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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


javax.media.j3d.AudioDevice3D

All known Subclasses:   org.jdesktop.j3d.audioengines.joal.JOALMixer,  com.sun.j3d.audioengines.AudioEngine3D,
AudioDevice3D
public interface AudioDevice3D extends AudioDevice(Code)
The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes.

After the application chooses the AudioDevice3D that Java3D sound is to be rendered on, the Java 3D Sound Scheduler will call these methods for all active sounds to render them on the audio device.

The intent is for this interface to be implemented by AudioDevice Driver developers using a software or hardware sound engine of their choice.

Methods in this interface provide the Java3D Core a generic way to set and query the audio device the application has chosen audio rendering to be performed on. Methods in this interface include:

    Set up and clear the sound as a sample on the device.

    Start, stop, pause, unpause, mute, and unmute of sample on the device.

    Set parameters for each sample corresponding to the fields in the Sound node.

    Set the current active aural parameters that affect all positional samples.

Sound Types

Sound types match the Sound node classes defined for Java 3D core for BackgroundSound, PointSound, and ConeSound. The type of sound a sample is loaded as determines which methods affect it.

Sound Data Types

Samples can be processed as streaming or buffered data. Fully spatializing sound sources may require data to be buffered.



Field Summary
final public static  intBACKGROUND_SOUND
     Specifies the sound type as background sound.
final public static  intBUFFERED_AUDIO_DATA
     Sound data specified as Buffered is copied by the AudioDevice driver implementation.
final public static  intCONE_SOUND
     Specifies the sound type as cone sound.
final public static  intPOINT_SOUND
     Specifies the sound type as point sound.
final public static  intSTREAMING_AUDIO_DATA
     Sound data specified as Streaming is not copied by the AudioDevice driver implementation.


Method Summary
abstract public  voidclearSound(int index)
     Requests that the AudioDevice free all resources associated with sample with index id.
abstract public  intgetNumberOfChannelsUsed(int index)
     Retrieves the number of channels (on executing audio device) that this sound is using, if it is playing, or is expected to use if it were begun to be played.
abstract public  intgetNumberOfChannelsUsed(int index, boolean muted)
     Retrieves the number of channels (on executing audio device) that this sound is using, if it is playing, or is projected to use if it were to be started playing.
abstract public  longgetSampleDuration(int index)
     Returns the duration in milliseconds of the sound sample, if this information can be determined.
abstract public  longgetStartTime(int index)
     Returns the system time of when the sound was last "started".
abstract public  voidmuteSample(int index)
     Makes the sample 'play silently'. This method implements (as efficiently as possible) the muting of a playing sound sample.
abstract public  voidpauseSample(int index)
     Temporarily stops a cached sample from playing without resetting the sample's current pointer back to the beginning of the sound data so that it can be unpaused at a later time from the same location in the sample when the pause was initiated.
abstract public  intprepareSound(int soundType, MediaContainer soundData)
     Accepts a reference to the MediaContainer which contains a reference to sound data and information about the type of data it is.
abstract public  voidsetAngularAttenuation(int index, int filterType, double[] angle, float[] attenuationScaleFactor, float[] filterCutoff)
     Sets this sound's angular gain attenuation (including filter) by defining corresponding arrays containing angular offsets from the sound's axis, gain scale factors, and frequency cutoff applied to all active directional sounds. Gain scale factor is applied to sound based on the angle between the sound's axis and the ray from the sound source origin to the listener. The form of the attenuation parameter matches that of the ConeSound method of the same name. A full description of this parameter and how it is used is in the documentation for the ConeSound class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  filterType - describes type (if any) of filtering defined by attenuation
Parameters:
  angle - array containing angular distances from sound axis
Parameters:
  attenuationScaleFactor - array containing gain scale factor
Parameters:
  filterCutoff - array containing filter cutoff frequencies.The filter values for each tuples can be set to Sound.NO_FILTER.

