Source Code Cross Referenced for EnvironmentSet.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: EnvironmentSet.java,v $
003:         *
004:         * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.9 $
028:         * $Date: 2008/02/28 20:17:21 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:        import java.util.*;
036:
037:        /**
038:         * The LightBin manages a collection of EnvironmentSet objects.
039:         * The number of objects managed depends upon the number of Lights
040:         * in each EnvironmentSet and the number of lights supported by
041:         * the underlying rendering layer.
042:         */
043:
044:        class EnvironmentSet extends Object implements  ObjectUpdate {
045:            // A list of pre-defined bits to indicate which component
046:            // of the rendermolecule changed
047:            static final int LIGHTENABLE_CHANGED = 0x01;
048:            static final int AMBIENT_CHANGED = 0x02;
049:            static final int FOG_CHANGED = 0x04;
050:            static final int MODELCLIP_CHANGED = 0x08;
051:
052:            /**
053:             * The ArrayList of Lights in this EnvironmentSet
054:             */
055:            ArrayList lights = new ArrayList();
056:
057:            /**
058:             * The position of the light in the lightbin that the
059:             * lights in this environment set corresponds to
060:             */
061:            int[] ltPos = null;
062:
063:            /**
064:             * The arraylist of ambient lights in this env list 
065:             */
066:            ArrayList ambLights = new ArrayList();
067:
068:            /**
069:             * The LightBin that this EnvironmentSet resides
070:             */
071:            LightBin lightBin = null;
072:
073:            /**
074:             * The bitmask of light slots that need to be enabled for this
075:             */
076:            long enableMask = 0;
077:
078:            /**
079:             * The cached scene ambient component for this EnvirionmentSet
080:             */
081:            Color3f sceneAmbient = new Color3f();
082:
083:            /**
084:             * The RenderBin for this EnvirionmentSet
085:             */
086:            RenderBin renderBin = null;
087:
088:            /**
089:             * The fog for this EnvironmentSet
090:             */
091:            FogRetained fog = null;
092:
093:            /**
094:             * The model clip for this EnvironmentSet
095:             */
096:            ModelClipRetained modelClip = null;
097:
098:            /**
099:             * enable mask for the model clip planes in this environment set
100:             */
101:            int enableMCMask = 0; // enable mask used in modelClip.update()
102:            int enableMCMaskCache = 0; // enable mask computed in renderBin that
103:            // is copied into enableMCMask in updateObject
104:
105:            /**
106:             * The references to the next and previous LightBins in the
107:             * list.
108:             */
109:            EnvironmentSet next = null;
110:            EnvironmentSet prev = null;
111:
112:            /** 
113:             * List of attrributeBins to be added next Frame
114:             */
115:            ArrayList addAttributeBins = new ArrayList();
116:
117:            /**
118:             * Canvas Dirty Mask for
119:             */
120:            int canvasDirty = 0;
121:
122:            /**
123:             * cached value of enable mask
124:             */
125:            long enableMaskCache = 0;
126:
127:            /**
128:             *
129:             */
130:            boolean onUpdateList = false;
131:
132:            /**
133:             * The list of AttributeBins in this EnvironmentSet
134:             */
135:            AttributeBin attributeBinList = null;
136:
137:            EnvironmentSet(RenderAtom ra, LightRetained[] lightList,
138:                    FogRetained fog, ModelClipRetained modelClip, RenderBin rb) {
139:                renderBin = rb;
140:                reset(ra, lightList, fog, modelClip);
141:            }
142:
143:            private void reset(RenderAtom ra, LightRetained[] lightList,
144:                    FogRetained fog, ModelClipRetained modelClip) {
145:                int i;
146:                LightRetained light;
147:
148:                prev = null;
149:                next = null;
150:                onUpdateList = false;
151:                attributeBinList = null;
152:                lights.clear();
153:                ambLights.clear();
154:                sceneAmbient.x = 0.0f;
155:                sceneAmbient.y = 0.0f;
156:                sceneAmbient.z = 0.0f;
157:                if (lightList != null) {
158:                    for (i = 0; i < lightList.length; i++) {
159:                        light = lightList[i];
160:                        if (light.nodeType == NodeRetained.AMBIENTLIGHT) {
161:                            ambLights.add(light);
162:                            sceneAmbient.x += light.color.x;
163:                            sceneAmbient.y += light.color.y;
164:                            sceneAmbient.z += light.color.z;
165:                        } else {
166:                            lights.add(light);
167:                        }
168:                    }
169:                    if (sceneAmbient.x > 1.0f) {
170:                        sceneAmbient.x = 1.0f;
171:                    }
172:                    if (sceneAmbient.y > 1.0f) {
173:                        sceneAmbient.y = 1.0f;
174:                    }
175:                    if (sceneAmbient.z > 1.0f) {
176:                        sceneAmbient.z = 1.0f;
177:                    }
178:                }
179:
180:                this .fog = fog;
181:
182:                this .modelClip = modelClip;
183:                enableMCMaskCache = 0;
184:                if (modelClip != null) {
185:                    for (i = 0; i < 6; i++) {
186:                        if (modelClip.enables[i])
