end - start;
        if (matchLength <= slop)
          freq += GetSimilarity().SloppyFreq(matchLength); // score match
        
        if (pp.position > end)
          end = pp.position;
        pq.Put(pp); // restore pq
      }
      while (!done);
      
      return freq;
    }
  }
}
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