Source Code Cross Referenced for PickText3DGeometry.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » picking » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.picking 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PickText3DGeometry.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:21:48 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.picking;
046:
047:        import java.applet.Applet;
048:        import java.awt.BorderLayout;
049:        import com.sun.j3d.utils.picking.PickTool;
050:        import com.sun.j3d.utils.picking.behaviors.*;
051:        import com.sun.j3d.utils.geometry.Sphere;
052:        import com.sun.j3d.utils.applet.MainFrame;
053:        import com.sun.j3d.utils.universe.*;
054:        import javax.media.j3d.*;
055:        import javax.vecmath.*;
056:        import java.util.Enumeration;
057:        import java.awt.*;
058:        import java.lang.String;
059:
060:        public class PickText3DGeometry extends Applet {
061:
062:            private SimpleUniverse u = null;
063:
064:            public BranchGroup createSceneGraph(Canvas3D canvas) {
065:                Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
066:                Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
067:                Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
068:                Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
069:                Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
070:                Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
071:                Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
072:
073:                Transform3D t;
074:
075:                // Create the root of the branch graph
076:                BranchGroup objRoot = new BranchGroup();
077:
078:                // Create a Transformgroup to scale all objects so they
079:                // appear in the scene.
080:                TransformGroup objScale = new TransformGroup();
081:                Transform3D t3d = new Transform3D();
082:                t3d.setScale(0.4);
083:                objScale.setTransform(t3d);
084:                objRoot.addChild(objScale);
085:
086:                // Create a bounds for the background and lights
087:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
088:                        0.0, 0.0), 100.0);
089:
090:                // Set up the background
091:                Background bg = new Background(bgColor);
092:                bg.setApplicationBounds(bounds);
093:                objScale.addChild(bg);
094:
095:                Material m = new Material(objColor, eColor, objColor, sColor,
096:                        100.0f);
097:                Appearance a = new Appearance();
098:                m.setLightingEnable(true);
099:                a.setMaterial(m);
100:                Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1),
101:                        new FontExtrusion());
102:
103:                Text3D text3D = new Text3D(f3d, new String("TEXT3D"),
104:                        new Point3f(-2.0f, 0.7f, 0.0f));
105:                text3D.setCapability(Geometry.ALLOW_INTERSECT);
106:                Shape3D s3D1 = new Shape3D();
107:                s3D1.setGeometry(text3D);
108:                s3D1.setAppearance(a);
109:
110:                // Create a transform group node and initialize it to the
111:                // identity.  Enable the TRANSFORM_WRITE capability so that
112:                // our behavior code can modify it at runtime.
113:                TransformGroup spinTg1 = new TransformGroup();
114:                spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
115:                spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
116:                spinTg1.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
117:
118:                spinTg1.addChild(s3D1);
119:                objScale.addChild(spinTg1);
120:
121:                Text3D pick = new Text3D(f3d, new String("Pick me"),
122:                        new Point3f(-2.0f, -0.7f, 0.0f));
123:                pick.setCapability(Geometry.ALLOW_INTERSECT);
124:                Shape3D s3D2 = new Shape3D();
125:                s3D2.setGeometry(pick);
126:                s3D2.setAppearance(a);
127:
128:                // Create a transform group node and initialize it to the
129:                // identity.  Enable the TRANSFORM_WRITE capability so that
130:                // our behavior code can modify it at runtime.
131:                TransformGroup spinTg2 = new TransformGroup();
132:                spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
133:                spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
134:                spinTg2.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
135:
136:                spinTg2.addChild(s3D2);
137:                objScale.addChild(spinTg2);
138:
139:                // Create the transform group node for the each light and initialize
140:                // it to the identity.  Enable the TRANSFORM_WRITE capability so that
141:                // our behavior code can modify it at runtime.  Add them to the root
142:                // of the subgraph.
143:
144:                // Create transformations for the positional lights
145:                t = new Transform3D();
146:                Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
147:                t.set(lPos1);
148:                TransformGroup l1Trans = new TransformGroup(t);
149:                l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
150:                l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
151:                l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
152:                objScale.addChild(l1Trans);
153:
154:                t = new Transform3D();
155:                Vector3d lPos2 = new Vector3d(0.5, 1.2, 2.0);
156:                t.set(lPos2);
157:                TransformGroup l2Trans = new TransformGroup(t);
158:                l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
159:                l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
160:                l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
161:                objScale.addChild(l2Trans);
162:
163:                // Create Geometry for point lights
164:                ColoringAttributes caL1 = new ColoringAttributes();
165:                ColoringAttributes caL2 = new ColoringAttributes();
166:                caL1.setColor(lColor1);
167:                caL2.setColor(lColor2);
168:                Appearance appL1 = new Appearance();
169:                Appearance appL2 = new Appearance();
170:                appL1.setColoringAttributes(caL1);
171:                appL2.setColoringAttributes(caL2);
172:                l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS
173:                        | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL1));
174:                l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS
175:                        | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL2));
176:
177:                // Create lights
178:                AmbientLight aLgt = new AmbientLight(alColor);
179:
180:                Light lgt1;
181:                Light lgt2;
182:
183:                Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
184:                Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
185:                lgt1 = new PointLight(lColor1, lPoint, atten);
186:                lgt2 = new PointLight(lColor2, lPoint, atten);
187:
188:                // Set the influencing bounds
189:                aLgt.setInfluencingBounds(bounds);
190:                lgt1.setInfluencingBounds(bounds);
191:                lgt2.setInfluencingBounds(bounds);
192:
193:                // Add the lights into the scene graph
194:                objScale.addChild(aLgt);
195:                l1Trans.addChild(lgt1);
196:                l2Trans.addChild(lgt2);
197:
198:                PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot,
199:                        canvas, bounds);
200:                behavior1.setMode(PickTool.GEOMETRY);
201:                behavior1.setTolerance(0.0f);
202:                objRoot.addChild(behavior1);
203:
204:                PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot,
205:                        canvas, bounds);
206:                behavior2.setMode(PickTool.GEOMETRY);
207:                behavior2.setTolerance(0.0f);
208:                objRoot.addChild(behavior2);
209:
210:                PickTranslateBehavior behavior3 = new PickTranslateBehavior(
211:                        objRoot, canvas, bounds);
212:                behavior3.setMode(PickTool.GEOMETRY);
213:                behavior3.setTolerance(0.0f);
214:                objRoot.addChild(behavior3);
215:
216:                // Let Java 3D perform optimizations on this scene graph.
217:                objRoot.compile();
218:
219:                return objRoot;
220:            }
221:
222:            public PickText3DGeometry() {
223:            }
224:
225:            public void init() {
226:                setLayout(new BorderLayout());
227:                GraphicsConfiguration config = SimpleUniverse
228:                        .getPreferredConfiguration();
229:                Canvas3D c = new Canvas3D(config);
230:                add("Center", c);
231:
232:                u = new SimpleUniverse(c);
233:                BranchGroup scene = createSceneGraph(c);
234:
235:                // This will move the ViewPlatform back a bit so the
236:                // objects in the scene can be viewed.
237:                u.getViewingPlatform().setNominalViewingTransform();
238:
239:                u.addBranchGraph(scene);
240:            }
241:
242:            public void destroy() {
243:                u.cleanup();
244:            }
245:
246:            //
247:            // The following allows Text3DMotion to be run as an application
248:            // as well as an applet
249:            //
250:            public static void main(String[] args) {
251:                new MainFrame(new PickText3DGeometry(), 700, 700);
252:            }
253:        }
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