Source Code Cross Referenced for MouseRotate.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » behaviors » mouse » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.behaviors.mouse 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: MouseRotate.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:13 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.behaviors.mouse;
046:
047:        import java.awt.*;
048:        import java.awt.event.*;
049:        import java.util.*;
050:        import javax.media.j3d.*;
051:        import javax.vecmath.*;
052:
053:        /**
054:         * MouseRotate is a Java3D behavior object that lets users control the 
055:         * rotation of an object via a mouse.
056:         * <p>
057:         * To use this utility, first create a transform group that this 
058:         * rotate behavior will operate on. Then,
059:         *<blockquote><pre>
060:         * 
061:         *   MouseRotate behavior = new MouseRotate();
062:         *   behavior.setTransformGroup(objTrans);
063:         *   objTrans.addChild(behavior);
064:         *   behavior.setSchedulingBounds(bounds);
065:         *
066:         *</pre></blockquote>
067:         * The above code will add the rotate behavior to the transform
068:         * group. The user can rotate any object attached to the objTrans.
069:         */
070:
071:        public class MouseRotate extends MouseBehavior {
072:            double x_angle, y_angle;
073:            double x_factor = .03;
074:            double y_factor = .03;
075:
076:            private MouseBehaviorCallback callback = null;
077:
078:            /**
079:             * Creates a rotate behavior given the transform group.
080:             * @param transformGroup The transformGroup to operate on.
081:             */
082:            public MouseRotate(TransformGroup transformGroup) {
083:                super (transformGroup);
084:            }
085:
086:            /**
087:             * Creates a default mouse rotate behavior.
088:             **/
089:            public MouseRotate() {
090:                super (0);
091:            }
092:
093:            /**
094:             * Creates a rotate behavior.
095:             * Note that this behavior still needs a transform
096:             * group to work on (use setTransformGroup(tg)) and
097:             * the transform group must add this behavior.
098:             * @param flags interesting flags (wakeup conditions).
099:             */
100:            public MouseRotate(int flags) {
101:                super (flags);
102:            }
103:
104:            /**
105:             * Creates a rotate behavior that uses AWT listeners and behavior
106:             * posts rather than WakeupOnAWTEvent.  The behavior is added to the
107:             * specified Component. A null component can be passed to specify
108:             * the behavior should use listeners.  Components can then be added
109:             * to the behavior with the addListener(Component c) method.
110:             * @param c The Component to add the MouseListener
111:             * and MouseMotionListener to.
112:             * @since Java 3D 1.2.1
113:             */
114:            public MouseRotate(Component c) {
115:                super (c, 0);
116:            }
117:
118:            /**
119:             * Creates a rotate behavior that uses AWT listeners and behavior
120:             * posts rather than WakeupOnAWTEvent.  The behaviors is added to
121:             * the specified Component and works on the given TransformGroup.
122:             * A null component can be passed to specify the behavior should use
123:             * listeners.  Components can then be added to the behavior with the
124:             * addListener(Component c) method.
125:             * @param c The Component to add the MouseListener and
126:             * MouseMotionListener to.
127:             * @param transformGroup The TransformGroup to operate on.
128:             * @since Java 3D 1.2.1
129:             */
130:            public MouseRotate(Component c, TransformGroup transformGroup) {
131:                super (c, transformGroup);
132:            }
133:
134:            /**
135:             * Creates a rotate behavior that uses AWT listeners and behavior
136:             * posts rather than WakeupOnAWTEvent.  The behavior is added to the
137:             * specified Component.  A null component can be passed to specify
138:             * the behavior should use listeners.  Components can then be added to
139:             * the behavior with the addListener(Component c) method.
140:             * Note that this behavior still needs a transform
141:             * group to work on (use setTransformGroup(tg)) and the transform
142:             * group must add this behavior.
143:             * @param flags interesting flags (wakeup conditions).
144:             * @since Java 3D 1.2.1
145:             */
146:            public MouseRotate(Component c, int flags) {
147:                super (c, flags);
148:            }
149:
150:            public void initialize() {
151:                super .initialize();
152:                x_angle = 0;
153:                y_angle = 0;
154:                if ((flags & INVERT_INPUT) == INVERT_INPUT) {
155:                    invert = true;
156:                    x_factor *= -1;
157:                    y_factor *= -1;
158:                }
159:            }
160:
161:            /**
162:             * Return the x-axis movement multipler.
163:             **/
164:            public double getXFactor() {
165:                return x_factor;
166:            }
167:
168:            /**
169:             * Return the y-axis movement multipler.
170:             **/
171:            public double getYFactor() {
172:                return y_factor;
173:            }
174:
175:            /**
176:             * Set the x-axis amd y-axis movement multipler with factor.
