Source Code Cross Referenced for Win32NativeConfigTemplate3D.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: Win32NativeConfigTemplate3D.java,v $
003:         *
004:         * Copyright 1998-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.2 $
028:         * $Date: 2008/02/28 20:17:57 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.awt.GraphicsDevice;
035:        import java.awt.GraphicsConfiguration;
036:        import sun.awt.Win32GraphicsDevice;
037:        import sun.awt.Win32GraphicsConfig;
038:        import java.awt.GraphicsConfigTemplate;
039:
040:        /**
041:         * Native config template class. A singleton instance of this class is
042:         * created by a factory method in the base class using reflection.
043:         */
044:        class Win32NativeConfigTemplate3D extends NativeConfigTemplate3D {
045:            private final static boolean debug = false;
046:
047:            Win32NativeConfigTemplate3D() {
048:            }
049:
050:            /**
051:             * selects the proper visual
052:             */
053:            native int choosePixelFormat(long ctx, int screen, int[] attrList,
054:                    long[] pFormatInfo);
055:
056:            // Native method to free an PixelFormatInfo struct.  This is static since it
057:            // may need to be called to clean up the Canvas3D graphicsConfigTable after the
058:            // Win32NativeConfigTemplate3D has been disposed of.
059:            static native void freePixelFormatInfo(long pFormatInfo);
060:
061:            // Native methods to return whether a particular attribute is available
062:            native boolean isStereoAvailable(long pFormatInfo, boolean offScreen);
063:
064:            native boolean isDoubleBufferAvailable(long pFormatInfo,
065:                    boolean offScreen);
066:
067:            native boolean isSceneAntialiasingAccumAvailable(long pFormatInfo,
068:                    boolean offScreen);
069:
070:            native boolean isSceneAntialiasingMultisampleAvailable(
071:                    long pFormatInfo, boolean offScreen, int screen);
072:
073:            native int getStencilSize(long pFormatInfo, boolean offScreen);
074:
075:            /**
076:             *  Chooses the best PixelFormat for Java 3D apps.
077:             */
078:            @Override
079:            GraphicsConfiguration getBestConfiguration(
080:                    GraphicsConfigTemplate3D template,
081:                    GraphicsConfiguration[] gc) {
082:
083:                Win32GraphicsDevice gd = (Win32GraphicsDevice) ((Win32GraphicsConfig) gc[0])
084:                        .getDevice();
085:
086:                /*  Not ready to enforce ARB extension in J3D1.3.2, but will likely to 
087:                    do so in J3D 1.4.
088:                System.out.println("getBestConfiguration : Checking WGL ARB support\n");
089:                
090:                if (!Win32NativeScreenInfo.isWglARB()) {
091:                    Thread.dumpStack();
092:                    System.out.println("getBestConfiguration : WGL ARB support fail\n");
093:                    return null;
094:                }
095:                 */
096:
097:                // holds the list of attributes to be tramslated
098:                //	    for glxChooseVisual call
099:                int attrList[] = new int[NUM_ITEMS];
100:                // assign template values to array
101:                attrList[RED_SIZE] = template.getRedSize();
102:                attrList[GREEN_SIZE] = template.getGreenSize();
103:                attrList[BLUE_SIZE] = template.getBlueSize();
104:
105:                attrList[DEPTH_SIZE] = template.getDepthSize();
106:                attrList[DOUBLEBUFFER] = template.getDoubleBuffer();
107:                attrList[STEREO] = template.getStereo();
108:                attrList[ANTIALIASING] = template.getSceneAntialiasing();
109:                attrList[STENCIL_SIZE] = template.getStencilSize();
110:                // System.out.println("Win32NativeConfigTemplate3D : getStencilSize " + 
111:                // attrList[STENCIL_SIZE]);
112:
113:                int screen = NativeScreenInfo.getNativeScreenInfo().getScreen(
114:                        gd);
115:
116:                long[] pFormatInfo = new long[1];
117:
118:                /* Deliberately set this to -1. pFormatInfo is not use in 
119:                   D3D, so this value will be unchange in the case of D3D.
120:                   In the case of OGL, the return value should be 0 or a 
121:                   positive valid address.
122:                 */
123:                pFormatInfo[0] = -1;
124:
125:                int pixelFormat = choosePixelFormat(0, screen, attrList,
126:                        pFormatInfo);
127:                if (debug) {
128:                    System.out.println("  choosePixelFormat() returns "
129:                            + pixelFormat);
130:                    System.out.println("  pFormatInfo is " + pFormatInfo[0]);
131:                    System.out.println();
132:                }
133:
134:                if (pixelFormat < 0) {
135:                    // current mode don't support the minimum config
136:                    return null;
137:                }
138:
139:                // Fix to issue 104 -- 
140:                // Pass in 0 for pixel format to the AWT. 
141:                // ATI driver will lockup pixelFormat, if it is passed to AWT.
142:                GraphicsConfiguration gc1 = Win32GraphicsConfig
143:                        .getConfig(gd, 0);
144:
145:                // We need to cache the GraphicsTemplate3D and the private
146:                // pixel format info.
