Java Doc for VPDefaultCollision.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3dfly » utils » vpbehaviors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3dfly.utils.vpbehaviors 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   org.jdesktop.j3dfly.utils.vpbehaviors.VPDefaultCollision

All known Subclasses:   org.jdesktop.j3dfly.utils.vpbehaviors.VPDriveCollision,  org.jdesktop.j3dfly.utils.vpbehaviors.VPVehicleCollision,
VPDefaultCollision
public class VPDefaultCollision implements VPCollisionInterface(Code)
A simple collision implementation that uses Picking to determine if a collision will occurr. The rays of a SweptVolume are cast between the current viewPlatform and next viewPlatform transform. Only the rays for the non-zero velocity directions are cast. For example if the VP is moving forward (-ve Z) then frontRays are checked. This opimization means that this collision implementation is not appropriate for checking for collision between the viewPlatform and fast moving animated geometry. This feature will be added in a future version of the API.
author:
   Paul Byrne
version:
   1.11, 01/18/02


Field Summary
final public static  intALLOW_COLLISION_GEOMETRY
    
final public static  intALLOW_COLLISION_POINT
    
final public static  intALLOW_COLLISION_SHAPE
    
protected  ArrayListbranchGroups
    
protected  PickToolpickTool
    
protected  SweptVolumesweptVolume
    

Constructor Summary
public  VPDefaultCollision(int mode)
    
public  VPDefaultCollision()
    

Method Summary
public  voidaddCollisionBG(BranchGroup bg)
    
protected  PickResultcheckDirection(Transform3D currentLocation, Transform3D nextLocation, Vector3f rayStart, Vector3f rayEnd, float stepSize)
    
protected  booleancheckXDirection(Transform3D currentLocation, Transform3D destination, Vector3f velocity, SweptVolumeCollision ret)
    
protected  booleancheckYDirection(Transform3D currentLocation, Transform3D destination, Vector3f velocity, SweptVolumeCollision ret)
    
protected  booleancheckZDirection(Transform3D currentLocation, Transform3D destination, Vector3f velocity, SweptVolumeCollision ret)
    
public  BranchGroupgetCollisionBG(int index)
    
public  intgetCollisionBGCount()
    
public  SweptVolumeCollisiongetCollisions(Transform3D currentLocation, Transform3D nextLocation, Vector3f velocity, float roll, float pitch, float yaw)
     Check for collision when casting the swept bounds from currentLocation to nextLocation.
public  SweptVolumegetVPSweptVolume()
    
public  voidsetCapabilities(BranchGroup branchGroup)
    
public  voidsetCollisionLocale(Locale locale)
    
public  voidsetVPSweptVolume(SweptVolume volume)
    

Field Detail
ALLOW_COLLISION_GEOMETRY
final public static int ALLOW_COLLISION_GEOMETRY(Code)
Return the geometry for each collision



ALLOW_COLLISION_POINT
final public static int ALLOW_COLLISION_POINT(Code)
Return the point3d for each collision



ALLOW_COLLISION_SHAPE
final public static int ALLOW_COLLISION_SHAPE(Code)
Return minimal amount of information of collision which is the Shape3D and the RayIndex and Direction



branchGroups
protected ArrayList branchGroups(Code)



pickTool
protected PickTool pickTool(Code)



sweptVolume
protected SweptVolume sweptVolume(Code)




Constructor Detail
VPDefaultCollision
public VPDefaultCollision(int mode)(Code)



VPDefaultCollision
public VPDefaultCollision()(Code)
Creates a default VPDefaultCollision with a mode of ALLOW_COLLISION




Method Detail
addCollisionBG
public void addCollisionBG(BranchGroup bg)(Code)
Add a BranchGroup to check for collision Current implementation only support a single BranchGroup
See Also:   setCollisionLocale
Parameters:
  bg - BranchGroup to add to set of BranchGroups checked forcollision



checkDirection
protected PickResult checkDirection(Transform3D currentLocation, Transform3D nextLocation, Vector3f rayStart, Vector3f rayEnd, float stepSize)(Code)



checkXDirection
protected boolean checkXDirection(Transform3D currentLocation, Transform3D destination, Vector3f velocity, SweptVolumeCollision ret)(Code)



checkYDirection
protected boolean checkYDirection(Transform3D currentLocation, Transform3D destination, Vector3f velocity, SweptVolumeCollision ret)(Code)



checkZDirection
protected boolean checkZDirection(Transform3D currentLocation, Transform3D destination, Vector3f velocity, SweptVolumeCollision ret)(Code)



getCollisionBG
public BranchGroup getCollisionBG(int index)(Code)
Get the BranchGroup at the specified index that is used for collision detection



getCollisionBGCount
public int getCollisionBGCount()(Code)
Get the number of collision BranchGroups that are checked for collision



getCollisions
public SweptVolumeCollision getCollisions(Transform3D currentLocation, Transform3D nextLocation, Vector3f velocity, float roll, float pitch, float yaw)(Code)
Check for collision when casting the swept bounds from currentLocation to nextLocation. The orientation of the swept bounds is set to the orientation at nextLocation. This implementation only processes the first ray in each direction. It also requires that a ray exists in each direction.
Parameters:
  currentLocation - The current location of the view
Parameters:
  nextLocation - Will contain the next non collision location of the view on return
Parameters:
  velocity - The current velocity vector for the view
Parameters:
  roll - The change in roll for this frame
Parameters:
  pitch - The change in pitch for this frame
Parameters:
  yaw - The change in yaw for this frame



getVPSweptVolume
public SweptVolume getVPSweptVolume()(Code)
Get the SweptVolume used in collision calculations



setCapabilities
public void setCapabilities(BranchGroup branchGroup)(Code)
Set the capabilities in the BranchGroup to allow this collision detection to work



setCollisionLocale
public void setCollisionLocale(Locale locale)(Code)
Check for collision with all geometry in locale



setVPSweptVolume
public void setVPSweptVolume(SweptVolume volume)(Code)
Set the SweptsweptVolume to be used in collision calculations



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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