Source Code Cross Referenced for FlightBehavior.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » behaviors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.behaviors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: FlightBehavior.java,v $
003:         *
004:         * Copyright 1996-2007 Sun Microsystems, Inc.  All Rights Reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.1 $
041:         * $Date: 2007/09/25 20:01:19 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.behaviors;
046:
047:        import javax.media.j3d.*;
048:        import java.util.*;
049:        import java.awt.Event;
050:        import java.awt.Point;
051:        import java.awt.AWTEvent;
052:        import java.awt.Dimension;
053:        import java.awt.event.KeyEvent;
054:        import java.awt.event.MouseEvent;
055:        import java.awt.event.ComponentEvent;
056:        import java.awt.event.ComponentListener;
057:        import java.awt.event.WindowEvent;
058:        import javax.vecmath.*;
059:
060:        /** 
061:         * Generalized Behavior Flying through a Universe.
062:         *
063:         * Either control via the Keyboard with left & right arrows producing roll
064:         * and up/down keys producing pitch.
065:         *
066:         * OR use the mouse for pitch and roll
067:         * 
068:         * In both cases velocity is controlled using keys A and Z to increase and
069:         * decrease respectively. 
070:         *
071:         * The mouse motion is proportional to the position of the mouse press the
072:         * C key to center the view
073:         *
074:         * If the shift key is held down while the mouse is moved then their will
075:         * be no effect on the behavior. This allows the user to move the mouse
076:         * out of the window wihout interfacting with the 3D environment
077:         *
078:         */
079:
080:        public class FlightBehavior extends Behavior implements 
081:                ComponentListener {
082:
083:            TransformGroup tgroup;
084:            WakeupCriterion criterion[] = {
085:                    new WakeupOnAWTEvent(Event.KEY_PRESS),
086:                    new WakeupOnAWTEvent(MouseEvent.MOUSE_MOVED),
087:                    new WakeupOnAWTEvent(MouseEvent.MOUSE_PRESSED),
088:                    new WakeupOnAWTEvent(MouseEvent.MOUSE_DRAGGED),
089:                    new WakeupOnAWTEvent(ComponentEvent.COMPONENT_RESIZED),
090:                    new WakeupOnAWTEvent(ComponentEvent.COMPONENT_SHOWN),
091:                    new WakeupOnAWTEvent(WindowEvent.WINDOW_ACTIVATED),
092:                    new WakeupOnElapsedTime(5) };
093:
094:            WakeupCondition conditions = new WakeupOr(criterion);
095:
096:            double MOUSE_MOVEMENT = 1000;
097:            double MAX_ANGLE = Math.PI / 16;
098:            double acceleration = 0.5;
099:            double ROT_ANGLE = 0.01;
100:
101:            float MIN_VELOCITY = 0;
102:            float MAX_VELOCITY = 20;
103:            float VELOCITY_INC = 0.01f; // Velocity change per pixel move in mouse
104:            // acceleration mode
105:
106:            double rollAngle = 0.0;
107:            double pitchAngle = 0.0;
108:            double yawAngle = 0.0;
109:            double velocity = 0.0;
110:            double newVelocity; // Tmp variable
111:            double rollAngleDelta = 0.0;
112:            double pitchAngleDelta = 0.0;
113:            double yawAngleDelta = 0.0;
114:
115:            Matrix4d currentMatrix;
116:            Transform3D currentView; // Orientation and Translation
117:            Transform3D currentOrient; // Orientation
118:            Vector3d currentPosn; // Translation
119:
120:            Point mousePosn;
121:            Point mouseCenter;
122:
123:            Matrix4d startOrient;
124:            double startX;
125:            double startY;
126:            double startZ;
127:
128:            private Canvas3D canvas; // Keep canvas so we can get Size
129:            private Dimension canvasSize;
130:
131:            private boolean mousePressed; // Button 1 pressed, FIRE
132:
133:            private int mouseAccelerate;
134:            private int mouseAccelerateStart; // Initial x pos of mouse
135:
136:            private MotionNotifierInterface notifyMe = null;
