Java Doc for GeometryStructure.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.J3dStructure
      javax.media.j3d.GeometryStructure

GeometryStructure
class GeometryStructure extends J3dStructure (Code)
A geometry structure is a object that organizes geometries and bounds.


Field Summary
 WakeupIndexedListcollideEntryList
    
 WakeupIndexedListcollideExitList
    
 WakeupIndexedListcollideMovementList
    
 booleanreEvaluateWakeupCollisionGAs
    
 UpdateTargetstargets
    
 WakeupIndexedListwakeupOnCollisionEntry
    
 WakeupIndexedListwakeupOnCollisionExit
    
 WakeupIndexedListwakeupOnCollisionMovement
    

Constructor Summary
 GeometryStructure(VirtualUniverse u)
     Constructor.

Method Summary
 voidaddWakeupOnCollision(WakeupOnCollisionEntry w)
    
 voidaddWakeupOnCollision(WakeupOnCollisionExit w)
    
 voidaddWakeupOnCollision(WakeupOnCollisionMovement w)
    
 voidcheckDuplicateEvent(WakeupOnCollisionMovement wmove, Bounds bound, BHLeafInterface hitNode)
     Check for duplicate WakeupOnCollisionMovement event.
 voidcleanup()
    
 BHLeafInterfacecollide(Locale locale, int accurancyMode, UnorderList geomAtoms, Bounds bound, BoundingLeafRetained boundingLeaf, NodeRetained armingNode, WakeupCriterion cond)
     check if either the geomAtoms[] or bound or boundingLeaf collide with BHTree.
 booleangetVisibleBHTrees(RenderBin rBin, BoundingBox frustumBBox, Locale locale, long referenceTime, boolean stateChanged, int visibilityPolicy)
    
 GeometryAtom[]pickAll(Locale locale, PickShape shape)
    
 GeometryAtompickAny(Locale locale, PickShape shape)
    
 voidprocessCollisionDetection()
     This method test all wakeupOnCollision list and trigger the condition if collision occurs.
 voidprocessMessages(long referenceTime)
    
 voidremoveNodes(J3dMessage m)
    
 voidremoveWakeupOnCollision(WakeupOnCollisionEntry wentry)
    
 voidremoveWakeupOnCollision(WakeupOnCollisionExit wexit)
    
 voidremoveWakeupOnCollision(WakeupOnCollisionMovement wmovement)
    
 voidresetConditionMet()
     This prevents wakeupCondition sent out message and set conditionMet to true but the BehaviorStructure/BehaviorScheduler is not fast enough to process the message and reset conditionMet to false when view deactivate/unregister.

Field Detail
collideEntryList
WakeupIndexedList collideEntryList(Code)



collideExitList
WakeupIndexedList collideExitList(Code)



collideMovementList
WakeupIndexedList collideMovementList(Code)



reEvaluateWakeupCollisionGAs
boolean reEvaluateWakeupCollisionGAs(Code)



targets
UpdateTargets targets(Code)
used during Transform Processing



wakeupOnCollisionEntry
WakeupIndexedList wakeupOnCollisionEntry(Code)



wakeupOnCollisionExit
WakeupIndexedList wakeupOnCollisionExit(Code)



wakeupOnCollisionMovement
WakeupIndexedList wakeupOnCollisionMovement(Code)




Constructor Detail
GeometryStructure
GeometryStructure(VirtualUniverse u)(Code)
Constructor.




Method Detail
addWakeupOnCollision
void addWakeupOnCollision(WakeupOnCollisionEntry w)(Code)



addWakeupOnCollision
void addWakeupOnCollision(WakeupOnCollisionExit w)(Code)



addWakeupOnCollision
void addWakeupOnCollision(WakeupOnCollisionMovement w)(Code)



checkDuplicateEvent
void checkDuplicateEvent(WakeupOnCollisionMovement wmove, Bounds bound, BHLeafInterface hitNode)(Code)
Check for duplicate WakeupOnCollisionMovement event. We don't want to continue deliver event even though the two colliding object did not move but this Geometry update thread continue to run due to transform change in others shape not in collision.



cleanup
void cleanup()(Code)



collide
BHLeafInterface collide(Locale locale, int accurancyMode, UnorderList geomAtoms, Bounds bound, BoundingLeafRetained boundingLeaf, NodeRetained armingNode, WakeupCriterion cond)(Code)
check if either the geomAtoms[] or bound or boundingLeaf collide with BHTree. Only one of geomAtoms, bound, boundingLeaf is non-null. If accurancyMode is USE_GEOMETRY, object geometry is used, otherwise object bounding box is used for collision detection. In case of GROUP & BOUND, the armingNode is used to tell whether the colliding Group is itself or not. Also in case GROUP, geomAtoms is non-null if USE_GEOMETRY. If cond != null, it must be instanceof WakeupOnCollisionMovement



getVisibleBHTrees
boolean getVisibleBHTrees(RenderBin rBin, BoundingBox frustumBBox, Locale locale, long referenceTime, boolean stateChanged, int visibilityPolicy)(Code)



pickAll
GeometryAtom[] pickAll(Locale locale, PickShape shape)(Code)



pickAny
GeometryAtom pickAny(Locale locale, PickShape shape)(Code)



processCollisionDetection
void processCollisionDetection()(Code)
This method test all wakeupOnCollision list and trigger the condition if collision occurs.



processMessages
void processMessages(long referenceTime)(Code)



removeNodes
void removeNodes(J3dMessage m)(Code)



removeWakeupOnCollision
void removeWakeupOnCollision(WakeupOnCollisionEntry wentry)(Code)



removeWakeupOnCollision
void removeWakeupOnCollision(WakeupOnCollisionExit wexit)(Code)



removeWakeupOnCollision
void removeWakeupOnCollision(WakeupOnCollisionMovement wmovement)(Code)



resetConditionMet
void resetConditionMet()(Code)
This prevents wakeupCondition sent out message and set conditionMet to true but the BehaviorStructure/BehaviorScheduler is not fast enough to process the message and reset conditionMet to false when view deactivate/unregister.



Fields inherited from javax.media.j3d.J3dStructure
UnorderList messageList(Code)(Java Doc)
J3dMessage[] msgList(Code)(Java Doc)
int nMessage(Code)(Java Doc)
J3dThreadData threadData(Code)(Java Doc)
int threadType(Code)(Java Doc)
VirtualUniverse universe(Code)(Java Doc)
StructureUpdateThread updateThread(Code)(Java Doc)

Methods inherited from javax.media.j3d.J3dStructure
final void addMessage(J3dMessage message)(Code)(Java Doc)
abstract void cleanup()(Code)(Java Doc)
final void clearMessages()(Code)(Java Doc)
final J3dMessage[] getMessages(long referenceTime)(Code)(Java Doc)
int getNumMessage()(Code)(Java Doc)
final J3dThreadData getUpdateThreadData()(Code)(Java Doc)
abstract void processMessages(long referenceTime)(Code)(Java Doc)
abstract void removeNodes(J3dMessage m)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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