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Java Source Code / Java Documentation » J2EE » Enhydra Demos » poker.business 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.util.Vector
   poker.business.GameList

GameList
public class GameList extends Vector implements java.io.Serializable(Code)
EnhyDraw!, beta 4, 5/21/99 Copyright 1999, Larry Wolcot & Daryl Tempesta ALL rights reserved. Not for commercial use without written permission from both authors. This is the GameList object that does all of the database dirtywork. The GameManager class started off just using a Vector to keep a list of all active PokerGame classes. It's not the most direct way of doing things, but by far the easiest way to illustrate how the DODS Objects can easily be used within a standard application. In the GameManager, I just changed the gameList to extend this object instead of a Vector. Now, we can simply divert some of the Vector's methods and use it more like a standard database adapter. Otherwise, if the useDB flag is set to false, we can just do a pass-through to the Super Object (Vector).



Constructor Summary
public  GameList(int n)
    

Method Summary
public synchronized  voidaddGame(PokerGame thisGame)
    
public synchronized  voidaddGameToDB(PokerGame newGame)
     This is a private method that maps the PokerGame to a GameDataDO Object so it can be inserted into the database.
public  booleanauthenticate(String name, String pw)
     This method ddtermines which storage medium is ised, then doles the authenticate request to the right place.
public synchronized  booleanauthenticateInDB(String name, String pw)
    
public synchronized  booleanauthenticateInMemory(String name, String pw)
    
protected  GameListgetCopy()
     This method returns a copy of the gameList object.
public  intgetCount()
    
public  PokerGamegetGame(String name)
     This method ddtermines which storage medium is ised, then doles the getGameByName request to the right place.
public synchronized  PokerGamegetGameInMemory(String name)
    
public  booleangetIsNameUsed(String name)
     This method ddtermines which storage medium is ised, then doles the getIsNameUsed request to the right place.
public synchronized  booleangetIsNameUsedInDB(String name)
    
public synchronized  booleangetIsNameUsedInMemory(String name)
    
public synchronized  intgetRank(int cash)
    
public  VectorgetTopTen()
     This method ddtermines which storage medium is ised, then doles the getTopTen method to the right place.
public  VectorgetTopTenInDB()
    
public synchronized  VectorgetTopTenInMemory()
    
public synchronized  voidremoveDBGame(String name)
    
public synchronized  voidremoveGame(String thisName)
    
public  voidremoveMemoryGame(String name)
    
public  voidsetUseDB(boolean useDB)
     Here is where we determine how to store our data..
public synchronized  voidupdateGame(PokerGame thisGame)
    


Constructor Detail
GameList
public GameList(int n)(Code)
Public Constructor




Method Detail
addGame
public synchronized void addGame(PokerGame thisGame)(Code)
Send to the Vector() or the DB depending on the useDB flag This is where we hook into the DODS_GameData Object



addGameToDB
public synchronized void addGameToDB(PokerGame newGame) throws Exception(Code)
This is a private method that maps the PokerGame to a GameDataDO Object so it can be inserted into the database.



authenticate
public boolean authenticate(String name, String pw)(Code)
This method ddtermines which storage medium is ised, then doles the authenticate request to the right place.



authenticateInDB
public synchronized boolean authenticateInDB(String name, String pw)(Code)
Authenticate user in DB



authenticateInMemory
public synchronized boolean authenticateInMemory(String name, String pw)(Code)
Authenticate user in memory



getCopy
protected GameList getCopy()(Code)
This method returns a copy of the gameList object.



getCount
public int getCount()(Code)
This method returns the total players registered in the DB or Vector



getGame
public PokerGame getGame(String name)(Code)
This method ddtermines which storage medium is ised, then doles the getGameByName request to the right place.



getGameInMemory
public synchronized PokerGame getGameInMemory(String name)(Code)
Return the game that belongs to user name from the Vector in memory



getIsNameUsed
public boolean getIsNameUsed(String name)(Code)
This method ddtermines which storage medium is ised, then doles the getIsNameUsed request to the right place.



getIsNameUsedInDB
public synchronized boolean getIsNameUsedInDB(String name)(Code)
Check to see if this name has been used in the DB



getIsNameUsedInMemory
public synchronized boolean getIsNameUsedInMemory(String name)(Code)
Check to see if this name has been used in Memory



getRank
public synchronized int getRank(int cash)(Code)
get rank of current dollars compared to the gameList



getTopTen
public Vector getTopTen()(Code)
This method ddtermines which storage medium is ised, then doles the getTopTen method to the right place.



