Source Code Cross Referenced for Switch.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Switch.java,v $
003:         *
004:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:31 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.BitSet;
035:
036:        /**
037:         * The Switch node controls which of its children will be rendered.
038:         * It defines a child selection value (a switch value) that can either
039:         * select a single child, or it can select 0 or more children using a
040:         * mask to indicate which children are selected for rendering.
041:         * The Switch node contains an ordered list of children, but the
042:         * index order of the children in the list is only used for selecting
043:         * the appropriate child or children and does not specify rendering
044:         * order.
045:         */
046:
047:        public class Switch extends Group {
048:
049:            /**
050:             * Specifies that this node allows reading its child selection
051:             * and mask values and its current child.
052:             */
053:            public static final int ALLOW_SWITCH_READ = CapabilityBits.SWITCH_ALLOW_SWITCH_READ;
054:
055:            /**
056:             * Specifies that this node allows writing its child selection
057:             * and mask values.
058:             */
059:            public static final int ALLOW_SWITCH_WRITE = CapabilityBits.SWITCH_ALLOW_SWITCH_WRITE;
060:
061:            /**
062:             * Specifies that no children are rendered.
063:             * This value may be used in place of a non-negative child
064:             * selection index.
065:             */
066:            public static final int CHILD_NONE = -1;
067:
068:            /**
069:             * Specifies that all children are rendered. This setting causes
070:             * the switch node to function as an ordinary group node.
071:             * This value may be used in place of a non-negative child
072:             * selection index.
073:             */
074:            public static final int CHILD_ALL = -2;
075:
076:            /**
077:             * Specifies that the childMask BitSet is
078:             * used to select which children are rendered.
079:             * This value may be used in place of a non-negative child
080:             * selection index.
081:             */
082:            public static final int CHILD_MASK = -3;
083:
084:            // Array for setting default read capabilities
085:            private static final int[] readCapabilities = { ALLOW_SWITCH_READ };
086:
087:            /**
088:             * Constructs a Switch node with default parameters.
089:             * The default values are as follows:
090:             * <ul>
091:             * child selection index : CHILD_NONE<br>
092:             * child selection mask : false (for all children)<br>
093:             * </ul>
094:             */
095:            public Switch() {
096:                // set default read capabilities
097:                setDefaultReadCapabilities(readCapabilities);
098:            }
099:
100:            /**
101:             * Constructs and initializes a Switch node using the specified
102:             * child selection index.
103:             * @param whichChild the initial child selection index
104:             */
105:            public Switch(int whichChild) {
106:                // set default read capabilities
107:                setDefaultReadCapabilities(readCapabilities);
108:
109:                ((SwitchRetained) this .retained)
110:                        .setWhichChild(whichChild, true);
111:            }
112:
113:            /**
114:             * Constructs and initializes a Switch node using the specified
115:             * child selection index and mask.
116:             * @param whichChild the initial child selection index
117:             * @param childMask the initial child selection mask
118:             */
119:            public Switch(int whichChild, BitSet childMask) {
120:                // set default read capabilities
121:                setDefaultReadCapabilities(readCapabilities);
122:
123:                ((SwitchRetained) this .retained)
124:                        .setWhichChild(whichChild, true);
125:                ((SwitchRetained) this .retained).setChildMask(childMask);
126:            }
127:
128:            /**
129:             * Creates the retained mode SwitchRetained object that this
130:             * Switch object will point to.
131:             */
132:            void createRetained() {
133:                this .retained = new SwitchRetained();
134:                this .retained.setSource(this );
135:            }
136:
137:            /**
138:             * Sets the child selection index that specifies which child is rendered.
139:             * If the value is out of range, then no children are drawn.
140:             * @param child a non-negative integer index value, indicating a
141:             * specific child, or one of the following constants: CHILD_NONE,
142:             * CHILD_ALL, or CHILD_MASK.
143:             * @exception CapabilityNotSetException if appropriate capability is
144:             * not set and this object is part of live or compiled scene graph
145:             *
146:             * @see #CHILD_NONE
147:             * @see #CHILD_ALL
148:             * @see #CHILD_MASK
149:             */
150:            public void setWhichChild(int child) {
151:                if (isLiveOrCompiled())
152:                    if (!this .getCapability(ALLOW_SWITCH_WRITE))
153:                        throw new CapabilityNotSetException(J3dI18N
154:                                .getString("Switch0"));
155:
156:                ((SwitchRetained) this .retained).setWhichChild(child, false);
157:            }
158:
159:            /**
160:             * Retrieves the current child selection index that specifies which
161:             * child is rendered.
