Source Code Cross Referenced for LwsLight.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » loaders » lw3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.loaders.lw3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: LwsLight.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:08 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.loaders.lw3d;
046:
047:        import java.io.*;
048:        import java.util.Vector;
049:        import javax.media.j3d.*;
050:        import javax.vecmath.*;
051:        import java.util.Enumeration;
052:        import com.sun.j3d.loaders.ParsingErrorException;
053:
054:        /**
055:         * This class creates a light object from the data in a Scene file. It
056:         * instantiates an LwsMotion object to create any associated
057:         * animations.
058:         */
059:
060:        class LwsLight extends TextfileParser implements  LwsPrimitive {
061:
062:            // data from the file
063:            String fileName;
064:            String objName;
065:            LwsMotion motion;
066:            int parent;
067:            TransformGroup objectTransform;
068:            Vector objectBehavior;
069:            Color3f color;
070:            int type;
071:            Point3f attenuation = new Point3f(1.0f, 0.0f, 0.0f);
072:            float spotConeAngle = (float) (Math.PI);
073:            // Meta object, used for holding light and 
074:            LwLightObject lwLight;
075:            // light parameters
076:            LwsEnvelopeLightIntensity intensityEnvelope = null;
077:            Light light = null;
078:            final static int DIRECTIONAL = 0, POINT = 1, SPOT = 2;
079:
080:            /**
081:             * Constructor: parses stream and creates data structures for all
082:             * light parameters currently handled by the loader
083:             */
084:            LwsLight(StreamTokenizer st, int totalFrames, float totalTime,
085:                    int debugVals) throws ParsingErrorException {
086:
087:                debugPrinter.setValidOutput(debugVals);
088:
089:                debugOutput(TRACE, "LwsLight()");
090:                color = new Color3f(1f, 1f, 1f);
091:                lwLight = new LwLightObject(null, 0.0f, null);
092:
093:                parent = -1;
094:                debugOutputLn(LINE_TRACE, "about to get LightName");
095:                getAndCheckString(st, "LightName");
096:                debugOutputLn(LINE_TRACE, "about to get LightName value");
097:                objName = getName(st);
098:                debugOutputLn(LINE_TRACE, "got LightName");
099:                skip(st, "ShowLight", 2);
100:                debugOutputLn(LINE_TRACE, "got ShowLight");
101:                getAndCheckString(st, "LightMotion");
102:                debugOutputLn(LINE_TRACE, "got LightMotion");
103:                motion = new LwsMotion(st, totalFrames, totalTime);
104:                debugOutputLn(LINE_TRACE, "got motions");
105:
106:                // TODO: buggy way to stop processing the light.  Should actually
107:                // process required/optional fields in order and stop when there's
108:                // no more.  However, spec says "ShadowCasing" but the files say
109:                // "ShadowType".
110:
111:                while (!isCurrentToken(st, "ShowCamera")
112:                        && !isCurrentToken(st, "AddLight")) {
113:                    // TODO:
114:                    // Things that we're not yet processing (and should):
115:                    // - EdgeAngle: for spotlights, this is the angle which
116:                    // contains the linear falloff toward the edge of the
117:                    // ConeAngle.  This doesn't directly map to J3d's
118:                    // "concentration" value, so it's left out for now.
