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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.Node
         javax.media.j3d.Leaf
            javax.media.j3d.Light
               javax.media.j3d.PointLight
                  javax.media.j3d.SpotLight

SpotLight
public class SpotLight extends PointLight (Code)
The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source. A SpotLight has the same attributes as a PointLight node, with the addition of the following:

  • Direction - The axis of the cone of light. The default direction is (0.0, 0.0, -1.0). The spot light direction is significant only when the spread angle is not PI radians (which it is by default).
  • Spread angle - The angle in radians between the direction axis and a ray along the edge of the cone. Note that the angle of the cone at the apex is then twice this value. The range of values is [0.0,PI/2] radians, with a special value of PI radians. Values lower than 0 are clamped to 0 and values over PI/2 are clamped to PI. The default spread angle is PI radians.
  • Concentration - Specifies how quickly the light intensity attenuates as a function of the angle of radiation as measured from the direction of radiation. The light's intensity is highest at the center of the cone and is attenuated toward the edges of the cone by the cosine of the angle between the direction of the light and the direction from the light to the object being lit, raised to the power of the spot concentration exponent. The higher the concentration value, the more focused the light source. The range of values is [0.0,128.0]. The default concentration is 0.0, which provides uniform light distribution.
A spot light contributes to diffuse and specular reflections, which depend on the orientation and position of an object's surface. A spot light does not contribute to ambient reflections.


Field Summary
final public static  intALLOW_CONCENTRATION_READ
     Specifies that the Node allows reading its spot lights concentration information.
final public static  intALLOW_CONCENTRATION_WRITE
     Specifies that the Node allows writing to its spot lights concentration information.
final public static  intALLOW_DIRECTION_READ
     Specifies that the Node allows reading its spot lights direction information.
final public static  intALLOW_DIRECTION_WRITE
     Specifies that the Node allows writing to its spot lights direction information.
final public static  intALLOW_SPREAD_ANGLE_READ
     Specifies that the Node allows reading its spot lights spread angle information.
final public static  intALLOW_SPREAD_ANGLE_WRITE
     Specifies that the Node allows writing to its spot lights spread angle information.

Constructor Summary
public  SpotLight()
     Constructs a SpotLight node with default parameters.
public  SpotLight(Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration)
     Constructs and initializes a SpotLight node using the specified parameters.
public  SpotLight(boolean lightOn, Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration)
     Constructs and initializes a SpotLight node using the specified parameters.

Method Summary
public  NodecloneNode(boolean forceDuplicate)
     Used to create a new instance of the node.
 voidcreateRetained()
     Creates the retained mode SpotLightRetained object that this SpotLight component object will point to.
 voidduplicateAttributes(Node originalNode, boolean forceDuplicate)
     Copies all SpotLight information from originalNode into the current node.
public  floatgetConcentration()
     Gets spot light concentration.
public  voidgetDirection(Vector3f direction)
     Gets this Light's current direction and places it in the parameter specified.
public  floatgetSpreadAngle()
     Gets spot light spread angle. the new spread angle for spot light.
public  voidsetConcentration(float concentration)
     Sets spot light concentration.
public  voidsetDirection(float x, float y, float z)
     Sets light direction.
public  voidsetDirection(Vector3f direction)
     Sets this Light's current direction and places it in the parameter specified.
public  voidsetSpreadAngle(float spreadAngle)
     Sets spot light spread angle.

Field Detail
ALLOW_CONCENTRATION_READ
final public static int ALLOW_CONCENTRATION_READ(Code)
Specifies that the Node allows reading its spot lights concentration information.



ALLOW_CONCENTRATION_WRITE
final public static int ALLOW_CONCENTRATION_WRITE(Code)
Specifies that the Node allows writing to its spot lights concentration information.



ALLOW_DIRECTION_READ
final public static int ALLOW_DIRECTION_READ(Code)
Specifies that the Node allows reading its spot lights direction information.



ALLOW_DIRECTION_WRITE
final public static int ALLOW_DIRECTION_WRITE(Code)
Specifies that the Node allows writing to its spot lights direction information.



ALLOW_SPREAD_ANGLE_READ
final public static int ALLOW_SPREAD_ANGLE_READ(Code)
Specifies that the Node allows reading its spot lights spread angle information.



