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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Store » Directory.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;

namespace Lucene.Net.Store{
  
  /// <summary>A Directory is a flat list of files.  Files may be written once, when they
  /// are created.  Once a file is created it may only be opened for read, or
  /// deleted.  Random access is permitted both when reading and writing.
  /// 
  /// <p> Java's i/o APIs not used directly, but rather all i/o is
  /// through this API.  This permits things such as: <ul>
  /// <li> implementation of RAM-based indices;
  /// <li> implementation indices stored in a database, via JDBC;
  /// <li> implementation of an index as a single file;
  /// </ul>
  /// 
  /// </summary>
  /// <author>  Doug Cutting
  /// </author>
  public abstract class Directory
  {
    /// <summary>Returns an array of strings, one for each file in the directory. </summary>
    public abstract System.String[] List();
    
    /// <summary>Returns true iff a file with the given name exists. </summary>
    public abstract bool FileExists(System.String name);
    
    /// <summary>Returns the time the named file was last modified. </summary>
    public abstract long FileModified(System.String name);
    
    /// <summary>Set the modified time of an existing file to now. </summary>
    public abstract void  TouchFile(System.String name);
    
    /// <summary>Removes an existing file in the directory. </summary>
    public abstract void  DeleteFile(System.String name);
    
    /// <summary>Renames an existing file in the directory.
    /// If a file already exists with the new name, then it is replaced.
    /// This replacement should be atomic. 
    /// </summary>
    public abstract void  RenameFile(System.String from, System.String to);
    
    /// <summary>Returns the length of a file in the directory. </summary>
    public abstract long FileLength(System.String name);
    
    /// <deprecated> use {@link #CreateOutput(String)} 
    /// </deprecated>
    public virtual OutputStream createFile(System.String name)
    {
      return (OutputStream) CreateOutput(name);
    }
    
    /// <summary>Creates a new, empty file in the directory with the given name.
    /// Returns a stream writing this file. 
    /// </summary>
    public virtual IndexOutput CreateOutput(System.String name)
    {
      // default implementation for back compatibility
      // this method should be abstract
      return (IndexOutput) createFile(name);
    }
    
    /// <deprecated> use {@link #OpenInput(String)} 
    /// </deprecated>
    public virtual InputStream OpenFile(System.String name)
    {
      return (InputStream) OpenInput(name);
    }
    
    /// <summary>Returns a stream reading an existing file. </summary>
    public virtual IndexInput OpenInput(System.String name)
    {
      // default implementation for back compatibility
      // this method should be abstract
      return (IndexInput) OpenFile(name);
    }
    
    /// <summary>Construct a {@link Lock}.</summary>
    /// <param name="name">the name of the lock file
    /// </param>
    public abstract Lock MakeLock(System.String name);
    
    /// <summary>Closes the store. </summary>
    public abstract void  Close();
  }
}
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