abstract public  voidsetDirection(int index, Vector3d direction)
     Sets this sound's direction from the local coordinate vector provided.
abstract public  voidsetDistanceFilter(int filterType, double[] distance, float[] filterCutoff)
     Sets Distance Filter corresponding arrays containing distances and frequency cutoff applied to all active positional sounds.
abstract public  voidsetDistanceGain(int index, double[] frontDistance, float[] frontAttenuationScaleFactor, double[] backDistance, float[] backAttenuationScaleFactor)
     Sets this sound's distance gain elliptical attenuation (not including filter cutoff frequency) by defining corresponding arrays containing distances from the sound's origin and gain scale factors applied to all active positional sounds.
abstract public  voidsetFrequencyScaleFactor(float frequencyScaleFactor)
     Specifies a scale factor applied to the frequency (or wavelength).
abstract public  voidsetLoop(int index, int count)
     Sets a sound's loop count.
abstract public  voidsetPosition(int index, Point3d position)
     Sets this sound's location (in Local coordinates) from specified Point.
abstract public  voidsetReflectionCoefficient(float coefficient)
     Sets the Reflective Coefficient scale factor applied to distinct low-order early reflections of sound off the surfaces in the region defined by the current listening region.
abstract public  voidsetReverbDelay(float reverbDelay)
     Sets the reverberation delay time.
abstract public  voidsetReverbOrder(int reverbOrder)
     Sets the reverberation order of reflections. The reverbOrder parameter specifies the number of times reflections are added to reverberation being calculated.
abstract public  voidsetRolloff(float rolloff)
     Changes the speed of sound factor.
abstract public  voidsetSampleGain(int index, float scaleFactor)
     Sets the overall gain scale factor applied to data associated with this source to increase or decrease its overall amplitude.
abstract public  voidsetVelocityScaleFactor(float velocityScaleFactor)
     Sets the Velocity scale factor applied during Doppler Effect calculation. This parameter specifies a scale factor applied to the velocity of sound relative to the listener's position and movement in relation to the sound's position and movement.
abstract public  voidsetView(View reference)
     Accepts a reference to the current View. Passes reference to current View Object.
abstract public  voidsetVworldXfrm(int index, Transform3D trans)
     Passes a reference to the concatenated transformation to be applied to local sound position and direction parameters.
abstract public  intstartSample(int index)
     Begins a sound playing on the AudioDevice.
abstract public  intstopSample(int index)
     Stops the sound on the AudioDevice.
abstract public  voidunmuteSample(int index)
     Makes a silently playing sample audible. In the ideal, this restarts a muted sample by offset from the beginning by the number of milliseconds since the time the sample began playing (rather than setting gain to current non-zero gain).
abstract public  voidunpauseSample(int index)
     Restarts the paused sample from the location in the sample where paused.
abstract public  voidupdateSample(int index)
     Explicitly updates a Sample. This method is called when a Sound is to be explicitly updated. It is only called when all a sounds parameters are known to have been passed to the audio device.

Field Detail
BACKGROUND_SOUND
final public static int BACKGROUND_SOUND(Code)
Specifies the sound type as background sound.



BUFFERED_AUDIO_DATA
final public static int BUFFERED_AUDIO_DATA(Code)
Sound data specified as Buffered is copied by the AudioDevice driver implementation.



CONE_SOUND
final public static int CONE_SOUND(Code)
Specifies the sound type as cone sound.



POINT_SOUND
final public static int POINT_SOUND(Code)
Specifies the sound type as point sound.



STREAMING_AUDIO_DATA
final public static int STREAMING_AUDIO_DATA(Code)
Sound data specified as Streaming is not copied by the AudioDevice driver implementation. It is up to the application to ensure that this data is continuously accessible during sound rendering. Furthermore, full sound spatialization may not be possible, for all AudioDevice3D implementations on unbuffered sound data.





Method Detail
clearSound
abstract public void clearSound(int index)(Code)
Requests that the AudioDevice free all resources associated with sample with index id.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample




getNumberOfChannelsUsed
abstract public int getNumberOfChannelsUsed(int index)(Code)
Retrieves the number of channels (on executing audio device) that this sound is using, if it is playing, or is expected to use if it were begun to be played. This form of this method takes the sound's current state (including whether it is muted or unmuted) into account.

