Source Code Cross Referenced for TickTockCollision.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » collision » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.collision 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: TickTockCollision.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:21:34 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.collision;
046:
047:        import java.awt.*;
048:        import java.awt.event.*;
049:        import com.sun.j3d.utils.universe.*;
050:        import com.sun.j3d.utils.geometry.ColorCube;
051:        import javax.media.j3d.*;
052:        import javax.vecmath.*;
053:        import java.awt.GraphicsConfiguration;
054:
055:        /**
056:         * Simple Java 3D example program to display how collision work.
057:         */
058:        public class TickTockCollision extends javax.swing.JFrame {
059:
060:            private SimpleUniverse univ = null;
061:            private BranchGroup scene = null;
062:
063:            public BranchGroup createSceneGraph() {
064:                // Create the root of the branch graph
065:                BranchGroup objRoot = new BranchGroup();
066:
067:                // Create a Transformgroup to scale all objects so they
068:                // appear in the scene.
069:                TransformGroup objScale = new TransformGroup();
070:                Transform3D t3d = new Transform3D();
071:                t3d.setScale(0.4);
072:                objScale.setTransform(t3d);
073:                objRoot.addChild(objScale);
074:
075:                // Create a bounds for the background and behaviors
076:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
077:                        0.0, 0.0), 100.0);
078:
079:                // Set up the background
080:                Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
081:                Background bg = new Background(bgColor);
082:                bg.setApplicationBounds(bounds);
083:                objScale.addChild(bg);
084:
085:                // Create a pair of transform group nodes and initialize them to
086:                // identity.  Enable the TRANSFORM_WRITE capability so that
087:                // our behaviors can modify them at runtime.  Add them to the
088:                // root of the subgraph.
089:                TransformGroup objTrans1 = new TransformGroup();
090:                objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
091:                objScale.addChild(objTrans1);
092:
093:                TransformGroup objTrans2 = new TransformGroup();
094:                objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
095:                objTrans1.addChild(objTrans2);
096:
097:                // Create the positioning and scaling transform group node.
098:                Transform3D t = new Transform3D();
099:                t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
100:                TransformGroup objTrans3 = new TransformGroup(t);
101:                objTrans2.addChild(objTrans3);
102:
103:                // Create a simple shape leaf node, add it to the scene graph.
104:                objTrans3.addChild(new ColorCube());
105:
106:                // Create a new Behavior object that will perform the desired
107:                // rotation on the specified transform object and add it into
108:                // the scene graph.
109:                Transform3D yAxis1 = new Transform3D();
110:                yAxis1.rotX(Math.PI / 2.0);
111:                Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE
112:                        | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000,
113:                        2500, 200);
114:
115:                RotationInterpolator tickTock = new RotationInterpolator(
116:                        tickTockAlpha, objTrans1, yAxis1,
117:                        -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f);
118:                tickTock.setSchedulingBounds(bounds);
119:                objTrans2.addChild(tickTock);
120:
121:                // Create a new Behavior object that will perform the desired
122:                // rotation on the specified transform object and add it into
123:                // the scene graph.
124:                Transform3D yAxis2 = new Transform3D();
125:                Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
126:                        0, 4000, 0, 0, 0, 0, 0);
127:
128:                RotationInterpolator rotator = new RotationInterpolator(
129:                        rotationAlpha, objTrans2, yAxis2, 0.0f,
130:                        (float) Math.PI * 2.0f);
131:                rotator.setSchedulingBounds(bounds);
132:                objTrans2.addChild(rotator);
133:
134:                // Now create a pair of rectangular boxes, each with a collision
135:                // detection behavior attached.  The behavior will highlight the
136:                // object when it is in a state of collision.
137:
138:                Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0));
139:                Group box2 = createBox(0.3, new Vector3d(1.3, 0.0, 0.0));
140:
141:                objScale.addChild(box1);
142:                objScale.addChild(box2);
143:
144:                // Have Java 3D perform optimizations on this scene graph.
145:                objRoot.compile();
146:
147:                return objRoot;
148:            }
149:
150:            private Group createBox(double scale, Vector3d pos) {
151:                // Create a transform group node to scale and position the object.
152:                Transform3D t = new Transform3D();
153:                t.set(scale, pos);
154:                TransformGroup objTrans = new TransformGroup(t);
155:
156:                // Create a simple shape leaf node and add it to the scene graph
157:                Shape3D shape = new Box(0.5, 5.0, 1.0);
158:                objTrans.addChild(shape);
159:
160:                // Create a new ColoringAttributes object for the shape's
161:                // appearance and make it writable at runtime.
162:                Appearance app = shape.getAppearance();
163:                ColoringAttributes ca = new ColoringAttributes();
164:                ca.setColor(0.6f, 0.3f, 0.0f);
165:                app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE);
166:                app.setColoringAttributes(ca);
167:
168:                // Create a new Behavior object that will perform the collision
169:                // detection on the specified object, and add it into
170:                // the scene graph.
171:                CollisionDetector cd = new CollisionDetector(shape);
172:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
173:                        0.0, 0.0), 100.0);
174:                cd.setSchedulingBounds(bounds);
175:
176:                // Add the behavior to the scene graph
177:                objTrans.addChild(cd);
178:
179:                return objTrans;
180:            }
181:
182:            private Canvas3D createUniverse() {
183:                // Get the preferred graphics configuration for the default screen
184:                GraphicsConfiguration config = SimpleUniverse
185:                        .getPreferredConfiguration();
186:
187:                // Create a Canvas3D using the preferred configuration
188:                Canvas3D c = new Canvas3D(config);
189:
190:                // Create simple universe with view branch
191:                univ = new SimpleUniverse(c);
192:
193:                // This will move the ViewPlatform back a bit so the
194:                // objects in the scene can be viewed.
195:                univ.getViewingPlatform().setNominalViewingTransform();
196:
197:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
198:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
199:
200:                return c;
201:            }
202:
203:            /**
204:             * Creates new form TickTockCollision
205:             */
206:            public TickTockCollision() {
207:                // Initialize the GUI components
208:                initComponents();
209:
210:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
211:                Canvas3D c = createUniverse();
212:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
213:
214:                // Create the content branch and add it to the universe
215:                scene = createSceneGraph();
216:                univ.addBranchGraph(scene);
217:            }
218:
219:            // ----------------------------------------------------------------
220:
221:            /** This method is called from within the constructor to
222:             * initialize the form.
223:             * WARNING: Do NOT modify this code. The content of this method is
224:             * always regenerated by the Form Editor.
225:             */
226:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
227:            private void initComponents() {
228:                drawingPanel = new javax.swing.JPanel();
229:
230:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
231:                setTitle("TickTockCollision");
232:                drawingPanel.setLayout(new java.awt.BorderLayout());
233:
234:                drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));
235:                getContentPane()
236:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
237:
238:                pack();
239:            }// </editor-fold>//GEN-END:initComponents
240:
241:            /**
242:             * @param args the command line arguments
243:             */
244:            public static void main(String args[]) {
245:                java.awt.EventQueue.invokeLater(new Runnable() {
246:                    public void run() {
247:                        new TickTockCollision().setVisible(true);
248:                    }
249:                });
250:            }
251:
252:            // Variables declaration - do not modify//GEN-BEGIN:variables
253:            private javax.swing.JPanel drawingPanel;
254:            // End of variables declaration//GEN-END:variables
255:
256:        }
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