ALLOW_SPREAD_ANGLE_WRITE
final public static int ALLOW_SPREAD_ANGLE_WRITE(Code)
Specifies that the Node allows writing to its spot lights spread angle information.




Constructor Detail
SpotLight
public SpotLight()(Code)
Constructs a SpotLight node with default parameters. The default values are as follows:
    direction : (0,0,-1)
    spread angle : PI radians
    concentration : 0.0



SpotLight
public SpotLight(Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration)(Code)
Constructs and initializes a SpotLight node using the specified parameters.
Parameters:
  color - the color of the light source
Parameters:
  position - the position of the light in three-space
Parameters:
  attenuation - the attenuation (constant, linear, quadratic)of the light
Parameters:
  direction - the direction of the light
Parameters:
  spreadAngle - the spread angle of the light
Parameters:
  concentration - the concentration of the light



SpotLight
public SpotLight(boolean lightOn, Color3f color, Point3f position, Point3f attenuation, Vector3f direction, float spreadAngle, float concentration)(Code)
Constructs and initializes a SpotLight node using the specified parameters.
Parameters:
  lightOn - flag indicating whether this light is on or off
Parameters:
  color - the color of the light source
Parameters:
  position - the position of the light in three-space
Parameters:
  attenuation - the attenuation (constant, linear, quadratic) of the light
Parameters:
  direction - the direction of the light
Parameters:
  spreadAngle - the spread angle of the light
Parameters:
  concentration - the concentration of the light




Method Detail
cloneNode
public Node cloneNode(boolean forceDuplicate)(Code)
Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
See Also:   Node.cloneTree
See Also:   Node.cloneNode
See Also:   Node.duplicateNode
See Also:   NodeComponent.setDuplicateOnCloneTree



createRetained
void createRetained()(Code)
Creates the retained mode SpotLightRetained object that this SpotLight component object will point to.



duplicateAttributes
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)
Copies all SpotLight information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.


Parameters:
  originalNode - the original node to duplicate.
Parameters:
  forceDuplicate - when set to true, causes theduplicateOnCloneTree flag to be ignored. Whenfalse, the value of each node'sduplicateOnCloneTree variable determines whetherNodeComponent data is duplicated or copied.
exception:
  RestrictedAccessException - if this object is part of a liveor compiled scenegraph.
See Also:   Node.duplicateNode
See Also:   Node.cloneTree
See Also:   NodeComponent.setDuplicateOnCloneTree




getConcentration
public float getConcentration()(Code)
Gets spot light concentration. the new concentration for spot light
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getDirection
public void getDirection(Vector3f direction)(Code)
Gets this Light's current direction and places it in the parameter specified.
Parameters:
  direction - the vector that will receive this node's direction
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



getSpreadAngle
public float getSpreadAngle()(Code)
Gets spot light spread angle. the new spread angle for spot light. The value returnedis the clamped value.
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setConcentration
public void setConcentration(float concentration)(Code)
Sets spot light concentration.
Parameters:
  concentration - the new concentration for spot light
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setDirection
public void setDirection(float x, float y, float z)(Code)
Sets light direction.
Parameters:
  x - the new X direction
Parameters:
  y - the new Y direction
Parameters:
  z - the new Z direction
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setDirection
public void setDirection(Vector3f direction)(Code)
Sets this Light's current direction and places it in the parameter specified.
Parameters:
  direction - the vector that will receive this node's direction
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph



setSpreadAngle
public void setSpreadAngle(float spreadAngle)(Code)
Sets spot light spread angle.
Parameters:
  spreadAngle - the new spread angle for spot light
exception:
  CapabilityNotSetException - if appropriate capability isnot set and this object is part of live or compiled scene graph.



Fields inherited from javax.media.j3d.PointLight
final public static int ALLOW_ATTENUATION_READ(Code)(Java Doc)
final public static int ALLOW_ATTENUATION_WRITE(Code)(Java Doc)
final public static int ALLOW_POSITION_READ(Code)(Java Doc)
final public static int ALLOW_POSITION_WRITE(Code)(Java Doc)

Methods inherited from javax.media.j3d.PointLight
public Node cloneNode(boolean forceDuplicate)(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public void getAttenuation(Point3f attenuation)(Code)(Java Doc)
public void getPosition(Point3f position)(Code)(Java Doc)
public void setAttenuation(Point3f attenuation)(Code)(Java Doc)
public void setAttenuation(float constant, float linear, float quadratic)(Code)(Java Doc)
public void setPosition(Point3f position)(Code)(Java Doc)
public void setPosition(float x, float y, float z)(Code)(Java Doc)

