Source Code Cross Referenced for SamplerTestCg.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » cg_shader » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.cg_shader 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: SamplerTestCg.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.3 $
041:         * $Date: 2007/02/09 17:21:33 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.cg_shader;
046:
047:        import com.sun.j3d.utils.universe.*;
048:        import com.sun.j3d.utils.geometry.Sphere;
049:        import com.sun.j3d.utils.image.TextureLoader;
050:        import com.sun.j3d.utils.shader.StringIO;
051:        import javax.media.j3d.*;
052:        import javax.vecmath.*;
053:        import java.awt.GraphicsConfiguration;
054:        import java.io.IOException;
055:        import java.net.URL;
056:        import javax.swing.JOptionPane;
057:        import org.jdesktop.j3d.examples.Resources;
058:
059:        public class SamplerTestCg extends javax.swing.JFrame {
060:
061:            private static String cloudTexName = "resources/images/bg.jpg";
062:            private static String earthTexName = "resources/images/earth.jpg";
063:            private static String fragmentProgName = "cg_shader/multitex_fp.cg";
064:            private URL cloudURL = null;
065:            private URL earthURL = null;
066:            private static final int CLOUD = 0;
067:            private static final int EARTH = 1;
068:
069:            SimpleUniverse univ = null;
070:
071:            public BranchGroup createSceneGraph() {
072:                // Create the root of the branch graph
073:                BranchGroup objRoot = new BranchGroup();
074:
075:                // Create the TransformGroup node and initialize it to the
076:                // identity. Enable the TRANSFORM_WRITE capability so that
077:                // our behavior code can modify it at run time. Add it to
078:                // the root of the subgraph.
079:                TransformGroup objTrans = new TransformGroup();
080:                objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
081:                objRoot.addChild(objTrans);
082:
083:                // Create texture objects
084:                cloudURL = Resources.getResource(cloudTexName);
085:                Texture cloudTex = new TextureLoader(cloudURL, this )
086:                        .getTexture();
087:                earthURL = Resources.getResource(earthTexName);
088:                Texture earthTex = new TextureLoader(earthURL, this )
089:                        .getTexture();
090:
091:                // Create the shader program
092:                String vertexProgram = null;
093:                String fragmentProgram = null;
094:                try {
095:                    fragmentProgram = StringIO.readFully(Resources
096:                            .getResource(fragmentProgName));
097:                } catch (IOException e) {
098:                    System.err.println(e);
099:                }
100:                Shader[] shaders = new Shader[1];
101:                shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG,
102:                        Shader.SHADER_TYPE_FRAGMENT, fragmentProgram);
103:                final String[] shaderAttrNames = { "cloudFactor" };
104:                final Object[] shaderAttrValues = { new Float(0.6f), };
105:                ShaderProgram shaderProgram = new CgShaderProgram();
106:                shaderProgram.setShaders(shaders);
107:                shaderProgram.setShaderAttrNames(shaderAttrNames);
108:
109:                // Create the shader attribute set
110:                ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet();
111:                for (int i = 0; i < shaderAttrNames.length; i++) {
112:                    ShaderAttribute shaderAttribute = new ShaderAttributeValue(
113:                            shaderAttrNames[i], shaderAttrValues[i]);
114:                    shaderAttributeSet.put(shaderAttribute);
115:                }
116:
117:                // Create shader appearance to hold the shader program and
118:                // shader attributes
119:                ShaderAppearance app = new ShaderAppearance();
120:                app.setShaderProgram(shaderProgram);
121:                app.setShaderAttributeSet(shaderAttributeSet);
122:
123:                // Setup texture coordinate generation
124:                Vector4f plane0S = new Vector4f(3.0f, 1.5f, 0.3f, 0.0f);
125:                Vector4f plane0T = new Vector4f(1.0f, 2.5f, 0.24f, 0.0f);
126:                TexCoordGeneration tcg0 = new TexCoordGeneration(
127:                        TexCoordGeneration.OBJECT_LINEAR,
128:                        TexCoordGeneration.TEXTURE_COORDINATE_2, plane0S,
129:                        plane0T);
130:
131:                // Setup texture coordinate generation
132:                TexCoordGeneration tcg1 = new TexCoordGeneration(
133:                        TexCoordGeneration.SPHERE_MAP,
134:                        TexCoordGeneration.TEXTURE_COORDINATE_2);
135:
136:                // Put the textures in unit 0,1
137:                TextureUnitState[] tus = new TextureUnitState[2];
138:                tus[CLOUD] = new TextureUnitState();
139:                tus[CLOUD].setTexture(cloudTex);
140:                tus[CLOUD].setTexCoordGeneration(tcg0);
141:                tus[EARTH] = new TextureUnitState();
142:                tus[EARTH].setTexture(earthTex);
143:                tus[EARTH].setTexCoordGeneration(tcg1);
144:                app.setTextureUnitState(tus);
145:
146:                // Create a Sphere object using the shader appearance,
147:                // and add it into the scene graph.
