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C# / CSharp Open Source » 2.6.4 mono .net core » System.Drawing 
System.Drawing » System » Drawing » Icon2.jvm.cs
//
// System.Drawing.Icon.cs
//
// Authors:
//   Dennis Hayes (dennish@Raytek.com)
//   Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//   Sanjay Gupta (gsanjay@novell.com)
//
// Copyright (C) 2002 Ximian, Inc. http://www.ximian.com
// Copyright (C) 2004 Novell, Inc. http://www.novell.com
//

//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.InteropServices;
using System.ComponentModel;

namespace System.Drawing{
  [Serializable]
  [ComVisible (false)]
  [Editor ("System.Drawing.Design.IconEditor, " + Consts.AssemblySystem_Drawing_Design, typeof (System.Drawing.Design.UITypeEditor))]
  [TypeConverter(typeof(IconConverter))]
  public sealed class Icon : MarshalByRefObject, ISerializable, ICloneable, IDisposable
  {
    [StructLayout(LayoutKind.Sequential)]
    internal struct IconDirEntry {
      internal byte  width;    // Width of icon
      internal byte  height;    // Height of icon
      internal byte  colorCount;  // colors in icon 
      internal byte  reserved;  // Reserved
      internal ushort planes;         // Color Planes
      internal ushort  bitCount;       // Bits per pixel
      internal uint  bytesInRes;     // bytes in resource
      internal uint  imageOffset;  // position in file 
    }; 

    [StructLayout(LayoutKind.Sequential)]
    internal struct IconDir {
      internal ushort      idReserved;   // Reserved
      internal ushort      idType;       // resource type (1 for icons)
      internal ushort      idCount;      // how many images?
      internal IconDirEntry []  idEntries;    // the entries for each image
    };
    
    [StructLayout(LayoutKind.Sequential)]
    internal struct BitmapInfoHeader {
                internal uint  biSize; 
      internal int  biWidth; 
      internal int  biHeight; 
      internal ushort  biPlanes; 
      internal ushort  biBitCount; 
      internal uint  biCompression; 
      internal uint  biSizeImage; 
      internal int  biXPelsPerMeter; 
      internal int  biYPelsPerMeter; 
      internal uint  biClrUsed; 
      internal uint  biClrImportant; 
    };

    [StructLayout(LayoutKind.Sequential)]
    internal struct IconImage {
      internal BitmapInfoHeader  iconHeader;  //image header
      internal uint []    iconColors;  //colors table
      internal byte []    iconXOR;  // bits for XOR mask
      internal byte []    iconAND;  //bits for AND mask
    };  

    private Size iconSize;
    private IntPtr winHandle = IntPtr.Zero;
    private IconDir  iconDir;
    private ushort id;
    private IconImage [] imageData;
    bool destroyIcon = true;
      
    private Icon ()
    {
    }
#if INTPTR_SUPPORTED
    [MonoTODO ("Implement fully")]
    private Icon (IntPtr handle)
    {
      this.winHandle = handle;

      IconInfo ii;
      GDIPlus.GetIconInfo (winHandle, out ii);
      if (ii.IsIcon) {
        // If this structure defines an icon, the hot spot is always in the center of the icon
        iconSize = new Size (ii.xHotspot * 2, ii.yHotspot * 2);
      }
      else {
        throw new NotImplementedException ();
      }

      this.destroyIcon = false;
    }
#endif
    public Icon (Icon original, int width, int height) : this (original, new Size(width, height))
    {      
    }

    public Icon (Icon original, Size size)
    {
      this.iconSize = size;
      this.winHandle = original.winHandle;
      this.iconDir = original.iconDir;
      this.imageData = original.imageData;
      
      int count = iconDir.idCount;
      bool sizeObtained = false;
      for (int i=0; i<count; i++){
        IconDirEntry ide = iconDir.idEntries [i];
        if (!sizeObtained)   
          if (ide.height==size.Height && ide.width==size.Width) {
            this.id = (ushort) i;
            sizeObtained = true;
            this.iconSize.Height = ide.height;
            this.iconSize.Width = ide.width;
            break;
          }
      }

      if (!sizeObtained){
        uint largestSize = 0;
        for (int j=0; j<count; j++){
          if (iconDir.idEntries [j].bytesInRes >= largestSize){
            largestSize = iconDir.idEntries [j].bytesInRes;
            this.id = (ushort) j;
            this.iconSize.Height = iconDir.idEntries [j].height;
            this.iconSize.Width = iconDir.idEntries [j].width;
          }
        }
      }
    }

