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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.perseus.j2d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:        package com.sun.perseus.j2d;
027:
028:        import org.w3c.dom.DOMException;
029:        import org.w3c.dom.svg.SVGException;
030:        import org.w3c.dom.svg.SVGMatrix;
031:
032:        import com.sun.perseus.platform.MathSupport;
033:
034:        /**
035:         * Class for 2D transforms.
036:         *
037:         * @version $Id: Transform.java,v 1.8 2006/04/21 06:35:16 st125089 Exp $
038:         */
039:        public class Transform implements  SVGMatrix {
040:            /**
041:             * The (0, 0) component of this 3x3 transformation matrix.
042:             */
043:            float m0;
044:
045:            /**
046:             * The (1, 0) component of this 3x3 transformation matrix.
047:             */
048:            float m1;
049:
050:            /**
051:             * The (0, 1) component of this 3x3 transformation matrix.
052:             */
053:            float m2;
054:
055:            /**
056:             * The (1, 1) component of this 3x3 transformation matrix.
057:             */
058:            float m3;
059:
060:            /**
061:             * The (0, 2) component of this 3x3 transformation matrix.
062:             */
063:            float m4;
064:
065:            /**
066:             * The (1, 2) component of this 3x3 transformation matrix.
067:             */
068:            float m5;
069:
070:            /**
071:             * Constructs an <code>Transform</code> with a given set of
072:             * components, representing the transform:
073:             *
074:             * <pre>
075:             * x' = m0*x + m2*y + m4
076:             * y' = m1*x + m3*y + m5
077:             * </pre>
078:             *
079:             * or, representing the matrix:
080:             *
081:             * <pre>
082:             *    [ m0 m2 m4 ]
083:             *    [ m1 m3 m5 ]
084:             *    [ 0  0  1  ]
085:             * </pre>
086:             *
087:             * @param m0 (0, 0) matrix value
088:             * @param m1 (1, 0) matrix value
089:             * @param m2 (0, 1) matrix value
090:             * @param m3 (1, 1) matrix value
091:             * @param m4 (0, 2) matrix value
092:             * @param m5 (1, 2) matrix value
093:             */
094:            public Transform(final float m0, final float m1, final float m2,
095:                    final float m3, final float m4, final float m5) {
096:                setTransform(m0, m1, m2, m3, m4, m5);
097:            }
098:
099:            /**
100:             * Sets the transform to the matrix defined by the input parameters:
101:             * 
102:             * <pre>
103:             *    [ m0 m2 m4 ]
104:             *    [ m1 m3 m5 ]
105:             *    [ 0  0  1  ]
106:             * </pre>
107:             *
108:             * @param m0 (0, 0) matrix value
109:             * @param m1 (1, 0) matrix value
110:             * @param m2 (0, 1) matrix value
111:             * @param m3 (1, 1) matrix value
112:             * @param m4 (0, 2) matrix value
113:             * @param m5 (1, 2) matrix value
114:             */
115:            public void setTransform(final float m0, final float m1,
116:                    final float m2, final float m3, final float m4,
117:                    final float m5) {
118:                this .m0 = m0;
119:                this .m1 = m1;
120:                this .m2 = m2;
121:                this .m3 = m3;
122:                this .m4 = m4;
123:                this .m5 = m5;
124:            }
125:
126:            /**
127:             * Sets the transform to the value defined by the input matrix. 
128:             *
129:             * @param transform the transform whose value should be copied. If null,
130:             * this transform is set to identity.
131:             */
132:            public void setTransform(final SVGMatrix transform) {
133:                Transform txf = (Transform) transform;
134:
135:                if (txf == null) {
136:                    m0 = 1; // create IDENTITY transformation
137:                    m1 = 0;
138:                    m2 = 0;
139:                    m3 = 1;
140:                    m4 = 0;
141:                    m5 = 0;
142:                    return;
143:                }
144:
145:                this .m0 = txf.m0;
146:                this .m1 = txf.m1;
147:                this .m2 = txf.m2;
148:                this .m3 = txf.m3;
149:                this .m4 = txf.m4;
150:                this .m5 = txf.m5;
151:            }
152:
153:            /**
154:             * Transforms a point's coordinates.
155:             *
156:             * @param pt the point to transform
157:             * @param opt the transformed point coordinates.
158:             */
159:            public void transformPoint(final float[] pt, final float[] opt) {
160:                opt[0] = pt[0] * m0 + pt[1] * m2 + m4;
161:                opt[1] = pt[0] * m1 + pt[1] * m3 + m5;
162:            }
163:
164:            /**
165:             * Constructs an <code>Transform</code> representing the same
166:             * transform as the given <code>Transform</code>.  Future changes
167:             * to the object supplied as the <code>transform</code> parameter
168:             * will not affect the newly constructed <code>Transform</code>.