119:
120:                    debugOutputLn(LINE_TRACE, "currentToken = " + st.sval);
121:
122:                    if (isCurrentToken(st, "ParentObject")) {
123:                        parent = (int) getNumber(st);
124:                    } else if (isCurrentToken(st, "LightColor")) {
125:                        color.x = (float) getNumber(st) / 255f;
126:                        color.y = (float) getNumber(st) / 255f;
127:                        color.z = (float) getNumber(st) / 255f;
128:                        lwLight.setColor(color);
129:                    } else if (isCurrentToken(st, "LgtIntensity")) {
130:                        // TODO: must be able to handle envelopes here
131:                        String className = getClass().getName();
132:                        int classIndex = className.lastIndexOf('.');
133:                        String packageName;
134:                        if (classIndex < 0)
135:                            packageName = "";
136:                        else
137:                            packageName = className.substring(0, classIndex)
138:                                    + ".";
139:                        EnvelopeHandler env = new EnvelopeHandler(st,
140:                                totalFrames, totalTime, packageName
141:                                        + "LwsEnvelopeLightIntensity");
142:                        if (env.hasValue) {
143:                            float intensity = (float) env.theValue;
144:                            color.x *= intensity;
145:                            color.y *= intensity;
146:                            color.z *= intensity;
147:                            lwLight.setIntensity(intensity);
148:                        } else {
149:                            intensityEnvelope = (LwsEnvelopeLightIntensity) env.theEnvelope;
150:                        }
151:                    } else if (isCurrentToken(st, "LightType")) {
152:                        type = (int) getNumber(st);
153:                    } else if (isCurrentToken(st, "Falloff")) {
154:                        float falloff = (float) getNumber(st);
155:                        attenuation.y = 1.0f / (1.0f - falloff) - 1.0f;
156:                    } else if (isCurrentToken(st, "ConeAngle")) {
157:                        spotConeAngle = (float) getNumber(st)
158:                                * (float) (Math.PI / 180.0);
159:                    }
160:                    try {
161:                        st.nextToken();
162:                    } catch (IOException e) {
163:                        throw new ParsingErrorException(e.getMessage());
164:                    }
165:                }
166:                st.pushBack(); // push "ShowCamera" or "AddLight" back on stack
167:            }
168:
169:            int getParent() {
170:                return parent;
171:            }
172:
173:            /**
174:             * Create Java3D objects from the data we got from the file
175:             */
176:            void createJava3dObject(int loadBehaviors) {
177:                Matrix4d mat = new Matrix4d();
178:                mat.setIdentity();
179:                // Set the node's transform matrix according to the first frame
180:                // of the object's motion
181:                LwsFrame firstFrame = motion.getFirstFrame();
182:                firstFrame.setMatrix(mat);
183:                debugOutputLn(VALUES, "Light transform = " + mat);
184:                Transform3D t1 = new Transform3D();
185:                t1.set(mat);
186:                objectTransform = new TransformGroup(t1);
187:                objectTransform
188:                        .setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
189:                Vector3f defaultDir = new Vector3f(0f, 0f, -1f);
190:                Point3f defaultPos = new Point3f(0f, 0f, 0f);
191:
192:                switch (type) {
193:                case DIRECTIONAL:
194:                    light = new DirectionalLight(color, defaultDir);
195:                    break;
196:                case POINT:
197:                    light = new PointLight(color, defaultPos, attenuation);
198:                    break;
199:                case SPOT:
200:                    // Note: spotConeAngle in lw3d is half that of Java3d...
201:                    light = new SpotLight(color, defaultPos, attenuation,
202:                            defaultDir, 2 * spotConeAngle, 0.0f);
203:                    break;
204:                default:
205:                    // Shouldn't get here
206:                    break;
207:                }
208:
209:                light.setCapability(Light.ALLOW_COLOR_WRITE);
210:                if (light != null) {
211:                    lwLight.setLight(light);
212:                    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
213:                            0.0, 0.0), 100000.0);
214:                    light.setInfluencingBounds(bounds);
215:                    objectTransform.addChild(light);
216:
217:                    // load behaviors if we have to
218:                    objectBehavior = new Vector();
219:                    if (loadBehaviors != 0) {
220:                        Behavior b;
221:                        b = null;
222:                        motion.createJava3dBehaviors(objectTransform);
223:                        b = motion.getBehaviors();
224:                        if (b != null)
225:                            objectBehavior.addElement(b);
226:
227:                        if (intensityEnvelope != null) {
228:                            b = null;
229:                            intensityEnvelope.createJava3dBehaviors(lwLight);
230:                            b = intensityEnvelope.getBehaviors();
231:                            if (b != null)
232:                                objectBehavior.addElement(b);
233:                        }
234:                    }
235:                }
236:            }
237:
238:            public TransformGroup getObjectNode() {
239:                return objectTransform;
240:            }
241:
242:            Light getLight() {
243:                return light;
244:            }
245:
246:            public Vector getObjectBehaviors() {
247:                debugOutputLn(TRACE, "getObjectBehaviors()");
248:                return objectBehavior;
249:            }
250:
251:            void printVals() {
252:                debugOutputLn(VALUES, "  LIGHT vals: ");
253:                debugOutputLn(VALUES, "   objName = " + objName);
254:                motion.printVals();
255:            }
256:
257:        }
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