137:
138:            public FlightBehavior(TransformGroup t, Canvas3D canvas) {
139:                this (600, 40, 600, 0, 0, 0, t, canvas);
140:            }
141:
142:            /** 
143:             *  Sets initial viewer position and direction of view to values provided
144:             *
145:             */
146:            public FlightBehavior(double x, double y, double z, double roll,
147:                    double pitch, double yaw, TransformGroup t, Canvas3D canvas) {
148:                super ();
149:                startX = x;
150:                startY = y;
151:                startZ = z;
152:                this .currentPosn = new Vector3d(x, y, z);
153:
154:                rollRot.rotZ(roll);
155:                pitchRot.rotX(pitch);
156:                yawRot.rotY(yaw);
157:
158:                startOrient = new Matrix4d();
159:                startOrient.setIdentity();
160:                startOrient.mul(rollRot);
161:                startOrient.mul(pitchRot);
162:                startOrient.mul(yawRot);
163:
164:                this .canvas = canvas;
165:                canvas.addComponentListener(this );
166:                this .tgroup = t;
167:                currentMatrix = new Matrix4d();
168:            }
169:
170:            public void notifyMe(MotionNotifierInterface not) {
171:                this .notifyMe = not;
172:            }
173:
174:            public void initialize() {
175:                initialize(new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
176:                        Double.MAX_VALUE));
177:            }
178:
179:            public void initialize(BoundingSphere bounds) {
180:
181:                Transform3D initTransform = new Transform3D();
182:                Vector3d startPosn = new Vector3d();
183:
184:                wakeupOn(conditions);
185:                setSchedulingBounds(bounds);
186:
187:                // Setup initial Orientation of View
188:                currentOrient = new Transform3D(startOrient);
189:
190:                currentView = new Transform3D();
191:                currentView.setTranslation(currentPosn);
192:                currentView.mul(currentOrient);
193:
194:                tgroup.setTransform(currentView);
195:
196:                canvasSize = new Dimension(1024, 768);
197:                mouseCenter = new Point();
198:            }
199:
200:            public void processStimulus(Enumeration criteria) {
201:
202:                WakeupCriterion wakeup;
203:                AWTEvent[] evt = null;
204:                boolean timer = false;
205:
206:                mousePressed = false;
207:
208:                while (criteria.hasMoreElements()) {
209:                    wakeup = (WakeupCriterion) criteria.nextElement();
210:                    if (wakeup instanceof  WakeupOnAWTEvent)
211:                        evt = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
212:                    else if (wakeup instanceof  WakeupOnElapsedTime)
213:                        timer = true;
214:
215:                    if (evt != null)
216:                        for (int i = 0; i < evt.length; i++) {
217:                            if (evt[i] instanceof  KeyEvent)
218:                                processKeyEvent((KeyEvent) evt[i]);
219:                            if (evt[i] instanceof  MouseEvent) {
220:                                processMouseEvent((MouseEvent) evt[i]);
221:                                timer = true;
222:                            }
223:                            if (evt[i] instanceof  ComponentEvent
224:                                    || evt[i] instanceof  WindowEvent) {
225:                                canvasSize = canvas.getSize();
226:                            }
227:                        }
228:
229:                }
230:
231:                if (timer) { // If the timer has not expired don't draw
232:                    calcTransform();
233:                    tgroup.setTransform(currentView);
234:
235:                    if (notifyMe != null) {
236:                        currentView.get(currentMatrix);
237:                        notifyMe.viewMoved(currentMatrix);
238:                    }
239:                }
240:
241:                wakeupOn(conditions);
242:            }
243:
244:            public void processMouseEvent(MouseEvent evt) {
245:                double x, y;
246:
247:                if (evt.isShiftDown())
248:                    return; // Ignore motion if shift is down
249:
250:                if (evt.getID() == MouseEvent.MOUSE_PRESSED
251:                        && evt.getModifiers() == MouseEvent.BUTTON3_MASK)
252:                    mouseAccelerateStart = evt.getPoint().y;
253:
254:                if (evt.getID() == MouseEvent.MOUSE_DRAGGED
255:                        && evt.getModifiers() == MouseEvent.BUTTON3_MASK) {
256:                    mouseAccelerate = mouseAccelerateStart - evt.getPoint().y;
257:
258:                    newVelocity = velocity + mouseAccelerate * VELOCITY_INC;
259:                    if (newVelocity >= MIN_VELOCITY
260:                            && newVelocity <= MAX_VELOCITY)
261:                        velocity = newVelocity;
262:
263:                    if (notifyMe != null)
264:                        notifyMe.velocityChanged(velocity);
265:                }
266:
267:                if (evt.getID() == MouseEvent.MOUSE_PRESSED
268:                        && evt.getModifiers() == MouseEvent.BUTTON1_MASK)
269:                    mousePressed = true;
270:
271:                if (evt.getID() != MouseEvent.MOUSE_MOVED)
272:                    return;
273:
274:                mousePosn = evt.getPoint();
275:
276:                x = mousePosn.x - mouseCenter.x;
277:                y = mousePosn.y - mouseCenter.y;
278:
279:                rollAngleDelta = -x / MOUSE_MOVEMENT * MAX_ANGLE;
280:                pitchAngleDelta = y / MOUSE_MOVEMENT * MAX_ANGLE;
281:
282:            }
283:
284:            private void processKeyEvent(KeyEvent evt) {
285:
286:                int key;
287:
288:                key = evt.getKeyCode();
289:
290:                if (key == KeyEvent.VK_UP) {
291:                    pitchAngleDelta -= ROT_ANGLE;
292:                } else if (key == KeyEvent.VK_DOWN) {
293:                    pitchAngleDelta += ROT_ANGLE;
294:                } else if (key == KeyEvent.VK_LEFT) {
295:                    rollAngleDelta += ROT_ANGLE;
296:                } else if (key == KeyEvent.VK_RIGHT) {
297:                    rollAngleDelta -= ROT_ANGLE;
298:                } else if (key == KeyEvent.VK_A && velocity <= MAX_VELOCITY) {
299:                    velocity += acceleration;
300:                    if (notifyMe != null)
301:                        notifyMe.velocityChanged(velocity);
302:                } else if (key == KeyEvent.VK_Z && velocity >= MIN_VELOCITY) {
303:                    velocity -= acceleration;
304:                    if (notifyMe != null)
305:                        notifyMe.velocityChanged(velocity);
306:                } else if (key == KeyEvent.VK_PERIOD)
307:                    yawAngleDelta += ROT_ANGLE;
308:                else if (key == KeyEvent.VK_COMMA)
309:                    yawAngleDelta -= ROT_ANGLE;
310:                else if (key == KeyEvent.VK_C) {
311:                    rollAngle = 0.0;
312:                    pitchAngle = 0.0;
313:                    yawAngle = 0.0;
314:                    pitchAngleDelta = 0.0;
315:                    rollAngleDelta = 0.0;
316:                    yawAngleDelta = 0.0;
317:                    velocity = 0;
318:                    currentPosn = new Vector3d(startX, startY, startZ);
319:                    currentOrient.setIdentity();
320:                } else if (key == KeyEvent.VK_H) {
321:                    rollAngle = 0.0;
322:                    pitchAngle = 0.0;
323:                    yawAngle = 0.0;
324:                    pitchAngleDelta = 0.0;
325:                    rollAngleDelta = 0.0;
326:                    yawAngleDelta = 0.0;
327:                    velocity = 0;
328:                }
329:
330:            }
331:
332:            private final Matrix4d rot = new Matrix4d();
333:            private final Matrix4d tmpDirection = new Matrix4d();
334:            private final Matrix4d zComp = new Matrix4d(); // Should be a vector but mul not implemented yet
335:            private final Vector3d newDirection = new Vector3d();
336:            private final Transform3D velocityTrans = new Transform3D();
337:            private final Matrix4d rollRot = new Matrix4d();