169:             * If <code>transform</code> is null, the matrix is initialized
170:             * to be the identity matrix.
171:             *
172:             * @param transform defines the initial
173:             *        state for the newly constructed <code>Transform</code>.
174:             */
175:            public Transform(final SVGMatrix transform) {
176:                setTransform(transform);
177:            }
178:
179:            /**
180:             * The components of the matrix denoted a to f in the API are :
181:             *
182:             *    [ a c e ]
183:             *    [ b d f ]
184:             *    [ 0 0 1 ]
185:             *
186:             * @param index component index for this matrix
187:             * @return the component of the matrix corresponding to the index.
188:             * @throws DOMException  - INDEX_SIZE_ERR if the <code>index</code> is 
189:             * invalid.
190:             */
191:            public float getComponent(final int index) throws DOMException {
192:                switch (index) {
193:                case 0:
194:                    return m0;
195:                case 1:
196:                    return m1;
197:                case 2:
198:                    return m2;
199:                case 3:
200:                    return m3;
201:                case 4:
202:                    return m4;
203:                case 5:
204:                    return m5;
205:                default:
206:                    throw new DOMException(
207:                            DOMException.INDEX_SIZE_ERR,
208:                            Messages
209:                                    .formatMessage(
210:                                            Messages.ERROR_OUT_OF_BOUND_PARAMETER_VALUE,
211:                                            new String[] { "SVGMatrix",
212:                                                    "getComponent", "index",
213:                                                    "" + index }));
214:                }
215:            }
216:
217:            /**
218:             *
219:             */
220:            public SVGMatrix mMultiply(final SVGMatrix secondMatrix)
221:                    throws NullPointerException {
222:                if (secondMatrix == null) {
223:                    throw new NullPointerException();
224:                }
225:
226:                Transform sm = (Transform) secondMatrix;
227:
228:                float t0 = sm.m0;
229:                float t1 = sm.m1;
230:                float t2 = sm.m2;
231:                float t3 = sm.m3;
232:                float t4 = sm.m4;
233:                float t5 = sm.m5;
234:
235:                float mM0 = m0;
236:                float mM1 = m2;
237:                m0 = t0 * mM0 + t1 * mM1;
238:                m2 = t2 * mM0 + t3 * mM1;
239:                m4 += t4 * mM0 + t5 * mM1;
240:
241:                mM0 = m1;
242:                mM1 = m3;
243:                m1 = t0 * mM0 + t1 * mM1;
244:                m3 = t2 * mM0 + t3 * mM1;
245:                m5 += t4 * mM0 + t5 * mM1;
246:
247:                return this ;
248:            }
249:
250:            /**
251:             * Returns the inverse matrix.
252:             *
253:             * @return the inverted matrix.
254:             * @throws SVGException  - SVG_MATRIX_NOT_INVERTABLE when determinant 
255:             * of this matrix is zero.
256:             */
257:            public SVGMatrix inverse() throws SVGException {
258:                Transform svm = new Transform(1, 0, 0, 1, 0, 0);
259:                inverse(svm);
260:                return svm;
261:            }
262:
263:            /**
264:             * Returns true if the matrix is invertible.
265:             *
266:             * @return true if the matrix is invertible.
267:             */
268:            public boolean isInvertible() {
269:                return (m0 * m3 - m1 * m2) != 0;
270:            }
271:
272:            /**
273:             * Inverses this transform and stores the resulting transform into 
274:             * the input transform.
275:             *
276:             * @param txf the SVGMatrix into which the result should be stored.
277:             * @throws SVGException  - SVG_MATRIX_NOT_INVERTABLE when determinant 
278:             * of this matrix is zero.
279:             */
280:            public SVGMatrix inverse(SVGMatrix txf) throws SVGException {
281:                Transform svm = (Transform) txf;
282:
283:                float det = m0 * m3 - m2 * m1;
284:                if (MathSupport.abs(det) <= Float.MIN_VALUE) {
285:                    throw new SVGException(
286:                            SVGException.SVG_MATRIX_NOT_INVERTABLE, this 
287:                                    .toString());
288:                }
289:
290:                if (svm == null) {
291:                    svm = new Transform(1, 0, 0, 1, 0, 0);
292:                }
293:
294:                if (isIdentity()) {
295:                    svm.setTransform(1, 0, 0, 1, 0, 0);
296:                    return svm;
297:                }
298:
299:                svm.m0 = m3 / det;
300:                svm.m2 = -m2 / det;
301:                svm.m4 = (m2 * m5 - m3 * m4) / det;
302:                svm.m1 = -m1 / det;
303:                svm.m3 = m0 / det;
304:                svm.m5 = (m1 * m4 - m0 * m5) / det;
305:
306:                return svm;
307:            }
308:
309:            /**
310:             *
311:             */
312:            public SVGMatrix mTranslate(final float x, final float y) {
313:                m4 = x * m0 + y * m2 + m4;
314:                m5 = x * m1 + y * m3 + m5;
315:
316:                return this ;
317:            }
318:
319:            /**
320:             *
321:             */
322:            public SVGMatrix mScale(final float scaleFactor) {
323:                m0 *= scaleFactor;
324:                m2 *= scaleFactor;
325:                m1 *= scaleFactor;
326:                m3 *= scaleFactor;
327:                return this ;
328:            }
329:
330:            /**
331:             * Post-multiplies a scale transformation on the current matrix and
332:             * returns the resulting matrix.  
