TextBox.cs :  » 2.6.4-mono-.net-core » System.Windows » System » Windows » Controls » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows 
System.Windows » System » Windows » Controls » TextBox.cs
//
// Contact:
//   Moonlight List (moonlight-list@lists.ximian.com)
//
// Copyright (C) 2007 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using Mono;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Automation.Peers;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Documents;
using System.Collections.Generic;

namespace System.Windows.Controls{
  
  [TemplateVisualStateAttribute (Name = "Disabled",  GroupName = "CommonStates")]
  [TemplateVisualStateAttribute (Name = "Normal",    GroupName = "CommonStates")]
  [TemplateVisualStateAttribute (Name = "MouseOver",  GroupName = "CommonStates")]
  [TemplateVisualStateAttribute (Name = "ReadOnly",  GroupName = "CommonStates")]
  [TemplateVisualStateAttribute (Name = "Focused",  GroupName = "FocusStates")]
  [TemplateVisualStateAttribute (Name = "Unfocused",  GroupName = "FocusStates")]
  [TemplateVisualStateAttribute (Name = "InvalidFocused", GroupName = "ValidationStates")]
  [TemplateVisualStateAttribute (Name = "InvalidUnfocused", GroupName = "ValidationStates")]
  [TemplateVisualStateAttribute (Name = "Valid",    GroupName = "ValidationStates")]
  [TemplatePartAttribute (Name = "ContentElement",  Type = typeof (FrameworkElement))]
  public partial class TextBox : Control {
    object contentElement;
    
    bool IsFocused {
      get; set;
    }
    
    bool IsMouseOver {
      get; set;
    }
    
    public double BaselineOffset {
      get {
        Console.WriteLine ("System.Windows.Controls.PasswordBox.get_BaselineOffset: NIEX");
        throw new NotImplementedException ();
      }
    }

    static TextBox ()
    {
      IsReadOnlyProperty.AddPropertyChangeCallback (IsReadOnlyChanged);
      TextProperty.AddPropertyChangeCallback (TextPropertyChanged);
    }

    private new void Initialize ()
    {
      // FIXME: Should use Events.AddOnEventHandler or something similar.
      CursorPositionChanged += OnCursorPositionChanged;
    }

    static void IsReadOnlyChanged (DependencyObject sender, DependencyPropertyChangedEventArgs args)
    {
      TextBox textbox = sender as TextBox;
      textbox.ChangeVisualState (false);

      if (textbox.AutomationPeer != null) 
        textbox.AutomationPeer.RaisePropertyChangedEvent (ValuePatternIdentifiers.IsReadOnlyProperty, 
                                                          args.OldValue,
                      args.NewValue);
    }

    static void TextPropertyChanged (DependencyObject sender, DependencyPropertyChangedEventArgs args)
    {
      ((TextBox) sender).RaiseUIATextChanged (args);
    }

    internal override void InvokeIsEnabledPropertyChanged ()
    {
      base.InvokeIsEnabledPropertyChanged ();
      ChangeVisualState (false);
    }

    internal override void InvokeOnApplyTemplate ()
    {
      base.InvokeOnApplyTemplate ();
      ChangeVisualState (false);
    }

    protected override void OnKeyDown (KeyEventArgs k)
    {
      // Chain up to our parent first, so that TabNavigation
      // works as well as allowing developers to filter our
      // input.
      base.OnKeyDown (k);
      
      if (!k.Handled)
        NativeMethods.text_box_base_on_key_down (native, k.NativeHandle);
    }

    internal override void PostOnKeyDown (KeyEventArgs k)
    {
      base.PostOnKeyDown (k);

      if (!k.Handled)
        NativeMethods.text_box_base_post_on_key_down (native, k.NativeHandle);
    }
    
    protected override void OnKeyUp (KeyEventArgs k)
    {
      base.OnKeyUp (k);
      
      if (!k.Handled)
        NativeMethods.text_box_base_on_key_up (native, k.NativeHandle);
    }
    
    protected override void OnMouseLeftButtonDown (MouseButtonEventArgs e)
    {
      if (!e.Handled)
        NativeMethods.text_box_base_on_mouse_left_button_down (native, e.NativeHandle);
      
      base.OnMouseLeftButtonDown (e);
    }
    
    protected override void OnMouseLeftButtonUp (MouseButtonEventArgs e)
    {
      if (!e.Handled)
        NativeMethods.text_box_base_on_mouse_left_button_up (native, e.NativeHandle);
      
      base.OnMouseLeftButtonUp (e);
    }
    
    protected override void OnMouseMove (MouseEventArgs e)
    {
      NativeMethods.text_box_base_on_mouse_move (native, e.NativeHandle);
      base.OnMouseMove (e);
    }
    
    protected override void OnMouseEnter (MouseEventArgs e)
    {
      IsMouseOver = true;
      ChangeVisualState ();
      base.OnMouseEnter (e);
    }
    