338:            private final Matrix4d pitchRot = new Matrix4d();
339:            private final Matrix4d yawRot = new Matrix4d();
340:            private final Vector3d zero = new Vector3d();
341:
342:            private void calcTransform() {
343:
344:                zComp.setRow(2, 0, 0, 1, 0);
345:
346:                pitchAngle += pitchAngleDelta;
347:                rollAngle += rollAngleDelta;
348:                yawAngle += yawAngleDelta;
349:
350:                if (pitchAngle < 0)
351:                    pitchAngle = Math.PI * 2 - pitchAngle;
352:                else if (pitchAngle > Math.PI * 2)
353:                    pitchAngle = pitchAngle - Math.PI * 2;
354:
355:                rollRot.rotZ(rollAngleDelta);
356:                pitchRot.rotX(pitchAngleDelta);
357:                yawRot.rotY(yawAngleDelta);
358:
359:                currentOrient.get(rot);
360:
361:                velocityTrans.set(-velocity); // Positive velocity moves in -ve Z
362:
363:                tmpDirection.mul(rot, zComp);
364:                newDirection.x = tmpDirection.m02;
365:                newDirection.y = tmpDirection.m12;
366:                newDirection.z = tmpDirection.m22;
367:
368:                velocityTrans.transform(newDirection);
369:
370:                currentPosn.add(newDirection);
371:
372:                rot.mul(rollRot);
373:                rot.mul(pitchRot);
374:                rot.mul(yawRot);
375:
376:                currentOrient.set(rot);
377:
378:                currentView.set(rot);
379:                currentView.setTranslation(currentPosn);
380:
381:                //System.out.println("Roll="+rollAngle+" Pitch="+pitchAngle+" Velocity="+velocity+" RollDelta="+rollAngleDelta+" PitchDelta="+pitchAngleDelta+" Coords="+currentPosn);
382:
383:            }
384:
385:            public void setPosition(Vector3d pos) {
386:                currentPosn.x = pos.x;
387:                currentPosn.y = pos.y;
388:                currentPosn.z = pos.z;
389:
390:                calcTransform();
391:                tgroup.setTransform(currentView);
392:            }
393:
394:            public void setAcceleration(double acceleration) {
395:                this .acceleration = acceleration;
396:            }
397:
398:            public final double getVelocity() {
399:                return velocity;
400:            }
401:
402:            public final double getRollAngle() {
403:                return rollAngle;
404:            }
405:
406:            public final double getPitchAngle() {
407:                return pitchAngle;
408:            }
409:
410:            public final double getYawAngle() {
411:                return yawAngle;
412:            }
413:
414:            public final boolean buttonPressed() {
415:                return mousePressed;
416:            }
417:
418:            /**
419:             * A movement of the mouse from the center of the screen by <code>mouseMotion
420:             * </code> will cause the rotation of <code>angle</code>
421:             */
422:            public final void setMouseSensitivity(double mouseMotion,
423:                    double angle) {
424:                MOUSE_MOVEMENT = mouseMotion;
425:                MAX_ANGLE = angle;
426:            }
427:
428:            public void componentHidden(ComponentEvent evt) {
429:            }
430:
431:            public void componentMoved(ComponentEvent evt) {
432:            }
433:
434:            public void componentResized(ComponentEvent evt) {
435:                if (evt.getSource() == canvas) {
436:                    canvasSize = canvas.getSize();
437:                    mouseCenter.x = canvasSize.width / 2;
438:                    mouseCenter.y = canvasSize.height / 2;
439:                }
440:            }
441:
442:            public void componentShown(ComponentEvent evt) {
443:            }
444:
445:            public void setMinMaxVelocity(float min, float max) {
446:                MIN_VELOCITY = min;
447:                MAX_VELOCITY = max;
448:            }
449:
450:            public float getMinVelocity() {
451:                return MIN_VELOCITY;
452:            }
453:
454:            public float getMaxVelocity() {
455:                return MAX_VELOCITY;
456:            }
457:        }
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