Source Code Cross Referenced for GameList.java in  » J2EE » Enhydra-Demos » poker » business » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » J2EE » Enhydra Demos » poker.business 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        package poker.business;
002:
003:        import java.util.Vector;
004:        import java.sql.SQLException;
005:        import poker.data.DODS_GameData.*;
006:        import poker.data.DODS_Fortune.*;
007:        import com.lutris.appserver.server.sql.*;
008:        import com.lutris.appserver.server.Enhydra;
009:        import com.lutris.logging.Logger;
010:        import com.lutris.util.*; //import dods.builder.sourceGenerators.Query.*;
011:        import com.lutris.dods.builder.generator.query.*;
012:        import poker.spec.*;
013:
014:        /**
015:         *
016:         * EnhyDraw!, beta 4, 5/21/99
017:         *
018:         * Copyright 1999, Larry Wolcot & Daryl Tempesta
019:         * ALL rights reserved. Not for commercial use
020:         * without written permission from both authors.
021:         *
022:         * This is the GameList object that does all of the database dirtywork.
023:         * The GameManager class started off just using a Vector to keep a list
024:         * of all active PokerGame classes. It's not the most direct way of doing
025:         * things, but by far the easiest way to illustrate how the DODS Objects
026:         * can easily be used within a standard application.
027:         *
028:         * In the GameManager, I just changed the gameList to extend this object
029:         * instead of a Vector. Now, we can simply divert some of the Vector's
030:         * methods and use it more like a standard database adapter. Otherwise,
031:         * if the useDB flag is set to false, we can just do a pass-through to
032:         * the Super Object (Vector).
033:         */
034:        public class GameList extends Vector implements  java.io.Serializable {
035:
036:            private boolean useDB = false;
037:
038:            /**
039:             * Public Constructor
040:             */
041:            public GameList(int n) {
042:                super (n);
043:            }
044:
045:            /**
046:             * Private Constructor used by getCopy() method
047:             */
048:            private GameList() {
049:                super (0);
050:            }
051:
052:            /**
053:             * This method returns a copy of the gameList object.
054:             */
055:            protected GameList getCopy() {
056:                GameList newCopy = new GameList();
057:                newCopy = this ;
058:                return newCopy;
059:            }
060:
061:            /**
062:             * Here is where we determine how to store our data.. db or memory.
063:             */
064:            public void setUseDB(boolean useDB) throws Exception {
065:                try {
066:                    this .useDB = useDB;
067:                } catch (Exception e) {
068:                    throw e;
069:                }
070:            }
071:
072:            /**
073:             * Send to the Vector() or the DB depending on the useDB flag
074:             * This is where we hook into the DODS_GameData Object
075:             */
076:            public synchronized void addGame(PokerGame this Game) {
077:                if (useDB == false) {
078:                    super .addElement(this Game);
079:                } else {
080:                    try {
081:                        addGameToDB(this Game);
082:                    } catch (Exception e) {
083:                        //There was a problem adding the game!  bummer..
084:                    }
085:                }
086:            }
087:
088:            /**
089:             * This is a private method that maps the PokerGame to
090:             * a GameDataDO Object so it can be inserted into the database.
091:             */
092:            public synchronized void addGameToDB(PokerGame newGame)
093:                    throws Exception {
094:                //remap the PokerGame Object into a GameDataDO built by DODS.
095:                GameDataDO nullDO = null;
096:                GameDataDO newGameDataDO = mapToDO(nullDO, newGame);
097:
098:                try {
099:                    DBTransaction db = Enhydra.getDatabaseManager()
100:                            .createTransaction();
101:
102:                    try {
103:
104:                        //Insert the newly mapped object into the DB
105:                        db.insert(newGameDataDO);
106:                        db.commit();
107:                    } catch (SQLException se) {
108:
109:                        //Something went wrong, so roll it back and pass it on!
110:                        db.rollback();
111:                        throw se;
112:                    } finally {
113:
114:                        //This releases all resources allocated in last trans
115:                        db.release();
116:                    }
117:                } catch (Exception e) {
118:                    throw e;
119:                }
120:            }
121:
122:            /**
123:             * This private method takes a PokerGame object and maps it
124:             * into a DODS GameDataDO object. Ideally, they would be the same
125:             * but this is used to illustrate adding a DODS objects to
126:             * a completed application.
127:             * Hopefully, Jay will finish the "fake persistance" sooner
128:             * or later, then this will look archaic.