Fields inherited from javax.media.j3d.Light
final public static int ALLOW_COLOR_READ(Code)(Java Doc)
final public static int ALLOW_COLOR_WRITE(Code)(Java Doc)
final public static int ALLOW_INFLUENCING_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_INFLUENCING_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_SCOPE_READ(Code)(Java Doc)
final public static int ALLOW_SCOPE_WRITE(Code)(Java Doc)
final public static int ALLOW_STATE_READ(Code)(Java Doc)
final public static int ALLOW_STATE_WRITE(Code)(Java Doc)

Methods inherited from javax.media.j3d.Light
public void addScope(Group scope)(Code)(Java Doc)
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public Enumeration getAllScopes()(Code)(Java Doc)
public void getColor(Color3f color)(Code)(Java Doc)
public boolean getEnable()(Code)(Java Doc)
public BoundingLeaf getInfluencingBoundingLeaf()(Code)(Java Doc)
public Bounds getInfluencingBounds()(Code)(Java Doc)
public Group getScope(int index)(Code)(Java Doc)
public int indexOfScope(Group scope)(Code)(Java Doc)
public void insertScope(Group scope, int index)(Code)(Java Doc)
public int numScopes()(Code)(Java Doc)
public void removeAllScopes()(Code)(Java Doc)
public void removeScope(int index)(Code)(Java Doc)
public void removeScope(Group scope)(Code)(Java Doc)
public void setColor(Color3f color)(Code)(Java Doc)
public void setEnable(boolean state)(Code)(Java Doc)
public void setInfluencingBoundingLeaf(BoundingLeaf region)(Code)(Java Doc)
public void setInfluencingBounds(Bounds region)(Code)(Java Doc)
public void setScope(Group scope, int index)(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)


Fields inherited from javax.media.j3d.Node
final public static int ALLOW_AUTO_COMPUTE_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_AUTO_COMPUTE_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_BOUNDS_READ(Code)(Java Doc)
final public static int ALLOW_BOUNDS_WRITE(Code)(Java Doc)
final public static int ALLOW_COLLIDABLE_READ(Code)(Java Doc)
final public static int ALLOW_COLLIDABLE_WRITE(Code)(Java Doc)
final public static int ALLOW_LOCALE_READ(Code)(Java Doc)
final public static int ALLOW_LOCAL_TO_VWORLD_READ(Code)(Java Doc)
final public static int ALLOW_PARENT_READ(Code)(Java Doc)
final public static int ALLOW_PICKABLE_READ(Code)(Java Doc)
final public static int ALLOW_PICKABLE_WRITE(Code)(Java Doc)
final public static int ENABLE_COLLISION_REPORTING(Code)(Java Doc)
final public static int ENABLE_PICK_REPORTING(Code)(Java Doc)

Methods inherited from javax.media.j3d.Node
final void checkDuplicateNode(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
void checkForCycle()(Code)(Java Doc)
public Node cloneNode(boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree()(Code)(Java Doc)
public Node cloneTree(boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree(boolean forceDuplicate, boolean allowDanglingReferences)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate)(Code)(Java Doc)
public Node cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate, boolean allowDanglingReferences)(Code)(Java Doc)
Node cloneTree(boolean forceDuplicate, Hashtable nodeHashtable)(Code)(Java Doc)
void duplicateAttributes(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public void duplicateNode(Node originalNode, boolean forceDuplicate)(Code)(Java Doc)
public Bounds getBounds()(Code)(Java Doc)
public boolean getBoundsAutoCompute()(Code)(Java Doc)
public boolean getCollidable()(Code)(Java Doc)
public void getLocalToVworld(Transform3D t)(Code)(Java Doc)
public void getLocalToVworld(SceneGraphPath path, Transform3D t)(Code)(Java Doc)
public Locale getLocale()(Code)(Java Doc)
public Node getParent()(Code)(Java Doc)
public boolean getPickable()(Code)(Java Doc)
public void setBounds(Bounds bounds)(Code)(Java Doc)
public void setBoundsAutoCompute(boolean autoCompute)(Code)(Java Doc)
public void setCollidable(boolean collidable)(Code)(Java Doc)
public void setPickable(boolean pickable)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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