177:             **/
178:            public void setFactor(double factor) {
179:                x_factor = y_factor = factor;
180:            }
181:
182:            /**
183:             * Set the x-axis amd y-axis movement multipler with xFactor and yFactor
184:             * respectively.
185:             **/
186:            public void setFactor(double xFactor, double yFactor) {
187:                x_factor = xFactor;
188:                y_factor = yFactor;
189:            }
190:
191:            public void processStimulus(Enumeration criteria) {
192:                WakeupCriterion wakeup;
193:                AWTEvent[] events;
194:                MouseEvent evt;
195:                // 	int id;
196:                // 	int dx, dy;
197:
198:                while (criteria.hasMoreElements()) {
199:                    wakeup = (WakeupCriterion) criteria.nextElement();
200:                    if (wakeup instanceof  WakeupOnAWTEvent) {
201:                        events = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
202:                        if (events.length > 0) {
203:                            evt = (MouseEvent) events[events.length - 1];
204:                            doProcess(evt);
205:                        }
206:                    }
207:
208:                    else if (wakeup instanceof  WakeupOnBehaviorPost) {
209:                        while (true) {
210:                            // access to the queue must be synchronized
211:                            synchronized (mouseq) {
212:                                if (mouseq.isEmpty())
213:                                    break;
214:                                evt = (MouseEvent) mouseq.remove(0);
215:                                // consolidate MOUSE_DRAG events
216:                                while ((evt.getID() == MouseEvent.MOUSE_DRAGGED)
217:                                        && !mouseq.isEmpty()
218:                                        && (((MouseEvent) mouseq.get(0))
219:                                                .getID() == MouseEvent.MOUSE_DRAGGED)) {
220:                                    evt = (MouseEvent) mouseq.remove(0);
221:                                }
222:                            }
223:                            doProcess(evt);
224:                        }
225:                    }
226:
227:                }
228:                wakeupOn(mouseCriterion);
229:            }
230:
231:            void doProcess(MouseEvent evt) {
232:                int id;
233:                int dx, dy;
234:
235:                processMouseEvent(evt);
236:                if (((buttonPress) && ((flags & MANUAL_WAKEUP) == 0))
237:                        || ((wakeUp) && ((flags & MANUAL_WAKEUP) != 0))) {
238:                    id = evt.getID();
239:                    if ((id == MouseEvent.MOUSE_DRAGGED) && !evt.isMetaDown()
240:                            && !evt.isAltDown()) {
241:                        x = evt.getX();
242:                        y = evt.getY();
243:
244:                        dx = x - x_last;
245:                        dy = y - y_last;
246:
247:                        if (!reset) {
248:                            x_angle = dy * y_factor;
249:                            y_angle = dx * x_factor;
250:
251:                            transformX.rotX(x_angle);
252:                            transformY.rotY(y_angle);
253:
254:                            transformGroup.getTransform(currXform);
255:
256:                            Matrix4d mat = new Matrix4d();
257:                            // Remember old matrix
258:                            currXform.get(mat);
259:
260:                            // Translate to origin
261:                            currXform
262:                                    .setTranslation(new Vector3d(0.0, 0.0, 0.0));
263:                            if (invert) {
264:                                currXform.mul(currXform, transformX);
265:                                currXform.mul(currXform, transformY);
266:                            } else {
267:                                currXform.mul(transformX, currXform);
268:                                currXform.mul(transformY, currXform);
269:                            }
270:
271:                            // Set old translation back
272:                            Vector3d translation = new Vector3d(mat.m03,
273:                                    mat.m13, mat.m23);
274:                            currXform.setTranslation(translation);
275:
276:                            // Update xform
277:                            transformGroup.setTransform(currXform);
278:
279:                            transformChanged(currXform);
280:
281:                            if (callback != null)
282:                                callback
283:                                        .transformChanged(
284:                                                MouseBehaviorCallback.ROTATE,
285:                                                currXform);
286:                        } else {
287:                            reset = false;
288:                        }
289:
290:                        x_last = x;
291:                        y_last = y;
292:                    } else if (id == MouseEvent.MOUSE_PRESSED) {
293:                        x_last = evt.getX();
294:                        y_last = evt.getY();
295:                    }
296:                }
297:            }
298:
299:            /**
300:             * Users can overload this method  which is called every time
301:             * the Behavior updates the transform
302:             *
303:             * Default implementation does nothing
304:             */
305:            public void transformChanged(Transform3D transform) {
306:            }
307:
308:            /**
309:             * The transformChanged method in the callback class will
310:             * be called every time the transform is updated
311:             */
312:            public void setupCallback(MouseBehaviorCallback callback) {
313:                this.callback = callback;
314:            }
315:        }
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