147:                synchronized (Canvas3D.graphicsConfigTable) {
148:                    if (Canvas3D.graphicsConfigTable.get(gc1) == null) {
149:                        GraphicsConfigInfo gcInfo = new GraphicsConfigInfo(
150:                                template);
151:                        gcInfo.setPrivateData(new Long(pFormatInfo[0]));
152:                        Canvas3D.graphicsConfigTable.put(gc1, gcInfo);
153:                    } else {
154:                        freePixelFormatInfo(pFormatInfo[0]);
155:                    }
156:                }
157:
158:                return gc1;
159:            }
160:
161:            /**
162:             * Determine if a given GraphicsConfiguration object can be used
163:             * by Java 3D.
164:             */
165:            @Override
166:            boolean isGraphicsConfigSupported(
167:                    GraphicsConfigTemplate3D template, GraphicsConfiguration gc) {
168:
169:                Win32GraphicsDevice gd = (Win32GraphicsDevice) ((Win32GraphicsConfig) gc)
170:                        .getDevice();
171:
172:                /*  Not ready to enforce ARB extension in J3D1.3.2, but will likely to 
173:                    do so in J3D 1.4.
174:                System.out.println("isGraphicsConfigSupported : Checking WGL ARB support\n");
175:
176:                if (!Win32NativeScreenInfo.isWglARB()) {
177:                    Thread.dumpStack();
178:                    System.out.println("isGraphicsConfigSupported : WGL ARB support fail\n");
179:                    return false;
180:                }
181:                 */
182:
183:                // holds the list of attributes to be tramslated
184:                //	    for glxChooseVisual call
185:                int attrList[] = new int[NUM_ITEMS];
186:                // assign template values to array
187:                attrList[RED_SIZE] = template.getRedSize();
188:                attrList[GREEN_SIZE] = template.getGreenSize();
189:                attrList[BLUE_SIZE] = template.getBlueSize();
190:
191:                attrList[DEPTH_SIZE] = template.getDepthSize();
192:                attrList[DOUBLEBUFFER] = template.getDoubleBuffer();
193:                attrList[STEREO] = template.getStereo();
194:                attrList[ANTIALIASING] = template.getSceneAntialiasing();
195:                attrList[STENCIL_SIZE] = template.getStencilSize();
196:                // System.out.println("Win32NativeConfigTemplate3D : getStencilSize " + 
197:                // attrList[STENCIL_SIZE]);
198:
199:                int screen = NativeScreenInfo.getNativeScreenInfo().getScreen(
200:                        gd);
201:
202:                long[] pFormatInfo = new long[1];
203:
204:                int pixelFormat = choosePixelFormat(0, screen, attrList,
205:                        pFormatInfo);
206:                if (debug) {
207:                    System.out.println("  choosePixelFormat() returns "
208:                            + pixelFormat);
209:                    System.out.println("  pFormatInfo is " + pFormatInfo[0]);
210:                    System.out.println();
211:                }
212:
213:                if (pixelFormat < 0) {
214:                    // current mode don't support the minimum config
215:                    return false;
216:                } else
217:                    return true;
218:            }
219:
220:            // Return whether stereo is available.
221:            @Override
222:            boolean hasStereo(Canvas3D c3d) {
223:                return isStereoAvailable(c3d.fbConfig, c3d.offScreen);
224:            }
225:
226:            // Return the stencil of this canvas.
227:            @Override
228:            int getStencilSize(Canvas3D c3d) {
229:                return getStencilSize(c3d.fbConfig, c3d.offScreen);
230:            }
231:
232:            // Return whether a double buffer is available.
233:            @Override
234:            boolean hasDoubleBuffer(Canvas3D c3d) {
235:                return isDoubleBufferAvailable(c3d.fbConfig, c3d.offScreen);
236:            }
237:
238:            // Return whether scene antialiasing is available.
239:            @Override
240:            boolean hasSceneAntialiasingAccum(Canvas3D c3d) {
241:                return isSceneAntialiasingAccumAvailable(c3d.fbConfig,
242:                        c3d.offScreen);
243:            }
244:
245:            // Return whether scene antialiasing is available.
246:            @Override
247:            boolean hasSceneAntialiasingMultisample(Canvas3D c3d) {
248:                GraphicsConfiguration gc = c3d.graphicsConfiguration;
249:
250:                Win32GraphicsDevice gd = (Win32GraphicsDevice) ((Win32GraphicsConfig) gc)
251:                        .getDevice();
252:                int screen = NativeScreenInfo.getNativeScreenInfo().getScreen(
253:                        gd);
254:                /* Fix to issue 77 */
255:                return isSceneAntialiasingMultisampleAvailable(c3d.fbConfig,
256:                        c3d.offScreen, screen);
257:            }
258:
259:            // Ensure that the native libraries are loaded
260:            static {
261:                VirtualUniverse.loadLibraries();
262:            }
263:        }
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