Source Code Cross Referenced for DirectionalLight.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: DirectionalLight.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:21 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Color3f;
035:        import javax.vecmath.Vector3f;
036:
037:        /**
038:         * A DirectionalLight node defines an oriented light with an origin at
039:         * infinity. It has the same attributes as a Light node, with the
040:         * addition of a directional vector to specify the direction in which the
041:         * light shines. A directional light has parallel light rays that travel 
042:         * in one direction along the specified vector. Directional light contributes
043:         * to diffuse and specular reflections, which in turn depend on the
044:         * orientation of an object's surface but not its position. A directional
045:         * light does not contribute to ambient reflections.
046:         */
047:
048:        public class DirectionalLight extends Light {
049:            /**
050:             * Specifies that the Node allows access to its object's direction
051:             * information.
052:             */
053:            public static final int ALLOW_DIRECTION_READ = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_READ;
054:
055:            /**
056:             * Specifies that the Node allows writing to its object's direction
057:             * information.
058:             */
059:            public static final int ALLOW_DIRECTION_WRITE = CapabilityBits.DIRECTIONAL_LIGHT_ALLOW_DIRECTION_WRITE;
060:
061:            // Array for setting default read capabilities
062:            private static final int[] readCapabilities = { ALLOW_DIRECTION_READ };
063:
064:            /**
065:             * Constructs a DirectionalLight node with default parameters.
066:             * The default values are as follows:
067:             * <ul>
068:             * direction : (0,0,-1)<br>
069:             * </ul>
070:             */
071:            public DirectionalLight() {
072:                // set default read capabilities
073:                setDefaultReadCapabilities(readCapabilities);
074:            }
075:
076:            /**
077:             * Constructs and initializes a directional light.
078:             * @param color the color of the light source
079:             * @param direction the direction vector pointing from the light
080:             * to the object
081:             */
082:            public DirectionalLight(Color3f color, Vector3f direction) {
083:                super (color);
084:
085:                // set default read capabilities
086:                setDefaultReadCapabilities(readCapabilities);
087:
088:                ((DirectionalLightRetained) this .retained)
089:                        .initDirection(direction);
090:            }
091:
092:            /**
093:             * Constructs and initializes a directional light.
094:             * @param lightOn flag indicating whether this light is on or off
095:             * @param color the color of the light source
096:             * @param direction the direction vector pointing from the light
097:             * to the object
098:             */
099:            public DirectionalLight(boolean lightOn, Color3f color,
100:                    Vector3f direction) {
101:                super (lightOn, color);
102:
103:                // set default read capabilities
104:                setDefaultReadCapabilities(readCapabilities);
105:
106:                ((DirectionalLightRetained) this .retained)
107:                        .initDirection(direction);
108:            }
109:
110:            /**
111:             * Creates the retained mode DirectionalLightRetained object that this
112:             * DirectionalLight component object will point to.
113:             */
114:            void createRetained() {
115:                this .retained = new DirectionalLightRetained();
116:                this .retained.setSource(this );
117:            }
118:
119:            /**
120:             * Set light direction.
121:             * @param direction the new direction
122:             * @exception CapabilityNotSetException if appropriate capability is
123:             * not set and this object is part of live or compiled scene graph
124:             */
125:            public void setDirection(Vector3f direction) {
126:                if (isLiveOrCompiled())
127:                    if (!this .getCapability(ALLOW_DIRECTION_WRITE))
128:                        throw new CapabilityNotSetException(J3dI18N
129:                                .getString("DirectionalLight0"));
130:
131:                if (isLive())
132:                    ((DirectionalLightRetained) this .retained)
133:                            .setDirection(direction);
134:                else
135:                    ((DirectionalLightRetained) this .retained)
136:                            .initDirection(direction);
137:            }
138:
139:            /**
140:             * Set light direction.
141:             * @param x  the new X direction
142:             * @param y  the new Y direction
143:             * @param z  the new Z direction
144:             * @exception CapabilityNotSetException if appropriate capability is
145:             * not set and this object is part of live or compiled scene graph
146:             */
147:            public void setDirection(float x, float y, float z) {
148:                if (isLiveOrCompiled())
149:                    if (!this .getCapability(ALLOW_DIRECTION_WRITE))
150:                        throw new CapabilityNotSetException(J3dI18N
151:                                .getString("DirectionalLight1"));
152:
153:                if (isLive())
154:                    ((DirectionalLightRetained) this .retained).setDirection(x,
155:                            y, z);
156:                else
157:                    ((DirectionalLightRetained) this .retained).initDirection(x,
158:                            y, z);
159:            }
160:
161:            /**
162:             * Gets this Light's current direction and places it in the parameter specified.
163:             * @param direction the vector that will receive this node's direction
164:             * @exception CapabilityNotSetException if appropriate capability is
165:             * not set and this object is part of live or compiled scene graph
166:             */
167:            public void getDirection(Vector3f direction) {
168:                if (isLiveOrCompiled())
169:                    if (!this .getCapability(ALLOW_DIRECTION_READ))
170:                        throw new CapabilityNotSetException(J3dI18N
171:                                .getString("DirectionalLight2"));
172:
173:                ((DirectionalLightRetained) this .retained)
174:                        .getDirection(direction);
175:            }
176:
177:            /**
178:             * Used to create a new instance of the node.  This routine is called
179:             * by <code>cloneTree</code> to duplicate the current node.
180:             * @param forceDuplicate when set to <code>true</code>, causes the
181:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
182:             *  <code>false</code>, the value of each node's
183:             *  <code>duplicateOnCloneTree</code> variable determines whether
184:             *  NodeComponent data is duplicated or copied.
185:             *
186:             * @see Node#cloneTree
187:             * @see Node#cloneNode
188:             * @see Node#duplicateNode
189:             * @see NodeComponent#setDuplicateOnCloneTree
190:             */
191:            public Node cloneNode(boolean forceDuplicate) {
192:                DirectionalLight d = new DirectionalLight();
193:                d.duplicateNode(this , forceDuplicate);
194:                return d;
195:            }
196:
197:            /**
198:             * Copies all DirectionalLight information from
199:             * <code>originalNode</code> into
200:             * the current node.  This method is called from the
201:             * <code>cloneNode</code> method which is, in turn, called by the
202:             * <code>cloneTree</code> method.<P> 
203:             *
204:             * @param originalNode the original node to duplicate.
205:             * @param forceDuplicate when set to <code>true</code>, causes the
206:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
207:             *  <code>false</code>, the value of each node's
208:             *  <code>duplicateOnCloneTree</code> variable determines whether
209:             *  NodeComponent data is duplicated or copied.
210:             *
211:             * @exception RestrictedAccessException if this object is part of a live
212:             *  or compiled scenegraph.
213:             *
214:             * @see Node#duplicateNode
215:             * @see Node#cloneTree
216:             * @see NodeComponent#setDuplicateOnCloneTree
217:             */
218:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
219:                super .duplicateAttributes(originalNode, forceDuplicate);
220:
221:                Vector3f v = new Vector3f();
222:                ((DirectionalLightRetained) originalNode.retained)
223:                        .getDirection(v);
224:                ((DirectionalLightRetained) retained).initDirection(v);
225:            }
226:        }
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