    public Icon (Stream stream) : this (stream, 32, 32) 
    {
    }

    public Icon (Stream stream, int width, int height)
    {
      InitFromStreamWithSize (stream, width, height);
    }

    public Icon (string fileName) : this (new FileStream (fileName, FileMode.Open))
    {      
    }

    public Icon (Type type, string resource)
    {
      using (Stream s = type.Assembly.GetManifestResourceStream (type, resource)) {
        if (s == null) {
          throw new FileNotFoundException ("Resource name was not found: `" + resource + "'");
        }
        InitFromStreamWithSize (s, 32, 32);    // 32x32 is default
      }
    }

    private Icon (SerializationInfo info, StreamingContext context)
    {
      MemoryStream dataStream = null;
      int width=0;
      int height=0;
      foreach (SerializationEntry serEnum in info) {
        if (String.Compare(serEnum.Name, "IconData", true) == 0) {
          dataStream = new MemoryStream ((byte []) serEnum.Value);
        }
        if (String.Compare(serEnum.Name, "IconSize", true) == 0) {
          Size iconSize = (Size) serEnum.Value;
          width = iconSize.Width;
          height = iconSize.Height;
        }
      }
      if (dataStream != null && width != 0 && height != 0) {
        dataStream.Seek (0, SeekOrigin.Begin);
        InitFromStreamWithSize (dataStream, width, height);
      }
                }

    void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
    {
      MemoryStream ms = new MemoryStream ();
      Save (ms);
      info.AddValue ("IconSize", this.Size, typeof (Size));
      info.AddValue ("IconData", ms.ToArray ());
    }

    public void Dispose ()
    {
#if !TARGET_JVM
      DisposeIcon ();
      GC.SuppressFinalize(this);
#endif
    }
#if !TARGET_JVM
    void DisposeIcon ()
    {
      if (winHandle ==IntPtr.Zero)
        return;

      if (destroyIcon) {
        //TODO: will have to call some win32 icon stuff
        winHandle = IntPtr.Zero;
      }
    }
#endif

    public object Clone ()
    {
      return new Icon (this, this.Width, this.Height);
    }
#if INTPTR_SUPPORTED
    public static Icon FromHandle (IntPtr handle)
    {
      if (handle == IntPtr.Zero)
        throw new ArgumentException ("handle");

      return new Icon (handle);
    }
#endif
    public void Save (Stream outputStream)
    {
      if (iconDir.idEntries!=null){
        BinaryWriter bw = new BinaryWriter (outputStream);
        //write icondir
        bw.Write (iconDir.idReserved);
        bw.Write (iconDir.idType);
        ushort count = iconDir.idCount;
        bw.Write (count);
        
        //now write iconDirEntries
        for (int i=0; i<(int)count; i++){
          IconDirEntry ide = iconDir.idEntries [i];
          bw.Write (ide.width);
          bw.Write (ide.height);
          bw.Write (ide.colorCount);
          bw.Write (ide.reserved);
          bw.Write (ide.planes);
          bw.Write (ide.bitCount);
          bw.Write (ide.bytesInRes);
          bw.Write (ide.imageOffset);        
        }
        
        //now write iconImage data
        for (int i=0; i<(int)count; i++){
          BitmapInfoHeader bih = imageData [i].iconHeader;
          bw.Write (bih.biSize);
          bw.Write (bih.biWidth);
          bw.Write (bih.biHeight);
          bw.Write (bih.biPlanes);
          bw.Write (bih.biBitCount);
          bw.Write (bih.biCompression);
          bw.Write (bih.biSizeImage);
          bw.Write (bih.biXPelsPerMeter);
          bw.Write (bih.biYPelsPerMeter);
          bw.Write (bih.biClrUsed);
          bw.Write (bih.biClrImportant);

          //now write color table
          int colCount = imageData [i].iconColors.Length;
          for (int j=0; j<colCount; j++)
            bw.Write (imageData [i].iconColors [j]);

          //now write XOR Mask
          bw.Write (imageData [i].iconXOR);
          
          //now write AND Mask
          bw.Write (imageData [i].iconAND);
        }
        bw.Flush();        
      }
    }

    public Bitmap ToBitmap ()
    {
      Bitmap bmp;

      if (imageData != null) {

        // select active icon from the iconDirEntry
        IconImage ii = imageData [this.id];
        MemoryStream stream = new MemoryStream ();

