Source Code Cross Referenced for Texture3D.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Texture3D.java,v $
003:         *
004:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.8 $
028:         * $Date: 2008/02/28 20:17:31 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * Texture3D is a subclass of Texture class. It extends Texture
036:         * class by adding a third coordinate, constructor and a mutator 
037:         * method for setting a 3D texture image.
038:         * If 3D texture mapping is not supported on a particular Canvas3D,
039:         * 3D texture mapping is ignored for that canvas.
040:         *
041:         * <p>
042:         * Note that as of Java 3D 1.5, the texture width, height, and depth
043:         * are no longer
044:         * required to be an exact power of two. However, not all graphics devices
045:         * supports non-power-of-two textures. If non-power-of-two texture mapping is
046:         * unsupported on a particular Canvas3D, textures with a width, height,
047:         * or depth that are not an exact power of two are ignored for that canvas.
048:         *
049:         * @see Canvas3D#queryProperties
050:         */
051:
052:        public class Texture3D extends Texture {
053:
054:            // TODO KCR : NPOT
055:
056:            /**
057:             * Constructs a Texture3D object with default parameters.
058:             * The default values are as follows:
059:             * <ul>
060:             * depth : 0<br>
061:             * boundary mode R : WRAP<br>
062:             * </ul>
063:             * <p>
064:             * Note that the default constructor creates a texture object with 
065:             * a width, height, and depth of 0 and is, therefore, not useful.
066:             */
067:            public Texture3D() {
068:                super ();
069:            }
070:
071:            /**
072:             * Constructs an empty Texture3D object with specified mipmapMode
073:             * format, width, height, and depth. Image at base level must be set by 
074:             * the application using 'setImage' method. If mipmapMode is
075:             * set to MULTI_LEVEL_MIPMAP, images for base level through
076:             * maximum level must be set.
077:             * Note that a texture with a non-power-of-two width, height, or depth will
078:             * only be rendered on a graphics device that supports non-power-of-two
079:             * textures.
080:             *
081:             * @param mipmapMode type of mipmap for this Texture: One of
082:             * BASE_LEVEL, MULTI_LEVEL_MIPMAP.
083:             * @param format data format of Textures saved in this object.
084:             * One of INTENSITY, LUMINANCE, ALPHA, LUMINANCE_ALPHA, RGB, RGBA.
085:             * @param width width of image at level 0.
086:             * @param height height of image at level 0.
087:             * @param depth depth of image at level 0.
088:             * @exception IllegalArgumentException if width, height, or depth are not
089:             * greater than 0 OR invalid format/mipmapMode is specified.
090:             */
091:            public Texture3D(int mipmapMode, int format, int width, int height,
092:                    int depth) {
093:
094:                super (mipmapMode, format, width, height);
095:
096:                int depthLevels = -1;
097:
098:                depthLevels = getLevelsNPOT(depth);
099:
100:                // TODO : Need to verify whether this is a bug. Why depthLevels isn't 
101:                // use to determine maxMipMapLevels ? See also Texture.java
102:
103:                ((Texture3DRetained) this .retained).setDepth(depth);
104:            }
105:
106:            /**
107:             * Constructs an empty Texture3D object with specified mipmapMode
108:             * format, width, height, depth, and boundaryWidth. 
109:             * Image at base level must be set by 
110:             * the application using 'setImage' method. If mipmapMode is
111:             * set to MULTI_LEVEL_MIPMAP, images for base level through
112:             * maximum level must be set.
113:             * Note that a texture with a non-power-of-two width, height, or depth will
114:             * only be rendered on a graphics device that supports non-power-of-two
115:             * textures.
116:             *
117:             * @param mipmapMode type of mipmap for this Texture: One of
118:             * BASE_LEVEL, MULTI_LEVEL_MIPMAP.
119:             * @param format data format of Textures saved in this object.
120:             * One of INTENSITY, LUMINANCE, ALPHA, LUMINANCE_ALPHA, RGB, RGBA.
121:             * @param width width of image at level 0. This
122:             * does not include the width of the boundary.
123:             * @param height height of image at level 0. This
124:             * does not include the width of the boundary.
125:             * @param depth depth of image at level 0. This
126:             * does not include the width of the boundary.
127:             * @param boundaryWidth width of the boundary, which must be 0 or 1.
128:             * @exception IllegalArgumentException if width, height, or depth are not
129:             * greater than 0 OR invalid format/mipmapMode is specified, or
130:             * if the boundaryWidth is &lt; 0 or &gt; 1
131:             *
132:             * @since Java 3D 1.3
133:             */
134:            public Texture3D(int mipmapMode, int format, int width, int height,
135:                    int depth, int boundaryWidth) {
136:
137:                super (mipmapMode, format, width, height, boundaryWidth);
138:                int depthLevels = -1;
139:
140:                depthLevels = getLevelsNPOT(depth);
141:
142:                // TODO : Need to verify whether this is a bug. Why depthLevels isn't 
143:                // use to determine maxMipMapLevels ? See also Texture.java
144:
145:                ((Texture3DRetained) this .retained).setDepth(depth);
146:            }
147:
148:            /**
149:             * Sets the boundary mode for the R coordinate in this texture object.
