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C# / CSharp Open Source » Bloggers » SubText 
SubText » Subtext » Framework » Util » SerializationHelper.cs
#region Disclaimer/Info

///////////////////////////////////////////////////////////////////////////////////////////////////
// Subtext WebLog
// 
// Subtext is an open source weblog system that is a fork of the .TEXT
// weblog system.
//
// For updated news and information please visit http://subtextproject.com/
// Subtext is hosted at Google Code at http://code.google.com/p/subtext/
// The development mailing list is at subtext@googlegroups.com 
//
// This project is licensed under the BSD license.  See the License.txt file for more information.
///////////////////////////////////////////////////////////////////////////////////////////////////

#endregion

using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Xml.Serialization;

namespace Subtext.Framework.Util{
    /// <summary>
    /// Class with methods for saving and loading objects as 
    /// serialized instances.
    /// </summary>
    public static class SerializationHelper
    {
        /// <summary>
        /// Loads the specified type based on the specified stream.
        /// </summary>
        /// <param name="stream">stream containing the type.</param>
        /// <returns></returns>
        public static T Load<T>(Stream stream)
        {
            var serializer = new XmlSerializer(typeof(T));
            return (T)serializer.Deserialize(stream);
        }

        /// <summary>
        /// Serializes an object to a base64 encoded string.
        /// </summary>
        /// <param name="o"></param>
        /// <returns></returns>
        public static string SerializeToBase64String(object o)
        {
            var stream = new MemoryStream();
            var formatter = new BinaryFormatter();
            formatter.Serialize(stream, o);
            byte[] serialized = stream.ToArray();
            return Convert.ToBase64String(serialized);
        }

        /// <summary>
        /// Deserializes from base64 string.
        /// </summary>
        /// <param name="base64SerializedObject">The base64 serialized object.</param>
        /// <returns></returns>
        public static T DeserializeFromBase64String<T>(string base64SerializedObject)
        {
            byte[] serialized = Convert.FromBase64String(base64SerializedObject);
            var stream = new MemoryStream(serialized) {Position = 0};
            var formatter = new BinaryFormatter();
            object o = formatter.Deserialize(stream);
            return (T)o;
        }
    }
}
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