        BinaryWriter writer = new BinaryWriter (stream);

        try {
          // write bitmap file header
          // start with writing signature
          writer.Write ('B');
          writer.Write ('M');

          // write the file size
          // file size = bitmapfileheader + bitmapinfo +
          //     colorpalette + image bits
          // sizeof bitmapfileheader = 14 bytes
          // sizeof bitmapinfo = 40 bytes
          uint offSet = (uint) (14 + 40 + ii.iconColors.Length * 4);
          uint fileSize = (uint) (offSet + ii.iconXOR.Length);
          writer.Write (fileSize);
          
          // write reserved words
          ushort reserved12 = 0;
          writer.Write (reserved12);
          writer.Write (reserved12);

          // write offset
          writer.Write (offSet);

          // write bitmapfile header
          BitmapInfoHeader bih = ii.iconHeader;
          writer.Write (bih.biSize);
          writer.Write (bih.biWidth);
          writer.Write (bih.biHeight/2);
          writer.Write (bih.biPlanes);
          writer.Write (bih.biBitCount);
          writer.Write (bih.biCompression);
          writer.Write (bih.biSizeImage);
          writer.Write (bih.biXPelsPerMeter);
          writer.Write (bih.biYPelsPerMeter);
          writer.Write (bih.biClrUsed);
          writer.Write (bih.biClrImportant);

          // write color table
          int colCount = ii.iconColors.Length;
          for (int j = 0; j < colCount; j++)
            writer.Write (ii.iconColors [j]);

          // write image bits
          writer.Write (ii.iconXOR);

          writer.Flush ();

          stream.Position = 0;

          // create bitmap from stream and return
          if (colCount > 0) {
            Bitmap new_bmp;

            new_bmp = new Bitmap(stream);
            bmp = new Bitmap(new_bmp, bih.biWidth, bih.biHeight/2);
            new_bmp.Dispose();
          } else {
            bmp = new Bitmap(stream);
          }

          // This hack is so ugly, it's embarassing. 
          // But icons are small, so it should be ok for now
          for (int y = 0; y < bih.biHeight/2; y++) {
            for (int x = 0; x < bih.biWidth / 8; x++) {
              for (int bit = 7; bit >= 0; bit--) {
                if (((ii.iconAND[y * bih.biWidth / 8 +x] >> bit) & 1) != 0) {
                  bmp.SetPixel(x*8 + 7-bit, bih.biHeight/2 - y - 1, Color.Transparent);
                }
              }
            }
          }

        } catch (Exception e) {
          throw e;
        } finally {
          writer.Close (); // closes the underlying stream as well
        }
      } else {
        bmp = new Bitmap (32, 32);
      }

      return bmp;
    }

    public override string ToString ()
    {
      //is this correct, this is what returned by .Net
      return "<Icon>";      
    }

    [Browsable (false)]
    public IntPtr Handle {
      get { 
        return winHandle;
      }
    }

    [Browsable (false)]
    public int Height {
      get {
        return iconSize.Height;
      }
    }

    public Size Size {
      get {
        return iconSize;
      }
    }

    [Browsable (false)]
    public int Width {
      get {
        return iconSize.Width;
      }
    }

#if !TARGET_JVM
    ~Icon ()
    {
      DisposeIcon ();
    }
#endif
      
    private void InitFromStreamWithSize (Stream stream, int width, int height)
    {
      //read the icon header
      if (stream == null || stream.Length == 0)
        throw new System.ArgumentException ("The argument 'stream' must be a picture that can be used as a Icon", "stream");
      
      BinaryReader reader = new BinaryReader (stream);
            