150:             * @param boundaryModeR the boundary mode for the R coordinate,
151:             * one of: CLAMP, WRAP, CLAMP_TO_EDGE, or CLAMP_TO_BOUNDARY
152:             * @exception RestrictedAccessException if the method is called
153:             * when this object is part of live or compiled scene graph.
154:             * @exception IllegalArgumentException if <code>boundaryModeR</code>
155:             * is a value other than <code>CLAMP</code>, <code>WRAP</code>,
156:             * <code>CLAMP_TO_EDGE</code>, or <code>CLAMP_TO_BOUNDARY</code>.
157:             */
158:            public void setBoundaryModeR(int boundaryModeR) {
159:                checkForLiveOrCompiled();
160:                switch (boundaryModeR) {
161:                case Texture.CLAMP:
162:                case Texture.WRAP:
163:                case Texture.CLAMP_TO_EDGE:
164:                case Texture.CLAMP_TO_BOUNDARY:
165:                    break;
166:                default:
167:                    throw new IllegalArgumentException(J3dI18N
168:                            .getString("Texture31"));
169:                }
170:                ((Texture3DRetained) this .retained)
171:                        .initBoundaryModeR(boundaryModeR);
172:            }
173:
174:            /**
175:             * Retrieves the boundary mode for the R coordinate.
176:             * @return the current boundary mode for the R coordinate.
177:             * @exception RestrictedAccessException if the method is called
178:             * when this object is part of live or compiled scene graph.
179:             */
180:            public int getBoundaryModeR() {
181:                if (isLiveOrCompiled())
182:                    if (!this .getCapability(Texture.ALLOW_BOUNDARY_MODE_READ))
183:                        throw new CapabilityNotSetException(J3dI18N
184:                                .getString("Texture3D0"));
185:                return ((Texture3DRetained) this .retained).getBoundaryModeR();
186:            }
187:
188:            /**
189:             * Retrieves the depth of this Texture3D object.
190:             * @return the depth of this Texture3D object.
191:             * @exception CapabilityNotSetException if appropriate capability is
192:             * not set and this object is part of live or compiled scene graph
193:             *
194:             * @since Java 3D 1.2
195:             */
196:            public int getDepth() {
197:                if (isLiveOrCompiled())
198:                    if (!this .getCapability(ALLOW_SIZE_READ))
199:                        throw new CapabilityNotSetException(J3dI18N
200:                                .getString("Texture3D2"));
201:
202:                return ((Texture3DRetained) this .retained).getDepth();
203:            }
204:
205:            /**
206:             * Creates a retained mode Texture3DRetained object that this
207:             * Texture3D component object will point to.
208:             */
209:            void createRetained() {
210:                this .retained = new Texture3DRetained();
211:                this .retained.setSource(this );
212:            }
213:
214:            /**
215:             * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
216:             */
217:            public NodeComponent cloneNodeComponent() {
218:                Texture3DRetained t3d = (Texture3DRetained) retained;
219:                Texture3D t = new Texture3D(t3d.getMipMapMode(), t3d.format,
220:                        t3d.width, t3d.height, t3d.depth);
221:                t.duplicateNodeComponent(this );
222:                return t;
223:            }
224:
225:            /**
226:             * NOTE: Applications should <i>not</i> call this method directly.
227:             * It should only be called by the cloneNode method.
228:             *
229:             * @deprecated replaced with duplicateNodeComponent(
230:             *  NodeComponent originalNodeComponent, boolean forceDuplicate)
231:             */
232:            public void duplicateNodeComponent(
233:                    NodeComponent originalNodeComponent) {
234:                checkDuplicateNodeComponent(originalNodeComponent);
235:            }
236:
237:            /**
238:             * Copies all node information from <code>originalNodeComponent</code> into
239:             * the current node.  This method is called from the
240:             * <code>duplicateNode</code> method. This routine does
241:             * the actual duplication of all "local data" (any data defined in
242:             * this object). 
243:             *
244:             * @param originalNodeComponent the original node to duplicate.
245:             * @param forceDuplicate when set to <code>true</code>, causes the
246:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
247:             *  <code>false</code>, the value of each node's
248:             *  <code>duplicateOnCloneTree</code> variable determines whether
249:             *  NodeComponent data is duplicated or copied.
250:             *
251:             * @see Node#cloneTree
252:             * @see NodeComponent#setDuplicateOnCloneTree
253:             */
254:            void duplicateAttributes(NodeComponent originalNodeComponent,
255:                    boolean forceDuplicate) {
256:                super 
257:                        .duplicateAttributes(originalNodeComponent,
258:                                forceDuplicate);
259:
260:                ((Texture3DRetained) retained)
261:                        .initBoundaryModeR(((Texture3DRetained) originalNodeComponent.retained)
262:                                .getBoundaryModeR());
263:
264:            }
265:
266:        }
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