| java.lang.Object javax.media.j3d.EnvironmentSet
EnvironmentSet | class EnvironmentSet extends Object implements ObjectUpdate(Code) | | The LightBin manages a collection of EnvironmentSet objects.
The number of objects managed depends upon the number of Lights
in each EnvironmentSet and the number of lights supported by
the underlying rendering layer.
|
AMBIENT_CHANGED | final static int AMBIENT_CHANGED(Code) | | |
FOG_CHANGED | final static int FOG_CHANGED(Code) | | |
LIGHTENABLE_CHANGED | final static int LIGHTENABLE_CHANGED(Code) | | |
MODELCLIP_CHANGED | final static int MODELCLIP_CHANGED(Code) | | |
addAttributeBins | ArrayList addAttributeBins(Code) | | List of attrributeBins to be added next Frame
|
ambLights | ArrayList ambLights(Code) | | The arraylist of ambient lights in this env list
|
attributeBinList | AttributeBin attributeBinList(Code) | | The list of AttributeBins in this EnvironmentSet
|
canvasDirty | int canvasDirty(Code) | | Canvas Dirty Mask for
|
enableMCMask | int enableMCMask(Code) | | enable mask for the model clip planes in this environment set
|
enableMCMaskCache | int enableMCMaskCache(Code) | | |
enableMask | long enableMask(Code) | | The bitmask of light slots that need to be enabled for this
|
enableMaskCache | long enableMaskCache(Code) | | cached value of enable mask
|
lightBin | LightBin lightBin(Code) | | The LightBin that this EnvironmentSet resides
|
lights | ArrayList lights(Code) | | The ArrayList of Lights in this EnvironmentSet
|
ltPos | int[] ltPos(Code) | | The position of the light in the lightbin that the
lights in this environment set corresponds to
|
onUpdateList | boolean onUpdateList(Code) | | |
sceneAmbient | Color3f sceneAmbient(Code) | | The cached scene ambient component for this EnvirionmentSet
|
equalLights | boolean equalLights(LightRetained[] lights)(Code) | | This tests if the qiven lights match this EnviornmentSet
|
removeAttributeBin | void removeAttributeBin(AttributeBin a)(Code) | | Removes the given AttributeBin from this EnvironmentSet.
|
updateObject | public void updateObject()(Code) | | |
updateSceneAmbient | void updateSceneAmbient()(Code) | | |
|
|