129:             */
130:            private synchronized GameDataDO mapToDO(GameDataDO newGameDataDO,
131:                    PokerGame newGame) {
132:                try {
133:                    newGameDataDO = GameDataDO.createVirgin();
134:                    newGameDataDO.setName(newGame.getName());
135:                    newGameDataDO.setPassword(newGame.getPassword());
136:                    newGameDataDO.setEmail(newGame.getEmail());
137:                    newGameDataDO.setCash(newGame.getCash());
138:                    newGameDataDO.setLargestBet(newGame.getLargestBet());
139:                    newGameDataDO.setSmallestBet(newGame.getSmallestBet());
140:                    newGameDataDO.setTotalPlayed(newGame.getTotalPlayed());
141:                    newGameDataDO.setTotalWon(newGame.getTotalWon());
142:                    newGameDataDO.setDeck(newGame.getDeck());
143:                } catch (Exception e) {
144:                    System.out.print(e.getMessage());
145:                    e.printStackTrace();
146:                    //This is a DODS sourceGenetaror exception
147:                }
148:                return newGameDataDO;
149:            }
150:
151:            /**
152:             * This private method takes a GameDataDO object and maps it
153:             * into a PokerGame object. Ideally, they would be the same
154:             * but this is used to illustrate adding a DODS objects to
155:             * a completed application. Ditto from the method above
156:             */
157:            private synchronized PokerGame mapNewPokerGame(GameDataDO this Game) {
158:                PokerGameImpl newPokerGame = new PokerGameImpl("", "", "", 0);
159:
160:                try {
161:                    newPokerGame.setName(this Game.getName());
162:                    newPokerGame.setPassword(this Game.getPassword());
163:                    newPokerGame.setEmail(this Game.getEmail());
164:                    newPokerGame.setCash(this Game.getCash());
165:                    newPokerGame.setLargestBet(this Game.getLargestBet());
166:                    newPokerGame.setSmallestBet(this Game.getSmallestBet());
167:                    newPokerGame.setTotalPlayed(this Game.getTotalPlayed());
168:                    newPokerGame.setTotalWon(this Game.getTotalWon());
169:                    newPokerGame.setDeck(this Game.getDeck());
170:                    newPokerGame.setID(this Game.getOId().toString());
171:                } catch (Exception e) {
172:                    //There really shouldn't be an exception
173:                }
174:                return newPokerGame;
175:            }
176:
177:            /**
178:             * This method detremines the storage medium, then dishes
179:             * the removeGame call out to the proper method
180:             */
181:            public synchronized void removeGame(String this Name) {
182:                if (this .useDB) {
183:                    try {
184:                        removeDBGame(this Name);
185:                    } catch (Exception e) {
186:                        //FIX: nothing done!
187:                    }
188:                } else {
189:                    removeMemoryGame(this Name);
190:                }
191:            }
192:
193:            /**
194:             * This method removes thisGame's record from the DB
195:             */
196:            public synchronized void removeDBGame(String name) throws Exception {
197:                GameDataDO gameDataDO = getGameDataByName(name);
198:                try {
199:                    DBTransaction db = Enhydra.getDatabaseManager()
200:                            .createTransaction();
201:                    try {
202:                        // Multiple data objects could be update, deleted,inserted
203:                        // here as a single transaction.....
204:                        //Thread.currentThread().dumpStack();
205:                        db.delete(gameDataDO);
206:                        db.commit();
207:                    } catch (SQLException sqle) {
208:                        db.rollback();
209:                        throw sqle;
210:                    } finally {
211:                        // You must call this to free any resources (such as
212:                        // connections) that were allocated by the transaction.
213:                        db.release();
214:                    }
215:                } catch (Exception e) {
216:                    // You should deal with any exceptions here....
217:                    throw e;
218:                }
219:            }
220:
221:            /**
222:             * This method removes the thisGame object from the Vector
223:             */
224:            public void removeMemoryGame(String name) {
225:                int marker = 0;
226:                PokerGame thatGame;
227:
228:                //Lock gamelist before opps, for thread paranoia!
