Source Code Cross Referenced for DepthComponentFloat.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: DepthComponentFloat.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:20 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * A 2D array of depth (Z) values in floating point format in the range [0,1].
036:         * A value of 0.0 indicates the closest Z value to the user while a value of
037:         * 1.0 indicates the farthest Z value.
038:         */
039:
040:        public class DepthComponentFloat extends DepthComponent {
041:
042:            /**
043:             * Package scope defualt constructor used by cloneNodeComponent
044:             */
045:            DepthComponentFloat() {
046:            }
047:
048:            /**
049:             * Constructs a new floating-point depth (z-buffer) component object with 
050:             * the specified width and height.
051:             * @param width the width of the array of depth values
052:             * @param height the height of the array of depth values
053:             */
054:            public DepthComponentFloat(int width, int height) {
055:                ((DepthComponentFloatRetained) this .retained).initialize(width,
056:                        height);
057:            }
058:
059:            /**
060:             * Copies the specified depth data to this object.
061:             * @param depthData array of floats containing the depth data
062:             * @exception RestrictedAccessException if the method is called
063:             * when this object is part of live or compiled scene graph.
064:             */
065:            public void setDepthData(float[] depthData) {
066:                checkForLiveOrCompiled();
067:                ((DepthComponentFloatRetained) this .retained)
068:                        .setDepthData(depthData);
069:            }
070:
071:            /**
072:             * Copies the depth data from this object to the specified array.
073:             * The array must be large enough to hold all of the floats. 
074:             * @param depthData array of floats that will receive a copy of
075:             * the depth data
076:             * @exception CapabilityNotSetException if appropriate capability is
077:             * not set and this object is part of live or compiled scene graph
078:             */
079:            public void getDepthData(float[] depthData) {
080:                if (isLiveOrCompiled())
081:                    if (!this .getCapability(DepthComponent.ALLOW_DATA_READ))
082:                        throw new CapabilityNotSetException(J3dI18N
083:                                .getString("DepthComponentFloat0"));
084:                ((DepthComponentFloatRetained) this .retained)
085:                        .getDepthData(depthData);
086:            }
087:
088:            /**
089:             * Creates a retained mode DepthComponentFloatRetained object that this
090:             * DepthComponentFloat component object will point to.
091:             */
092:            void createRetained() {
093:                this .retained = new DepthComponentFloatRetained();
094:                this .retained.setSource(this );
095:            }
096:
097:            /**
098:             * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)  
099:             */
100:            public NodeComponent cloneNodeComponent() {
101:                DepthComponentFloatRetained rt = (DepthComponentFloatRetained) retained;
102:                DepthComponentFloat d = new DepthComponentFloat(rt.width,
103:                        rt.height);
104:                d.duplicateNodeComponent(this );
105:                return d;
106:            }
107:
108:            /**
109:             * Copies all node information from <code>originalNodeComponent</code> into
110:             * the current node.  This method is called from the
111:             * <code>duplicateNode</code> method. This routine does
112:             * the actual duplication of all "local data" (any data defined in
113:             * this object). 
114:             *
115:             * @param originalNodeComponent the original node to duplicate.
116:             * @param forceDuplicate when set to <code>true</code>, causes the
117:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
118:             *  <code>false</code>, the value of each node's
119:             *  <code>duplicateOnCloneTree</code> variable determines whether
120:             *  NodeComponent data is duplicated or copied.
121:             *
122:             * @see Node#cloneTree
123:             * @see NodeComponent#setDuplicateOnCloneTree
124:             */
125:            void duplicateAttributes(NodeComponent originalNodeComponent,
126:                    boolean forceDuplicate) {
127:                super 
128:                        .duplicateAttributes(originalNodeComponent,
129:                                forceDuplicate);
130:                // width, height is copied in cloneNode before
131:                int len = getWidth() * getHeight();
132:                float f[] = new float[len];
133:
134:                ((DepthComponentFloatRetained) originalNodeComponent.retained)
135:                        .getDepthData(f);
136:                ((DepthComponentFloatRetained) retained).setDepthData(f);
137:            }
138:
139:        }
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