Source Code Cross Referenced for RotationInterpolator.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: RotationInterpolator.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:29 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * Rotation interpolator behavior.  This class defines a behavior
036:         * that modifies the rotational component of its target TransformGroup
037:         * by linearly interpolating between a pair of specified angles
038:         * (using the value generated by the specified Alpha object).
039:         * The interpolated angle is used to generate a rotation transform
040:         * about the local Y-axis of this interpolator.
041:         */
042:
043:        public class RotationInterpolator extends TransformInterpolator {
044:
045:            float minimumAngle;
046:            float maximumAngle;
047:            private Transform3D rotation = new Transform3D();
048:
049:            // We can't use a boolean flag since it is possible 
050:            // that after alpha change, this procedure only run
051:            // once at alpha.finish(). So the best way is to
052:            // detect alpha value change.
053:            private float prevAlphaValue = Float.NaN;
054:            private WakeupCriterion passiveWakeupCriterion = (WakeupCriterion) new WakeupOnElapsedFrames(
055:                    0, true);
056:
057:            // non-public, default constructor used by cloneNode
058:            RotationInterpolator() {
059:            }
060:
061:            /**
062:             * Constructs a trivial rotation interpolator with a specified target,
063:             * an default axisOfTranform set to identity, a minimum angle of 0.0f, and
064:             * a maximum angle of 2*pi radians.
065:             * @param alpha The alpha object for this Interpolator
066:             * @param target The target for this rotation Interpolator
067:             */
068:            public RotationInterpolator(Alpha alpha, TransformGroup target) {
069:                super (alpha, target);
070:                this .minimumAngle = 0.0f;
071:                this .maximumAngle = 2.0f * (float) Math.PI;
072:            }
073:
074:            /**
075:             * Constructs a new rotation interpolator that varies the target
076:             * transform node's rotational component.
077:             * @param alpha the alpha generator to use in the rotation computation
078:             * @param target the TransformGroup node affected by this interpolator
079:             * @param axisOfTransform the transform that defines the local coordinate
080:             * system in which this interpolator operates.  The rotation is done
081:             * about the Y-axis of this local coordinate system.
082:             * @param minimumAngle the starting angle in radians
083:             * @param maximumAngle the ending angle in radians
084:             */
085:            public RotationInterpolator(Alpha alpha, TransformGroup target,
086:                    Transform3D axisOfTransform, float minimumAngle,
087:                    float maximumAngle) {
088:                super (alpha, target, axisOfTransform);
089:                this .minimumAngle = minimumAngle;
090:                this .maximumAngle = maximumAngle;
091:            }
092:
093:            /**
094:             * This method sets the minimumAngle for this interpolator, in
095:             * radians.
096:             * @param angle the new minimal angle
097:             */
098:            public void setMinimumAngle(float angle) {
099:                this .minimumAngle = angle;
100:            }
101:
102:            /**
103:             * This method retrieves this interpolator's minimumAngle, in 
104:             * radians.
105:             * @return the interpolator's minimal angle value
106:             */
107:            public float getMinimumAngle() {
108:                return this .minimumAngle;
109:            }
110:
111:            /**
112:             * This method sets the maximumAngle for this interpolator, in
113:             * radians.
114:             * @param angle the new maximal angle value
115:             */
116:            public void setMaximumAngle(float angle) {
117:                this .maximumAngle = angle;
118:            }
119:
120:            /**
121:             * This method retrieves this interpolator's maximumAngle, in 
122:             * radians.
123:             * @return the interpolator's maximal angle value
124:             */
125:            public float getMaximumAngle() {
126:                return this .maximumAngle;
127:            }
128:
129:            /**
130:             * @deprecated As of Java 3D version 1.3, replaced by
131:             * <code>TransformInterpolator.setTransformAxis(Transform3D)</code>
132:             */
133:            public void setAxisOfRotation(Transform3D axisOfRotation) {
134:                setTransformAxis(axisOfRotation);
135:            }
136:
137:            /**
138:             * @deprecated As of Java 3D version 1.3, replaced by
139:             * <code>TransformInterpolator.getTransformAxis()</code>
140:             */
141:            public Transform3D getAxisOfRotation() {
142:                return getTransformAxis();
143:            }
144:
145:            /**
146:             * Computes the new transform for this interpolator for a given
147:             * alpha value.
148:             *
149:             * @param alphaValue alpha value between 0.0 and 1.0
150:             * @param transform object that receives the computed transform for
151:             * the specified alpha value
152:             *
153:             * @since Java 3D 1.3
154:             */
155:            public void computeTransform(float alphaValue, Transform3D transform) {
156:                double val = (1.0 - alphaValue) * minimumAngle + alphaValue
157:                        * maximumAngle;
158:
159:                // construct a Transform3D from:  axis * rotation * axisInverse
160:                rotation.rotY(val);
161:                transform.mul(axis, rotation);
162:                transform.mul(transform, axisInverse);
163:            }
164:
165:            /**
166:             * Used to create a new instance of the node.  This routine is called
167:             * by <code>cloneTree</code> to duplicate the current node.
168:             * @param forceDuplicate when set to <code>true</code>, causes the
169:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
170:             *  <code>false</code>, the value of each node's
171:             *  <code>duplicateOnCloneTree</code> variable determines whether
172:             *  NodeComponent data is duplicated or copied.
173:             *
174:             * @see Node#cloneTree
175:             * @see Node#cloneNode
176:             * @see Node#duplicateNode
177:             * @see NodeComponent#setDuplicateOnCloneTree
178:             */
179:            public Node cloneNode(boolean forceDuplicate) {
180:                RotationInterpolator ri = new RotationInterpolator();
181:                ri.duplicateNode(this , forceDuplicate);
182:                return ri;
183:            }
184:
185:            /**
186:             * Copies all RotationInterpolator information from
187:             * <code>originalNode</code> into
188:             * the current node.  This method is called from the
189:             * <code>cloneNode</code> method which is, in turn, called by the
190:             * <code>cloneTree</code> method.<P> 
191:             *
192:             * @param originalNode the original node to duplicate.
193:             * @param forceDuplicate when set to <code>true</code>, causes the
194:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
195:             *  <code>false</code>, the value of each node's
196:             *  <code>duplicateOnCloneTree</code> variable determines whether
197:             *  NodeComponent data is duplicated or copied.
198:             *
199:             * @exception RestrictedAccessException if this object is part of a live
200:             *  or compiled scenegraph.
201:             *
202:             * @see Node#duplicateNode
203:             * @see Node#cloneTree
204:             * @see NodeComponent#setDuplicateOnCloneTree
205:             */
206:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
207:                super .duplicateAttributes(originalNode, forceDuplicate);
208:
209:                RotationInterpolator ri = (RotationInterpolator) originalNode;
210:
211:                setMinimumAngle(ri.getMinimumAngle());
212:                setMaximumAngle(ri.getMaximumAngle());
213:
214:            }
215:
216:        }
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