    protected override void OnMouseLeave (MouseEventArgs e)
    {
      IsMouseOver = false;
      ChangeVisualState ();
      base.OnMouseLeave (e);
    }
    
    protected override void OnMouseWheel (MouseWheelEventArgs e)
    {
      base.OnMouseWheel (e);
    }

    protected override void OnTextInput (TextCompositionEventArgs e)
    {
      base.OnTextInput (e);
    }

    protected override void OnTextInputStart (TextCompositionEventArgs e)
    {
      base.OnTextInputStart (e);
    }

    protected override void OnTextInputUpdate (TextCompositionEventArgs e)
    {
      base.OnTextInputUpdate (e);
    }

    protected override void OnGotFocus (RoutedEventArgs e)
    {
      IsFocused = true;
      ChangeVisualState ();
      base.OnGotFocus (e);
      NativeMethods.text_box_base_on_got_focus (native, e.NativeHandle);
    }
    
    protected override void OnLostFocus (RoutedEventArgs e)
    {
      IsFocused = false;
      ChangeVisualState ();
      base.OnLostFocus (e);
      NativeMethods.text_box_base_on_lost_focus (native, e.NativeHandle);
    }
    
    public string Text {
      get {
        return (string)GetValue (TextProperty) ?? "";
      }
      set {
        if (value == null)
          throw new ArgumentNullException ("Text cannot be null");
        SetValue (TextProperty, value);
      }
    }
    
    public void Select (int start, int length)
    {
      if (start < 0)
        throw new ArgumentOutOfRangeException ("start");
      
      if (length < 0)
        throw new ArgumentOutOfRangeException ("length");
      
      NativeMethods.text_box_base_select (this.native, start, length);
    }
    
    public void SelectAll ()
    {
      NativeMethods.text_box_base_select_all (native);
    }
    
    void OnCursorPositionChanged (object sender, CursorPositionChangedEventArgs args)
    {
      if (contentElement == null)
        contentElement = GetTemplateChild ("ContentElement");
      
      if (contentElement != null && contentElement is ScrollViewer) {
        ScrollViewer scrollview = contentElement as ScrollViewer;
        double offset = scrollview.HorizontalOffset;
        
        // Note: for horizontal scrollage, we offset by 1.0 pixel for the width of the cursor ibeam
        
        if (args.CursorX < offset) {
          // need to scroll to the left a bit
          scrollview.ScrollToHorizontalOffset (Math.Max (args.CursorX - 1.0, 0.0));
        } else if (args.CursorX > offset + scrollview.ViewportWidth) {
          // need to scroll to the right
          offset = (args.CursorX + 1.0) - scrollview.ViewportWidth;
          scrollview.ScrollToHorizontalOffset (offset);
        }
        
        offset = scrollview.VerticalOffset;
        if (args.CursorY < offset) {
          // need to scroll up a bit
          scrollview.ScrollToVerticalOffset (args.CursorY);
        } else if (args.CursorY + args.CursorHeight > offset + scrollview.ViewportHeight) {
          // need to scroll down a bit
          offset = (args.CursorY + args.CursorHeight) - Math.Max (args.CursorHeight, scrollview.ViewportHeight);
          scrollview.ScrollToVerticalOffset (offset);
        }
      }
    }
    
    event CursorPositionChangedEventHandler CursorPositionChanged {
      add {
        RegisterEvent (EventIds.TextBoxBase_CursorPositionChangedEvent, value,
                 Events.CreateCursorPositionChangedEventHandlerDispatcher (value));
      }
      remove {
        UnregisterEvent (EventIds.TextBoxBase_CursorPositionChangedEvent, value);
      }
    }
    
    void ChangeVisualState ()
    {
      ChangeVisualState (true);
    }

    void ChangeVisualState (bool useTransitions)
    {
      if (!IsEnabled) {
        VisualStateManager.GoToState (this, "Disabled", useTransitions);
      } else if (IsReadOnly) {
        VisualStateManager.GoToState (this, "ReadOnly", useTransitions);
      } else if (IsMouseOver) {
        VisualStateManager.GoToState (this, "MouseOver", useTransitions);
      } else {
        VisualStateManager.GoToState (this, "Normal", useTransitions);
      }
      
      if (IsFocused) {
        VisualStateManager.GoToState (this, "Focused", useTransitions);
      } else {
        VisualStateManager.GoToState (this, "Unfocused", useTransitions);
      }
    }

    protected override AutomationPeer OnCreateAutomationPeer ()
    {
      return new TextBoxAutomationPeer (this);
    }

    #region UIA Events    
       
    internal event DependencyPropertyChangedEventHandler UIATextChanged;

    internal void RaiseUIATextChanged (DependencyPropertyChangedEventArgs args)
    {
      if (UIATextChanged != null)
        UIATextChanged (this, args);
    }

    #endregion
  }
}
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