229:                synchronized (this ) {
230:                    //get the index equal to thisGame, then remove it
231:                    for (int i = 0; i < super .size(); i++) {
232:                        thatGame = (PokerGame) super .elementAt(i);
233:                        //if(thatGame.getName().equalsIgnoreCase(name)){
234:                        if (thatGame.getName().equals(name)) {
235:                            marker = i;
236:                        }
237:                    }
238:                    super .removeElementAt(marker);
239:                }
240:            }
241:
242:            /**
243:             * This is a provate method that returns the GameDataDO
244:             * from the database where oId = id
245:             */
246:            private GameDataDO getGameDataByName(String name) throws Exception {
247:                GameDataDO gotGameDataDO = null;
248:                GameDataQuery dq = new GameDataQuery();
249:                dq.setQueryName(name);
250:                try {
251:                    gotGameDataDO = (GameDataDO) dq.getNextDO();
252:                } finally {
253:                    // Free up any resources
254:                    //            dq.reset();
255:                }
256:                return gotGameDataDO;
257:            }
258:
259:            /**
260:             * This method ddtermines which storage medium is ised, then
261:             * doles the getGameByName request to the right place.
262:             */
263:            public PokerGame getGame(String name) {
264:                PokerGame this Game = null;
265:
266:                if (useDB) {
267:                    try {
268:                        GameDataDO this DO = null;
269:                        this DO = getGameDataByName(name);
270:                        this Game = mapNewPokerGame(this DO);
271:
272:                    } catch (Exception e) {
273:                        Enhydra.getLogChannel().write(Logger.DEBUG,
274:                                "ERROR! " + e.toString());
275:                        //FIX: Still need to take care of some exceptions :)
276:                    }
277:                } else {
278:                    this Game = getGameInMemory(name);
279:                }
280:
281:                return this Game;
282:
283:            }
284:
285:            /**
286:             * This method ddtermines which storage medium is ised, then
287:             * doles the getIsNameUsed request to the right place.
288:             */
289:            public boolean getIsNameUsed(String name) {
290:                boolean isUsed = true;
291:
292:                if (this .useDB) {
293:                    isUsed = getIsNameUsedInDB(name);
294:                } else {
295:                    isUsed = getIsNameUsedInMemory(name);
296:                }
297:
298:                return isUsed;
299:            }
300:
301:            /**
302:             * This method ddtermines which storage medium is ised, then
303:             * doles the getTopTen method to the right place.
304:             */
305:            public Vector getTopTen() {
306:                Vector topTen = new Vector(0);
307:                if (this .useDB) {
308:                    topTen = getTopTenInDB();
309:                } else {
310:                    topTen = getTopTenInMemory();
311:                }
312:
313:                return topTen;
314:            }
315:
316:            /**
317:             * This method ddtermines which storage medium is ised, then
318:             * doles the authenticate request to the right place.
319:             */
320:            public boolean authenticate(String name, String pw) {
321:                boolean auth = false;
322:
323:                if (useDB) {
324:                    auth = authenticateInDB(name, pw);
325:                } else {
326:                    auth = authenticateInMemory(name, pw);
327:                }
328:
329:                return auth;
330:            }
331:
332:            /**
333:             * Check to see if this name has been used in the DB
334:             */
335:            public synchronized boolean getIsNameUsedInDB(String name) {
336:                boolean isUsed = false;
337:                //        GameDataDO thisGameDataDO = null;
338:                try {
339:                    if (getGameDataByName(name) == null) {
340:                        isUsed = false;
341:                    } else {
342:                        isUsed = true;
343:                    }
344:                } catch (Exception e) {
345:                    isUsed = false;
346:                }
347:                return isUsed;
348:            }
349:
350:            /**
351:             * Check to see if this name has been used in Memory
352:             */
353:            public synchronized boolean getIsNameUsedInMemory(String name) {
354:                boolean isUsed = false;
355:                PokerGame this Game;
356:
357:                //Get copy of gameList object so we dont have to
358:                // worry about locking the object for threadsafe opps
359:                GameList gameListCopy = this .getCopy();
360:
361:                // I used the for-next so that I could use equalsIgnorecase
362:                // instead of Vector.contains()
363:                for (int i = 0; i < gameListCopy.size(); i++) {
364:                    this Game = (PokerGame) gameListCopy.elementAt(i);
365:                    //if (thisGame.getName().equalsIgnoreCase(name)){
366:                    if (this Game.getName().equals(name)) {
367:                        isUsed = true;
368:                    }
369:                }
370:                return isUsed;
371:            }
372:
373:            /**
374:             * Authenticate user in DB
375:             */
376:            public synchronized boolean authenticateInDB(String name, String pw) {
377:                boolean isAuth = false;
378:                try {
379:                    GameDataDO this GameDataDO = getGameDataByName(name);
380:                    if (this GameDataDO != null) {
381:                        if (this GameDataDO.getPassword().equalsIgnoreCase(pw)) {
382:                            isAuth = true;
383:                        }
384:                    } else {
385:                        isAuth = false;
386:                    }
387:                } catch (Exception e) {
388:                    e.printStackTrace(); // VR
389:                    //Ooops! Not much excaption handeling in the app yet!