For some AudioDevice3D implementations:

    Muted sound take channels up on the systems mixer (because they're rendered as samples playing with gain zero.

    A single sound could be rendered using multiple samples, each taking up mixer channels.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample number of channels used by sound if it were playing




getNumberOfChannelsUsed
abstract public int getNumberOfChannelsUsed(int index, boolean muted)(Code)
Retrieves the number of channels (on executing audio device) that this sound is using, if it is playing, or is projected to use if it were to be started playing. Rather than using the actual current muted/unmuted state of the sound, the muted parameter is used in making the determination.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  muted - flag to use as the current muted state ignoring currentmute state number of channels used by sound if it were playing




getSampleDuration
abstract public long getSampleDuration(int index)(Code)
Returns the duration in milliseconds of the sound sample, if this information can be determined. For non-cached streams, this method returns Sound.DURATION_UNKNOWN.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample sound duration in milliseconds if this can be determined,otherwise (for non-cached streams) Sound.DURATION_UNKNOWN is returned




getStartTime
abstract public long getStartTime(int index)(Code)
Returns the system time of when the sound was last "started". Note that this start time will be as accurate as the AudioDevice implementation can make it - but that it is not guaranteed to be exact.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample system time in milliseconds of the last time sound was started




muteSample
abstract public void muteSample(int index)(Code)
Makes the sample 'play silently'. This method implements (as efficiently as possible) the muting of a playing sound sample. Ideally this is implemented by stopping a sample and freeing channel resources (rather than just setting the gain of the sample to zero).

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample




pauseSample
abstract public void pauseSample(int index)(Code)
Temporarily stops a cached sample from playing without resetting the sample's current pointer back to the beginning of the sound data so that it can be unpaused at a later time from the same location in the sample when the pause was initiated. Pausing a streaming, non-cached sound sample will be treated as a mute.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample




prepareSound
abstract public int prepareSound(int soundType, MediaContainer soundData)(Code)
Accepts a reference to the MediaContainer which contains a reference to sound data and information about the type of data it is. A "sound type" input parameter denotes if the Java 3D sound associated with this sample is a Background, Point, or Cone Sound node. Depending on the type of MediaContainer the sound data is and on the implementation of the AudioDevice used, sound data preparation could consist of opening, attaching, or loading sound data into the device. Unless the cached flag is true, this sound data should NOT be copied, if possible, into host or device memory.

Once this preparation is complete for the sound sample, an AudioDevice specific index, used to reference the sample in future method calls, is returned. All the rest of the methods described below require this index as a parameter.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  soundType - defines the type of Sound Node: Background, Point, and Cone
Parameters:
  soundData - reference to MediaContainer sound data and cached flag device specific sample index used for referencing this sound




setAngularAttenuation
abstract public void setAngularAttenuation(int index, int filterType, double[] angle, float[] attenuationScaleFactor, float[] filterCutoff)(Code)
Sets this sound's angular gain attenuation (including filter) by defining corresponding arrays containing angular offsets from the sound's axis, gain scale factors, and frequency cutoff applied to all active directional sounds. Gain scale factor is applied to sound based on the angle between the sound's axis and the ray from the sound source origin to the listener. The form of the attenuation parameter matches that of the ConeSound method of the same name. A full description of this parameter and how it is used is in the documentation for the ConeSound class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  filterType - describes type (if any) of filtering defined by attenuation
Parameters:
  angle - array containing angular distances from sound axis
Parameters:
  attenuationScaleFactor - array containing gain scale factor
Parameters:
  filterCutoff - array containing filter cutoff frequencies.The filter values for each tuples can be set to Sound.NO_FILTER.
See Also:   ConeSound.setAngularAttenuation(float[] distancefloat[] gainfloat[] filter)
See Also:   ConeSound.setAngularAttenuation(Point3f[] attenuation)
See Also:   ConeSound.setAngularAttenuation(Point2f[] attenuation)