187:                            enableMCMaskCache |= 1 << i;
188:                    }
189:                    enableMCMask = enableMCMaskCache;
190:                }
191:
192:                // Allocate the ltPos array
193:                ltPos = new int[lights.size()];
194:                enableMask = 0;
195:
196:                // Issue 466 : add the env set to the light, fog, and model clip
197:                // lists only after the newly constructed env set is initialized
198:                if (lightList != null) {
199:                    for (i = 0; i < lightList.length; i++) {
200:                        lightList[i].environmentSets.add(this );
201:                    }
202:                }
203:
204:                if (fog != null) {
205:                    fog.environmentSets.add(this );
206:                }
207:
208:                if (modelClip != null) {
209:                    modelClip.environmentSets.add(this );
210:                }
211:            }
212:
213:            /**
214:             * This tests if the qiven lights and fog match this EnviornmentSet
215:             */
216:            boolean equals(RenderAtom ra, LightRetained[] lights,
217:                    FogRetained fog, ModelClipRetained modelClip) {
218:                int i;
219:
220:                // First see if the lights match.
221:                if (lights == null && ambLights == null) {
222:                    if (this .lights.size() == 0) {
223:                        if (this .fog == fog) {
224:                            return (true);
225:                        } else {
226:                            return (false);
227:                        }
228:                    } else {
229:                        return (false);
230:                    }
231:                }
232:
233:                if ((this .lights.size() + this .ambLights.size()) != lights.length) {
234:                    return (false);
235:                }
236:
237:                for (i = 0; i < lights.length; i++) {
238:                    if (lights[i].nodeType == LightRetained.AMBIENTLIGHT) {
239:                        if (!this .ambLights.contains(lights[i])) {
240:                            return (false);
241:                        }
242:                    } else {
243:                        if (!this .lights.contains(lights[i])) {
244:                            return (false);
245:                        }
246:                    }
247:                }
248:
249:                // Now check fog
250:                if (this .fog != fog) {
251:                    return (false);
252:                }
253:
254:                // Now check model clip
255:                if (this .modelClip != modelClip) {
256:                    return (false);
257:                }
258:
259:                return (true);
260:            }
261:
262:            /**
263:             * This tests if the qiven lights match this EnviornmentSet
264:             */
265:            boolean equalLights(LightRetained[] lights) {
266:                int i;
267:
268:                // First see if the lights match.
269:                if (lights == null && ambLights == null) {
270:                    if (this .lights.size() == 0) {
271:                        return (true);
272:                    }
273:                }
274:
275:                if ((this .lights.size() + this .ambLights.size()) != lights.length) {
276:                    return (false);
277:                }
278:
279:                for (i = 0; i < lights.length; i++) {
280:                    if (lights[i].nodeType == LightRetained.AMBIENTLIGHT) {
281:                        if (!this .ambLights.contains(lights[i])) {
282:                            return (false);
283:                        }
284:                    } else {
285:                        if (!this .lights.contains(lights[i])) {
286:                            return (false);
287:                        }
288:                    }
289:                }
290:
291:                return (true);
292:            }
293:
294:            public void updateObject() {
295:                int i;
296:                AttributeBin a;
297:
298:                if (addAttributeBins.size() > 0) {
299:                    a = (AttributeBin) addAttributeBins.get(0);
300:                    if (attributeBinList == null) {
301:                        attributeBinList = a;
302:
303:                    } else {
304:                        a.next = attributeBinList;
305:                        attributeBinList.prev = a;
306:                        attributeBinList = a;
307:                    }
308:                    for (i = 1; i < addAttributeBins.size(); i++) {
309:                        a = (AttributeBin) addAttributeBins.get(i);
310:                        a.next = attributeBinList;
311:                        attributeBinList.prev = a;
312:                        attributeBinList = a;
313:                    }
314:                }
315:
316:                addAttributeBins.clear();
317:
318:                if (canvasDirty != 0) {
319:                    Canvas3D canvases[] = renderBin.view.getCanvases();
320:
321:                    for (i = 0; i < canvases.length; i++) {
322:                        canvases[i].canvasDirty |= canvasDirty;
323:                    }
324:
325:                    if ((canvasDirty & Canvas3D.AMBIENTLIGHT_DIRTY) != 0) {
326:                        updateSceneAmbient();
327:                    }
328:
329:                    if ((canvasDirty & Canvas3D.LIGHTENABLES_DIRTY) != 0) {
330:                        enableMask = enableMaskCache;
331:                    }
332:
333:                    if ((canvasDirty & Canvas3D.MODELCLIP_DIRTY) != 0) {
334:                        enableMCMask = enableMCMaskCache;
335:                    }
336:
337:                    canvasDirty = 0;
338:                }
339:                onUpdateList = false;
340:            }
341:
342:            /**
343:             * Adds the given AttributeBin to this EnvironmentSet.