148:                Sphere sph = new Sphere(0.4f, Sphere.GENERATE_NORMALS, 30, app);
149:                objTrans.addChild(sph);
150:
151:                // Create a new Behavior object that will perform the
152:                // desired operation on the specified transform and add
153:                // it into the scene graph.
154:                Transform3D yAxis = new Transform3D();
155:                Alpha rotationAlpha = new Alpha(-1, 4000);
156:
157:                RotationInterpolator rotator = new RotationInterpolator(
158:                        rotationAlpha, objTrans, yAxis, 0.0f,
159:                        (float) Math.PI * 2.0f);
160:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
161:                        0.0, 0.0), 100.0);
162:                rotator.setSchedulingBounds(bounds);
163:                objRoot.addChild(rotator);
164:
165:                // Have Java 3D perform optimizations on this scene graph.
166:                //objRoot.compile();
167:
168:                return objRoot;
169:            }
170:
171:            private Canvas3D initScene() {
172:                GraphicsConfiguration config = SimpleUniverse
173:                        .getPreferredConfiguration();
174:
175:                Canvas3D c = new Canvas3D(config);
176:
177:                BranchGroup scene = createSceneGraph();
178:                univ = new SimpleUniverse(c);
179:
180:                // Add a ShaderErrorListener
181:                univ.addShaderErrorListener(new ShaderErrorListener() {
182:                    public void errorOccurred(ShaderError error) {
183:                        error.printVerbose();
184:                        JOptionPane.showMessageDialog(SamplerTestCg.this , error
185:                                .toString(), "ShaderError",
186:                                JOptionPane.ERROR_MESSAGE);
187:                    }
188:                });
189:
190:                ViewingPlatform viewingPlatform = univ.getViewingPlatform();
191:                // This will move the ViewPlatform back a bit so the
192:                // objects in the scene can be viewed.
193:                viewingPlatform.setNominalViewingTransform();
194:
195:                univ.addBranchGraph(scene);
196:
197:                return c;
198:            }
199:
200:            /**
201:             * Creates new form SamplerTestCg
202:             */
203:            public SamplerTestCg() {
204:                // Initialize the GUI components
205:                initComponents();
206:
207:                // Create the scene and add the Canvas3D to the drawing panel
208:                Canvas3D c = initScene();
209:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
210:            }
211:
212:            // ----------------------------------------------------------------
213:
214:            /** This method is called from within the constructor to
215:             * initialize the form.
216:             * WARNING: Do NOT modify this code. The content of this method is
217:             * always regenerated by the Form Editor.
218:             */
219:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
220:            private void initComponents() {
221:                drawingPanel = new javax.swing.JPanel();
222:
223:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
224:                setTitle("SamplerTestCg");
225:                drawingPanel.setLayout(new java.awt.BorderLayout());
226:
227:                drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
228:                getContentPane()
229:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
230:
231:                pack();
232:            }// </editor-fold>//GEN-END:initComponents
233:
234:            /**
235:             * @param args the command line arguments
236:             */
237:            public static void main(String args[]) {
238:                java.awt.EventQueue.invokeLater(new Runnable() {
239:                    public void run() {
240:                        new SamplerTestCg().setVisible(true);
241:                    }
242:                });
243:            }
244:
245:            // Variables declaration - do not modify//GEN-BEGIN:variables
246:            private javax.swing.JPanel drawingPanel;
247:            // End of variables declaration//GEN-END:variables
248:
249:        }
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