setDirection
abstract public void setDirection(int index, Vector3d direction)(Code)
Sets this sound's direction from the local coordinate vector provided. The form of the direction parameter matches that of the ConeSound method of the same name. A full description of this parameter and how it is used is in the documentation for the ConeSound class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  direction - the new direction vector in local coordinates
See Also:   ConeSound.setDirection(float xfloat yfloat z)
See Also:   ConeSound.setDirection(Vector3f direction)




setDistanceFilter
abstract public void setDistanceFilter(int filterType, double[] distance, float[] filterCutoff)(Code)
Sets Distance Filter corresponding arrays containing distances and frequency cutoff applied to all active positional sounds. Gain scale factor is applied to sound based on the distance the listener is from the sound source. A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  filterType - denotes the type of filtering to be applied
Parameters:
  distance - array of offset distances from sound origin
Parameters:
  filterCutoff - array of frequency cutoff
See Also:   AuralAttributes.setDistanceFilter(float[] distancefloat[] frequencyCutoff)
See Also:   
See Also:   AuralAttributes.setDistanceFilter(Point2f[] attenuation)
See Also:   




setDistanceGain
abstract public void setDistanceGain(int index, double[] frontDistance, float[] frontAttenuationScaleFactor, double[] backDistance, float[] backAttenuationScaleFactor)(Code)
Sets this sound's distance gain elliptical attenuation (not including filter cutoff frequency) by defining corresponding arrays containing distances from the sound's origin and gain scale factors applied to all active positional sounds. Gain scale factor is applied to sound based on the distance the listener is from sound source. These attenuation parameters are ignored for BackgroundSound nodes. The back attenuation parameter is ignored for PointSound nodes.

The form of the attenuation parameters match that of the ConeSound method of the same name. A full description of this parameter and how it is used is in the documentation for ConeSound class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  frontDistance - defines an array of distance along positive axisthrough which ellipses pass
Parameters:
  frontAttenuationScaleFactor - gain scale factors
Parameters:
  backDistance - defines an array of distance along the negative axisthrough which ellipses pass
Parameters:
  backAttenuationScaleFactor - gain scale factors
See Also:   ConeSound.setDistanceGain(float[] frontDistancefloat[] frontGainfloat[] backDistancefloat[] backGain)
See Also:   ConeSound.setDistanceGain(Point2f[] frontAttenuationPoint2f[] backAttenuation)




setFrequencyScaleFactor
abstract public void setFrequencyScaleFactor(float frequencyScaleFactor)(Code)
Specifies a scale factor applied to the frequency (or wavelength). A value less than 1.0 will result of slowing the playback rate of the sample. A value greater than 1.0 will increase the playback rate. This parameter is also used to expand or contract the usual frequency shift applied to the sound source due to Doppler effect calculations. Valid values are >= 0.0. A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  frequencyScaleFactor - factor applied to change of frequency
See Also:   AuralAttributes.setFrequencyScaleFactor




setLoop
abstract public void setLoop(int index, int count)(Code)
Sets a sound's loop count. A full description of this parameter and how it is used is in the documentation for Sound.setLoop.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  count - number of times sound is looped during play
See Also:   Sound.setLoop




setPosition
abstract public void setPosition(int index, Point3d position)(Code)
Sets this sound's location (in Local coordinates) from specified Point. The form of the position parameter matches those of the PointSound method of the same name. A full description of this parameter and how it is used is in the documentation for PointSound class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  position - location of Point or Cone Sound in Virtual Worldcoordinates
See Also:   PointSound.setPosition(float xfloat yfloat z)
See Also:   PointSound.setPosition(Point3f position)




setReflectionCoefficient
abstract public void setReflectionCoefficient(float coefficient)(Code)
Sets the Reflective Coefficient scale factor applied to distinct low-order early reflections of sound off the surfaces in the region defined by the current listening region.