333:             * <p>
334:             * <pre>
335:             *                [   scaleFactorX      0          0   ]
336:             *                [   0          scaleFactorY      0   ]
337:             *                [   0                 0          1   ]
338:             * </pre>
339:             * </p>
340:             *
341:             * @param scaleFactorX the factor by which coordinates are scaled along the
342:             *                    X axis direction.
343:             * @param scaleFactorY the factor by which coordinates are scaled along the
344:             *                    Y axis direction.
345:             * @return this matrix scaled by the scaleFactor.
346:             */
347:            public SVGMatrix mScale(final float scaleFactorX,
348:                    final float scaleFactorY) {
349:                m0 *= scaleFactorX;
350:                m2 *= scaleFactorY;
351:                m1 *= scaleFactorX;
352:                m3 *= scaleFactorY;
353:                return this ;
354:            }
355:
356:            /**
357:             *
358:             */
359:            public SVGMatrix mRotate(final float angle) {
360:                final float angl = MathSupport.toRadians(angle);
361:                final float trigTOLERANCE = 1E-7f;
362:                final float sin = MathSupport.sin(angl);
363:                final float cos = MathSupport.cos(angl);
364:
365:                if (MathSupport.abs(sin) < trigTOLERANCE) { // angle = 0 or 180 deg.
366:                    if (cos < 0f) { // angle = 180 deg.
367:                        m0 = -m0;
368:                        m3 = -m3;
369:                        m2 = -m2;
370:                        m1 = -m1;
371:                    }
372:                    return this ;
373:                }
374:
375:                if (MathSupport.abs(cos) < trigTOLERANCE) { // angle = 90 or 270 deg.
376:                    if (sin < 0f) { // angle = 270 deg
377:                        float mM0 = m0;
378:                        m0 = -m2;
379:                        m2 = mM0;
380:                        mM0 = m1;
381:                        m1 = -m3;
382:                        m3 = mM0;
383:                    } else { // angle = 90 deg
384:                        float mM0 = m0;
385:                        m0 = m2;
386:                        m2 = -mM0;
387:                        mM0 = m1;
388:                        m1 = m3;
389:                        m3 = -mM0;
390:                    }
391:                    return this ;
392:                }
393:
394:                float mM0, mM1;
395:                mM0 = m0;
396:                mM1 = m2;
397:                m0 = cos * mM0 + sin * mM1;
398:                m2 = -sin * mM0 + cos * mM1;
399:                mM0 = m1;
400:                mM1 = m3;
401:                m1 = cos * mM0 + sin * mM1;
402:                m3 = -sin * mM0 + cos * mM1;
403:
404:                return this ;
405:            }
406:
407:            /**
408:             * Returns <code>true</code> if the current <code>SVGMatrix</code>
409:             * is equivalent to the identity matrix, <code>false</code>
410:             * otherwise.
411:             *
412:             * @return true if this matrix is identity, false otherwise.
413:             */
414:            public boolean isIdentity() {
415:                return (m0 == 1f && m2 == 0f && m4 == 0f && m1 == 0f
416:                        && m3 == 1f && m5 == 0f);
417:            }
418:
419:            /**
420:             * @return true if obj is a Transform and all its components are the 
421:             *         same as this instance.
422:             */
423:            public boolean equals(final Object obj) {
424:                if (obj == null || !(obj instanceof  Transform)) {
425:                    return false;
426:                }
427:
428:                if (obj == this ) {
429:                    return true;
430:                }
431:
432:                Transform t = (Transform) obj;
433:                return t.m0 == m0 && t.m1 == m1 && t.m2 == m2 && t.m3 == m3
434:                        && t.m4 == m4 && t.m5 == m5;
435:            }
436:
437:            /**
438:             * @param a 6x1 float array containing the transform matrix.
439:             * @return true if this transform is equal to the input matrix.
440:             */
441:            public boolean equals(final float[][] m) {
442:                return m[0][0] == m0 && m[1][0] == m1 && m[2][0] == m2
443:                        && m[3][0] == m3 && m[4][0] == m4 && m[5][0] == m5;
444:            }
445:        }
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