344:             */
345:            void addAttributeBin(AttributeBin a, RenderBin rb) {
346:                a.environmentSet = this ;
347:                addAttributeBins.add(a);
348:                if (!onUpdateList) {
349:                    rb.objUpdateList.add(this );
350:                    onUpdateList = true;
351:                }
352:            }
353:
354:            /**
355:             * Removes the given AttributeBin from this EnvironmentSet.
356:             */
357:            void removeAttributeBin(AttributeBin a) {
358:                LightRetained light;
359:                int i;
360:
361:                a.environmentSet = null;
362:                // If the attributeBin being remove is contained in addAttributeBins, then
363:                // remove the attributeBin from the addList
364:                if (addAttributeBins.contains(a)) {
365:                    addAttributeBins.remove(addAttributeBins.indexOf(a));
366:                } else {
367:                    if (a.prev == null) { // At the head of the list
368:                        attributeBinList = a.next;
369:                        if (a.next != null) {
370:                            a.next.prev = null;
371:                        }
372:                    } else { // In the middle or at the end.
373:                        a.prev.next = a.next;
374:                        if (a.next != null) {
375:                            a.next.prev = a.prev;
376:                        }
377:                    }
378:                }
379:                a.prev = null;
380:                a.next = null;
381:
382:                if (a.definingRenderingAttributes != null
383:                        && (a.definingRenderingAttributes.changedFrequent != 0))
384:                    a.definingRenderingAttributes = null;
385:                a.onUpdateList &= ~AttributeBin.ON_CHANGED_FREQUENT_UPDATE_LIST;
386:
387:                if (attributeBinList == null && addAttributeBins.size() == 0) {
388:                    // Now remove this environment set from all the lights and fogs
389:                    // that use this
390:                    int sz = lights.size();
391:                    for (i = 0; i < sz; i++) {
392:                        ((LightRetained) lights.get(i)).environmentSets
393:                                .remove(this );
394:                    }
395:                    sz = ambLights.size();
396:                    for (i = 0; i < sz; i++) {
397:                        ((LightRetained) ambLights.get(i)).environmentSets
398:                                .remove(this );
399:                    }
400:                    if (fog != null) {
401:                        fog.environmentSets.remove(this );
402:                    }
403:                    lightBin.removeEnvironmentSet(this );
404:                }
405:            }
406:
407:            void updateSceneAmbient() {
408:                int i;
409:                sceneAmbient.x = 0.0f;
410:                sceneAmbient.y = 0.0f;
411:                sceneAmbient.z = 0.0f;
412:                for (i = 0; i < ambLights.size(); i++) {
413:                    LightRetained aL = (LightRetained) ambLights.get(i);
414:                    if (aL.lightOn) {
415:                        sceneAmbient.x += aL.color.x;
416:                        sceneAmbient.y += aL.color.y;
417:                        sceneAmbient.z += aL.color.z;
418:                    }
419:                }
420:                if (sceneAmbient.x > 1.0f) {
421:                    sceneAmbient.x = 1.0f;
422:                }
423:                if (sceneAmbient.y > 1.0f) {
424:                    sceneAmbient.y = 1.0f;
425:                }
426:                if (sceneAmbient.z > 1.0f) {
427:                    sceneAmbient.z = 1.0f;
428:                }
429:            }
430:
431:            /**
432:             * Renders this EnvironmentSet
433:             */
434:            void render(Canvas3D cv) {
435:                AttributeBin a;
436:
437:                // include this EnvironmentSet to the to-be-updated list in Canvas
438:                cv.setStateToUpdate(Canvas3D.ENVIRONMENTSET_BIT, this );
439:
440:                a = attributeBinList;
441:                while (a != null) {
442:                    a.render(cv);