A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  coefficient - reflection/absorption factor applied to reverb
See Also:   AuralAttributes.setReflectionCoefficient




setReverbDelay
abstract public void setReverbDelay(float reverbDelay)(Code)
Sets the reverberation delay time. In this form, while reverberation is being rendered, the parameter specifies the delay time between each order of late reflections explicitly given in milliseconds. A value for delay time of 0.0 disables reverberation.

A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  reverbDelay - time between each order of late reflection
See Also:   AuralAttributes.setReverbDelay(float reverbDelay)
See Also:   




setReverbOrder
abstract public void setReverbOrder(int reverbOrder)(Code)
Sets the reverberation order of reflections. The reverbOrder parameter specifies the number of times reflections are added to reverberation being calculated. A value of -1 specifies an unbounded number of reverberations. A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  reverbOrder - number of times reflections added to reverb signal
See Also:   AuralAttributes.setReverbOrder




setRolloff
abstract public void setRolloff(float rolloff)(Code)
Changes the speed of sound factor. A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  rolloff - atmospheric gain scale factor (changing speed of sound)
See Also:   AuralAttributes.setRolloff




setSampleGain
abstract public void setSampleGain(int index, float scaleFactor)(Code)
Sets the overall gain scale factor applied to data associated with this source to increase or decrease its overall amplitude. The gain scale factor value passed into this method is the combined value of the Sound node's Initial Gain and the current AuralAttribute Gain scale factors.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  scaleFactor - amplitude (gain) scale factor




setVelocityScaleFactor
abstract public void setVelocityScaleFactor(float velocityScaleFactor)(Code)
Sets the Velocity scale factor applied during Doppler Effect calculation. This parameter specifies a scale factor applied to the velocity of sound relative to the listener's position and movement in relation to the sound's position and movement. This scale factor is multipled by the calculated velocity portion of the Doppler effect equation used during sound rendering. A full description of this parameter and how it is used is in the documentation for the AuralAttributes class.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  velocityScaleFactor - applied to velocity of sound in relation to listener
See Also:   AuralAttributes.setVelocityScaleFactor




setView
abstract public void setView(View reference)(Code)
Accepts a reference to the current View. Passes reference to current View Object. The PhysicalEnvironment parameters (with playback type and speaker placement), and the PhysicalBody parameters (position/orientation of ears) can be obtained from this object, and the transformations to/from ViewPlatform coordinate (space the listener's head is in) and Virtual World coordinates (space sounds are in).

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  reference - the current View




setVworldXfrm
abstract public void setVworldXfrm(int index, Transform3D trans)(Code)
Passes a reference to the concatenated transformation to be applied to local sound position and direction parameters.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample
Parameters:
  trans - transformation matrix applied to local coordinate parameters




startSample
abstract public int startSample(int index)(Code)
Begins a sound playing on the AudioDevice.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample flag denoting if sample was started; 1 if true, 0 if false




stopSample
abstract public int stopSample(int index)(Code)
Stops the sound on the AudioDevice.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sampleassociated with sound data to be played flag denoting if sample was stopped; 1 if true, 0 if false




unmuteSample
abstract public void unmuteSample(int index)(Code)
Makes a silently playing sample audible. In the ideal, this restarts a muted sample by offset from the beginning by the number of milliseconds since the time the sample began playing (rather than setting gain to current non-zero gain).

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample




unpauseSample
abstract public void unpauseSample(int index)(Code)
Restarts the paused sample from the location in the sample where paused.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample




updateSample
abstract public void updateSample(int index)(Code)
Explicitly updates a Sample. This method is called when a Sound is to be explicitly updated. It is only called when all a sounds parameters are known to have been passed to the audio device. In this way, an implementation can choose to perform lazy-evaluation of a sample, rather than updating the rendering state of the sample after every individual parameter changed. This method can be left as a null method if the implementor so chooses.

This method should only be called by Java3D Core and NOT by any application.
Parameters:
  index - device specific reference number to device driver sample




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