390:                }
391:                return isAuth;
392:            }
393:
394:            /**
395:             * Authenticate user in memory
396:             */
397:            public synchronized boolean authenticateInMemory(String name,
398:                    String pw) {
399:                boolean isAuth = false;
400:                PokerGame this Game;
401:
402:                //Get copy of the gameList object so we dont have to
403:                //worry about locking it for threadsave opps
404:                GameList gameListCopy = this .getCopy();
405:
406:                // I used the for-next so that I could use equalsIgnorecase
407:                // instead of Vector.contains()
408:                for (int i = 0; i < gameListCopy.size(); i++) {
409:                    this Game = (PokerGame) gameListCopy.elementAt(i);
410:                    //if ((thisGame.getName().equalsIgnoreCase(name)) &
411:                    //   (thisGame.getPassword().equalsIgnoreCase(pw))) {
412:                    if ((this Game.getName().equals(name))
413:                            & (this Game.getPassword().equals(pw))) {
414:
415:                        isAuth = true;
416:                    }
417:                }
418:                return isAuth;
419:            }
420:
421:            /**
422:             * Return the game that belongs to user name
423:             * from the Vector in memory
424:             */
425:            public synchronized PokerGame getGameInMemory(String name) {
426:                PokerGameImpl this Game = new PokerGameImpl(name, "", "", 0);
427:
428:                //Get copy of the gameList object so we dont have to
429:                //worry about locking it for threadsafe opps
430:                GameList gameListCopy = this .getCopy();
431:                synchronized (this Game) {
432:                    //Yeah, I could have done this another way, but I didn't
433:                    for (int i = 0; i < gameListCopy.size(); i++) {
434:                        this Game = (PokerGameImpl) gameListCopy.elementAt(i);
435:                        //if (thisGame.getName().equalsIgnoreCase(name)){
436:                        if (this Game.getName().equals(name)) {
437:                            return this Game;
438:                        }
439:                    }
440:                }
441:                return this Game;
442:            }
443:
444:            /**
445:             * return the top ten players ranked by cash won
446:             */
447:            public synchronized Vector getTopTenInMemory() {
448:                Vector topTen = new Vector(0);
449:                PokerGameImpl blankGame;
450:                for (int i = 0; i < 10; i++) {
451:                    blankGame = new PokerGameImpl("", "", "", 0);
452:                    topTen.addElement(blankGame);
453:                }
454:                PokerGame game;
455:                int rank[] = new int[10];
456:                int Cash = 0;
457:
458:                //get copy of gameList so we don't have to
459:                //worry about locking the object for threadsafe opps
460:                GameList gameListCopy = this .getCopy();
461:
462:                //Really scary sort routine I came up with.