getTopTenInDB
public Vector getTopTenInDB()(Code)
This method queries the database for all games sorted by score, then returns a vector with the top 10



getTopTenInMemory
public synchronized Vector getTopTenInMemory()(Code)
return the top ten players ranked by cash won



removeDBGame
public synchronized void removeDBGame(String name) throws Exception(Code)
This method removes thisGame's record from the DB



removeGame
public synchronized void removeGame(String thisName)(Code)
This method detremines the storage medium, then dishes the removeGame call out to the proper method



removeMemoryGame
public void removeMemoryGame(String name)(Code)
This method removes the thisGame object from the Vector



setUseDB
public void setUseDB(boolean useDB) throws Exception(Code)
Here is where we determine how to store our data.. db or memory.



updateGame
public synchronized void updateGame(PokerGame thisGame)(Code)
Check to see if the DO changes need to be updated to the DB



Fields inherited from java.util.Vector
protected int capacityIncrement(Code)(Java Doc)
protected int elementCount(Code)(Java Doc)
protected Object[] elementData(Code)(Java Doc)

Methods inherited from java.util.Vector
public synchronized boolean add(E e)(Code)(Java Doc)
public void add(int index, E element)(Code)(Java Doc)
public synchronized boolean addAll(Collection<? extends E> c)(Code)(Java Doc)
public synchronized boolean addAll(int index, Collection<? extends E> c)(Code)(Java Doc)
public synchronized void addElement(E obj)(Code)(Java Doc)
public synchronized int capacity()(Code)(Java Doc)
public void clear()(Code)(Java Doc)
public synchronized Object clone()(Code)(Java Doc)
public boolean contains(Object o)(Code)(Java Doc)
public synchronized boolean containsAll(Collection c)(Code)(Java Doc)
public synchronized void copyInto(Object[] anArray)(Code)(Java Doc)
public synchronized E elementAt(int index)(Code)(Java Doc)
public Enumeration<E> elements()(Code)(Java Doc)
public synchronized void ensureCapacity(int minCapacity)(Code)(Java Doc)
public synchronized boolean equals(Object o)(Code)(Java Doc)
public synchronized E firstElement()(Code)(Java Doc)
public synchronized E get(int index)(Code)(Java Doc)
public synchronized int hashCode()(Code)(Java Doc)
public int indexOf(Object o)(Code)(Java Doc)
public synchronized int indexOf(Object o, int index)(Code)(Java Doc)
public synchronized void insertElementAt(E obj, int index)(Code)(Java Doc)
public synchronized boolean isEmpty()(Code)(Java Doc)
public synchronized Iterator<E> iterator()(Code)(Java Doc)
public synchronized E lastElement()(Code)(Java Doc)
public synchronized int lastIndexOf(Object o)(Code)(Java Doc)
public synchronized int lastIndexOf(Object o, int index)(Code)(Java Doc)
public synchronized ListIterator<E> listIterator(int index)(Code)(Java Doc)
public synchronized ListIterator<E> listIterator()(Code)(Java Doc)
public boolean remove(Object o)(Code)(Java Doc)
public synchronized E remove(int index)(Code)(Java Doc)
public synchronized boolean removeAll(Collection c)(Code)(Java Doc)
public synchronized void removeAllElements()(Code)(Java Doc)
public synchronized boolean removeElement(Object obj)(Code)(Java Doc)
public synchronized void removeElementAt(int index)(Code)(Java Doc)
protected synchronized void removeRange(int fromIndex, int toIndex)(Code)(Java Doc)
public synchronized boolean retainAll(Collection c)(Code)(Java Doc)
public synchronized E set(int index, E element)(Code)(Java Doc)
public synchronized void setElementAt(E obj, int index)(Code)(Java Doc)
public synchronized void setSize(int newSize)(Code)(Java Doc)
public synchronized int size()(Code)(Java Doc)
public synchronized List<E> subList(int fromIndex, int toIndex)(Code)(Java Doc)
public synchronized Object[] toArray()(Code)(Java Doc)
public synchronized T[] toArray(T[] a)(Code)(Java Doc)
public synchronized String toString()(Code)(Java Doc)
public synchronized void trimToSize()(Code)(Java Doc)

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