GenericProcessorResult.cs :  » Template-Engines » netTiers » PetShop » Services » C# / CSharp Open Source

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C# / CSharp Open Source » Template Engines » netTiers 
netTiers » PetShop » Services » GenericProcessorResult.cs

using System;
using System.ComponentModel;
using System.Collections.Generic;

using PetShop.Business;
using PetShop.Business.Validation;

namespace PetShop.Services{
  /// <summary>
  /// The interface that each component business domain service of the model implements.
  /// </summary> 
  [Serializable]
  public class GenericProcessorResult : IProcessorResult
  {
    private bool result;
    private Dictionary<Type, BrokenRulesList> brokenRuleLists = null;
    private bool resultSetByProcessor = false;
    private ProcessorState finalProcessorState = ProcessorState.Unknown;
    
    /// <summary>
    /// Initializes a new instance of the GenericProcessorResult class.
    /// </summary>
    public GenericProcessorResult()
    {
      brokenRuleLists = new Dictionary<Type, BrokenRulesList>();
    }
    
    /// <summary>
    ///  Provides a result of the current process.
    /// </summary>
    ///<value>A list of business rule processors to execute</value>
    public bool Result 
    {  
      get 
      {
        // if not set by a processor, then run a default check on the broken rules.
        if (!resultSetByProcessor)
        {
          //default check to see if a list has broken rules.
          foreach(KeyValuePair<Type, BrokenRulesList> list in BrokenRulesLists)
          {
            if (list.Value.Count > 0)
            {
              result = false;
              return result;
            }
          }
          result = true;
        }
        
        return result;
      } 
      set
      {   
        result = value;   
        resultSetByProcessor = true;
      }
    }
    
    /// <summary>
    ///  Provides a list of broken rules for the entire process.
    /// </summary>
    ///<value>A list of rules that were broken in the process</value>
    public Dictionary<Type, BrokenRulesList> BrokenRulesLists
    {
      get{  return brokenRuleLists;  }
    }

    /// <summary>
    ///  Provides a method to aggregate BrokenRuleList Collections Based on their Type 
    /// if they are invalid.
    /// </summary>
    public void AddBrokenRulesList(Type type, BrokenRulesList otherList)
    {
      //skip, no rules broken
      if (otherList == null || otherList.Count == 0)

      if (type == null)
        type = typeof(object);
      
      BrokenRulesLists.Add(type, otherList);
    }
    
    /// <summary>
    ///  Provides the final processor state the operation. 
    /// This is set by the processor.
    /// </summary>
    public ProcessorState FinalProcessorState 
    {
      get  
      {  
          return finalProcessorState;
      }
      set
      {
        finalProcessorState = value;
      }
    }
  }
}
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