162:             * @return a non-negative integer index value, indicating a
163:             * specific child, or one of the following constants: CHILD_NONE,
164:             * CHILD_ALL, or CHILD_MASK
165:             * @exception CapabilityNotSetException if appropriate capability is
166:             * not set and this object is part of live or compiled scene graph
167:             *
168:             * @see #CHILD_NONE
169:             * @see #CHILD_ALL
170:             * @see #CHILD_MASK
171:             */
172:            public int getWhichChild() {
173:                if (isLiveOrCompiled())
174:                    if (!this .getCapability(ALLOW_SWITCH_READ))
175:                        throw new CapabilityNotSetException(J3dI18N
176:                                .getString("Switch1"));
177:
178:                return ((SwitchRetained) this .retained).getWhichChild();
179:            }
180:
181:            /**
182:             * Sets the child selection mask.  This mask is used when
183:             * the child selection index is set to CHILD_MASK.
184:             * @param childMask a BitSet that specifies which children are rendered
185:             * @exception CapabilityNotSetException if appropriate capability is
186:             * not set and this object is part of live or compiled scene graph
187:             */
188:            public void setChildMask(BitSet childMask) {
189:                if (isLiveOrCompiled())
190:                    if (!this .getCapability(ALLOW_SWITCH_WRITE))
191:                        throw new CapabilityNotSetException(J3dI18N
192:                                .getString("Switch2"));
193:
194:                ((SwitchRetained) this .retained).setChildMask(childMask);
195:            }
196:
197:            /**
198:             * Retrieves the current child selection mask.  This mask is used when
199:             * the child selection index is set to CHILD_MASK.
200:             * @return the child selection mask
201:             * @exception CapabilityNotSetException if appropriate capability is
202:             * not set and this object is part of live or compiled scene graph
203:             */
204:            public BitSet getChildMask() {
205:                if (isLiveOrCompiled())
206:                    if (!this .getCapability(ALLOW_SWITCH_READ))
207:                        throw new CapabilityNotSetException(J3dI18N
208:                                .getString("Switch3"));
209:
210:                return ((SwitchRetained) this .retained).getChildMask();
211:            }
212:
213:            /**
214:             * Retrieves the currently selected child. If the child selection index
215:             * is out of range or is set to CHILD_NONE, CHILD_ALL, or CHILD_MASK,
216:             * then this method returns null.
217:             * @return a reference to the current child chosen for rendering
218:             * @exception CapabilityNotSetException if appropriate capability is
219:             * not set and this object is part of live or compiled scene graph
220:             */
221:            public Node currentChild() {
222:                if (isLiveOrCompiled())
223:                    if (!this .getCapability(ALLOW_CHILDREN_READ))
224:                        throw new CapabilityNotSetException(J3dI18N
225:                                .getString("Switch4"));
226:
227:                return ((SwitchRetained) this .retained).currentChild();
228:            }
229:
230:            /**
231:             * Used to create a new instance of the node.  This routine is called
232:             * by <code>cloneTree</code> to duplicate the current node.
233:             * @param forceDuplicate when set to <code>true</code>, causes the
234:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
235:             *  <code>false</code>, the value of each node's
236:             *  <code>duplicateOnCloneTree</code> variable determines whether
237:             *  NodeComponent data is duplicated or copied.
238:             *
239:             * @see Node#cloneTree
240:             * @see Node#cloneNode
241:             * @see Node#duplicateNode
242:             * @see NodeComponent#setDuplicateOnCloneTree
243:             */
244:            public Node cloneNode(boolean forceDuplicate) {
245:                Switch s = new Switch();
246:                s.duplicateNode(this , forceDuplicate);
247:                return s;
248:            }
249:
250:            /**
251:             * Copies all Switch information from
252:             * <code>originalNode</code> into
253:             * the current node.  This method is called from the
254:             * <code>cloneNode</code> method which is, in turn, called by the
255:             * <code>cloneTree</code> method.<P>
256:             *
257:             * @param originalNode the original node to duplicate.
258:             * @param forceDuplicate when set to <code>true</code>, causes the
259:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
260:             *  <code>false</code>, the value of each node's
261:             *  <code>duplicateOnCloneTree</code> variable determines whether
262:             *  NodeComponent data is duplicated or copied.
263:             *
264:             * @exception RestrictedAccessException if this object is part of a live
265:             *  or compiled scenegraph.
266:             *
267:             * @see Group#cloneNode
268:             * @see Node#duplicateNode
269:             * @see Node#cloneTree
270:             * @see NodeComponent#setDuplicateOnCloneTree
271:             */
272:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
273:                super .duplicateAttributes(originalNode, forceDuplicate);
274:
275:                SwitchRetained attr = (SwitchRetained) originalNode.retained;
276:                SwitchRetained rt = (SwitchRetained) retained;
277:
278:                rt.setChildMask(attr.getChildMask());
279:                rt.setWhichChild(attr.getWhichChild(), true);
280:            }
281:        }
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