443:                    a = a.next;
444:                }
445:            }
446:
447:            void updateAttributes(Canvas3D cv) {
448:                LightRetained light;
449:                int i, numLights;
450:                float red, green, blue;
451:                double scale;
452:                boolean updateSceneAmbient = false, updateLightEnables = false;
453:                boolean updateModelClip = false, updateFog = false;
454:                // within frame
455:                if (cv.environmentSet != this ) {
456:                    if (cv.enableMask != enableMask) {
457:                        updateLightEnables = true;
458:                    }
459:
460:                    if (cv.sceneAmbient.x != sceneAmbient.x
461:                            || cv.sceneAmbient.y != sceneAmbient.y
462:                            || cv.sceneAmbient.z != sceneAmbient.z) {
463:                        updateSceneAmbient = true;
464:                    }
465:
466:                    if (cv.fog != fog) {
467:                        updateFog = true;
468:                    }
469:
470:                    if (cv.modelClip != modelClip) {
471:                        updateModelClip = true;
472:                    }
473:                }
474:
475:                // Check for dirtybit.
476:                if ((cv.canvasDirty & (Canvas3D.LIGHTENABLES_DIRTY
477:                        | Canvas3D.AMBIENTLIGHT_DIRTY | Canvas3D.FOG_DIRTY
478:                        | Canvas3D.MODELCLIP_DIRTY | Canvas3D.VIEW_MATRIX_DIRTY)) != 0) {
479:
480:                    if ((cv.canvasDirty & Canvas3D.LIGHTENABLES_DIRTY) != 0) {
481:                        updateLightEnables = true;
482:                    }
483:
484:                    if ((cv.canvasDirty & Canvas3D.AMBIENTLIGHT_DIRTY) != 0) {
485:                        updateSceneAmbient = true;
486:                    }
487:
488:                    if ((cv.canvasDirty & Canvas3D.FOG_DIRTY) != 0) {
489:                        updateFog = true;
490:                    }
491:
492:                    if ((cv.canvasDirty & Canvas3D.MODELCLIP_DIRTY) != 0) {
493:                        updateModelClip = true;
494:                    }
495:
496:                    if ((cv.canvasDirty & Canvas3D.VIEW_MATRIX_DIRTY) != 0) {
497:                        updateFog = true;
498:                        updateModelClip = true;
499:                    }
500:                }
501:
502:                // do states update here.
503:                if (updateLightEnables) {
504:                    cv.setLightEnables(cv.ctx, enableMask, renderBin.maxLights);
505:                    cv.enableMask = enableMask;
506:                }
507:
508:                if (updateSceneAmbient) {
509:                    cv.setSceneAmbient(cv.ctx, sceneAmbient.x, sceneAmbient.y,
510:                            sceneAmbient.z);
511:                    cv.sceneAmbient.set(sceneAmbient);
512:                }
513:
514:                if (updateFog) {
515:                    if (fog != null) {
516:                        scale = lightBin.geometryBackground == null ? cv.canvasViewCache
517:                                .getVworldToCoexistenceScale()
518:                                : cv.canvasViewCache
519:                                        .getInfVworldToCoexistenceScale();
520:                        fog.update(cv.ctx, scale);
521:                    } else {
522:                        cv.disableFog(cv.ctx);
523:                    }
524:                    cv.fog = fog;
525:                }
526:
527:                if (updateModelClip) {
528:                    if (modelClip != null) {
529:                        modelClip.update(cv, enableMCMask);
530:                    } else {
531:                        cv.disableModelClip(cv.ctx);
532:                    }
533:                    cv.modelClip = modelClip;
534:                }
535:
536:                cv.canvasDirty &= ~(Canvas3D.LIGHTENABLES_DIRTY
537:                        | Canvas3D.AMBIENTLIGHT_DIRTY | Canvas3D.FOG_DIRTY
538:                        | Canvas3D.MODELCLIP_DIRTY | Canvas3D.VIEW_MATRIX_DIRTY);
539:
540:                cv.environmentSet = this;
541:
542:            }
543:        }
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