      //iconDir = new IconDir ();
      iconDir.idReserved = reader.ReadUInt16();
      if (iconDir.idReserved != 0) //must be 0
        throw new System.ArgumentException ("Invalid Argument", "stream");
      
      iconDir.idType = reader.ReadUInt16();
      if (iconDir.idType != 1) //must be 1
        throw new System.ArgumentException ("Invalid Argument", "stream");

      ushort dirEntryCount = reader.ReadUInt16();
      iconDir.idCount = dirEntryCount;
      iconDir.idEntries = new IconDirEntry [dirEntryCount];
      imageData = new IconImage [dirEntryCount];
      bool sizeObtained = false;
      //now read in the IconDirEntry structures
      for (int i=0; i<dirEntryCount; i++){
        IconDirEntry ide;
        ide.width = reader.ReadByte ();
        ide.height = reader.ReadByte ();
        ide.colorCount = reader.ReadByte ();
        ide.reserved = reader.ReadByte ();
        ide.planes = reader.ReadUInt16 ();
        ide.bitCount = reader.ReadUInt16 ();
        ide.bytesInRes = reader.ReadUInt32 ();
        ide.imageOffset = reader.ReadUInt32 ();
        iconDir.idEntries [i] = ide;
        //is this is the best fit??
        if (!sizeObtained)   
          if (ide.height==height && ide.width==width) {
            this.id = (ushort) i;
            sizeObtained = true;
            this.iconSize.Height = ide.height;
            this.iconSize.Width = ide.width;
          }      
      }
      //if we havent found the best match, return the one with the
      //largest size. Is this approach correct??
      if (!sizeObtained){
        uint largestSize = 0;
        for (int j=0; j<dirEntryCount; j++){
          if (iconDir.idEntries [j].bytesInRes >= largestSize)  {
            largestSize = iconDir.idEntries [j].bytesInRes;
            this.id = (ushort) j;
            this.iconSize.Height = iconDir.idEntries [j].height;
            this.iconSize.Width = iconDir.idEntries [j].width;
          }
        }
      }
      
      //now read in the icon data
      for (int j = 0; j<dirEntryCount; j++)
      {
        IconImage iidata = new IconImage();
        BitmapInfoHeader bih = new BitmapInfoHeader();
        stream.Seek (iconDir.idEntries [j].imageOffset, SeekOrigin.Begin);
        byte [] buffer = new byte [iconDir.idEntries [j].bytesInRes];
        stream.Read (buffer, 0, buffer.Length);
        BinaryReader bihReader = new BinaryReader (new MemoryStream(buffer));
        bih.biSize = bihReader.ReadUInt32 ();
        bih.biWidth = bihReader.ReadInt32 ();
        bih.biHeight = bihReader.ReadInt32 ();
        bih.biPlanes = bihReader.ReadUInt16 ();
        bih.biBitCount = bihReader.ReadUInt16 ();
        bih.biCompression = bihReader.ReadUInt32 ();
        bih.biSizeImage = bihReader.ReadUInt32 ();
        bih.biXPelsPerMeter = bihReader.ReadInt32 ();
        bih.biYPelsPerMeter = bihReader.ReadInt32 ();
        bih.biClrUsed = bihReader.ReadUInt32 ();
        bih.biClrImportant = bihReader.ReadUInt32 ();

        iidata.iconHeader = bih;
        //Read the number of colors used and corresponding memory occupied by
        //color table. Fill this memory chunk into rgbquad[]
        int numColors;
        switch (bih.biBitCount){
          case 1: numColors = 2;
            break;
          case 4: numColors = 16;
            break;
          case 8: numColors = 256;
            break;
          default: numColors = 0;
            break;
        }
        
        iidata.iconColors = new uint [numColors];
        for (int i=0; i<numColors; i++)
          iidata.iconColors [i] = bihReader.ReadUInt32 ();

        //XOR mask is immediately after ColorTable and its size is 
        //icon height* no. of bytes per line
        
        //icon height is half of BITMAPINFOHEADER.biHeight, since it contains
        //both XOR as well as AND mask bytes
        int iconHeight = bih.biHeight/2;
        
        //bytes per line should should be uint aligned
        int numBytesPerLine = ((((bih.biWidth * bih.biPlanes * bih.biBitCount)+ 31)>>5)<<2);
        
        //Determine the XOR array Size
        int xorSize = numBytesPerLine * iconHeight;
        iidata.iconXOR = new byte [xorSize];
        for (int i=0; i<xorSize; i++)
          iidata.iconXOR[i] = bihReader.ReadByte();    
        
        //Determine the AND array size
        //For this i subtract the current position from the length.
        //ugly hack...
        int andSize = (int) (bihReader.BaseStream.Length - bihReader.BaseStream.Position);
        iidata.iconAND = new byte [andSize];
        for (int i=0; i<andSize; i++)
          iidata.iconAND[i] = bihReader.ReadByte();    
        
        imageData [j] = iidata;
        bihReader.Close();
      }      

      reader.Close();
    }
  }
}
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