463:                for (int x = 0; x < 10; x++) {
464:                    for (int i = 0; i < gameListCopy.size(); i++) {
465:                        game = (PokerGame) gameListCopy.elementAt(i);
466:                        if (x < 1) {
467:                            if (game.getCash() > rank[x]) {
468:                                rank[x] = game.getCash();
469:                                topTen.setElementAt(game, x);
470:                            }
471:                        } else {
472:                            if ((rank[x - 1] >= game.getCash())
473:                                    & (!topTen.contains(game))
474:                                    & (rank[x] <= game.getCash())) {
475:                                rank[x] = game.getCash();
476:                                topTen.setElementAt(game, x);
477:                            }
478:                        }
479:                    }
480:                }
481:                return topTen;
482:            }
483:
484:            /**
485:             * Check to see if the DO changes need to be updated to the DB
486:             */
487:            public synchronized void updateGame(PokerGame this Game) {
488:                if ((this .useDB) & (this Game.getIsDirty())) {
489:                    try {
490:                        GameDataDO gameDataDO = getGameDataByName(this Game
491:                                .getName());
492:                        gameDataDO.setDeck(this Game.getDeck());
493:                        gameDataDO.setLargestBet(this Game.getLargestBet());
494:                        gameDataDO.setSmallestBet(this Game.getSmallestBet());
495:                        gameDataDO.setTotalPlayed(this Game.getTotalPlayed());
496:                        gameDataDO.setTotalWon(this Game.getTotalWon());
497:                        gameDataDO.setCash(this Game.getCash());
498:
499:                        //vr              DBTransaction db = Enhydra.getDatabaseManager().createTransaction();
500:                        try {
501:                            //vr                   db.update(gameDataDO);
502:                            //vr                   db.commit();
503:                            gameDataDO.save(); //vr
504:                        } catch (SQLException sqle) {
505:                            Enhydra.getLogChannel().write(Logger.INFO,
506:                                    "ERROR! " + sqle.toString());
507:                            //vr                  db.rollback();
508:                            //vr                  throw sqle;
509:                        } finally {
510:                            //vr                   db.release();
511:                        }
512:                    } catch (Exception e) {
513:                        Enhydra.getLogChannel().write(Logger.DEBUG,
514:                                "ERROR! " + e.toString());
515:                        //FIX: Still need to take care of some exceptions :)
516:                    }
517:                }
518:            }
519:
520:            /**
521:             * This method returns the total players registered in the
522:             * DB or Vector
523:             */
524:            public int getCount() {
525:                int n = 0;
526:                if (!useDB) {
527:                    n = this .size();
528:                } else {
529:                    GameDataQuery dq = new GameDataQuery();
530:                    dq.getQueryBuilder().addEndClause(" order by Cash");
531:                    PokerGame tempGame = null;
532:                    try {
533:                        GameDataDO[] allGames = dq.getDOArray();
534:                        n = allGames.length;
535:                    } catch (Exception e) {
536:                        Enhydra.getLogChannel().write(Logger.INFO,
537:                                "ERROR: " + e.toString());
538:                    }
539:
540:                }
541:
542:                return n;
543:            }
544:
545:            /**
546:             * This method queries the database for all games sorted
547:             * by score, then returns a vector with the top 10
548:             */
549:            public Vector getTopTenInDB() {
550:                GameDataQuery dq = new GameDataQuery();
551:                dq.getQueryBuilder().addEndClause(" order by Cash");
552:                Vector topTen = new Vector(0);
553:                for (int i = 0; i < 10; i++) {
554:                    topTen.addElement(new PokerGameImpl("", "", "", 0));
555:                }
556:
557:                PokerGame tempGame = null;
558:                try {
559:                    GameDataDO[] allGames = dq.getDOArray();
560:
561:                    int x = 0;
562:                    for (int i = allGames.length - 1; i > -1; i--) {
563:                        tempGame = mapNewPokerGame(allGames[i]);
564:                        topTen.setElementAt(tempGame, x);
565:                        x++;
566:                        if (x == 10) {
567:                            i = -1;
568:                        }
569:                    }
570:
571:                } catch (Exception e) {
572:                    Enhydra.getLogChannel().write(Logger.INFO,
573:                            "ERROR: " + e.toString());
574:                    //FIX: Oops!  I really should handle this
575:                }
576:
577:                return topTen;
578:            }
579:
580:            /**
581:             * get rank of current dollars compared to the gameList
582:             */
583:            public synchronized int getRank(int cash) {
584:                PokerGame game;
585:                GameList gameListCopy = this .getCopy();
586:                int rank = 0;
587:                if (!useDB) {
588:                    //opps to be done on copy, eliminates need for object lock
589:                    for (int i = 0; i < gameListCopy.size(); i++) {
590:                        game = (PokerGame) gameListCopy.elementAt(i);
591:                        if (game.getCash() > cash) {
592:                            rank++;
593:                        }
594:                    }
595:                } else {
596:                    GameDataQuery dq = new GameDataQuery();
597:                    dq.getQueryBuilder().addEndClause(" order by Cash");
598:                    try {
599:                        GameDataDO[] allGames = dq.getDOArray();
600:                        for (int i = 0; i < allGames.length; i++) {
601:                            if (allGames[i].getCash() > cash) {
602:                                rank++;
603:                            }
604:                        }
605:                    } catch (Exception e) {
606:                        Enhydra.getLogChannel().write(Logger.INFO,
607:                                "ERROR: " + e.toString());
608:                    }
609:                }
610:
611:                return rank + 1;
612:            }
613:
614:        }
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