StreamTokenizer.cs :  » GIS » NetTopologySuite » RTools_NTS » Util » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » NetTopologySuite 
NetTopologySuite » RTools_NTS » Util » StreamTokenizer.cs
// StreamTokenizer.cs
// 
// Copyright (C) 2002-2004 Ryan Seghers
//
// This software is provided AS IS. No warranty is granted, 
// neither expressed nor implied. USE THIS SOFTWARE AT YOUR OWN RISK.
// NO REPRESENTATION OF MERCHANTABILITY or FITNESS FOR ANY 
// PURPOSE is given.
//
// License to use this software is limited by the following terms:
// 1) This code may be used in any program, including programs developed
//    for commercial purposes, provided that this notice is included verbatim.
//    
// Also, in return for using this code, please attempt to make your fixes and
// updates available in some way, such as by sending your updates to the
// author.
//
// To-do:
//    make type exclusivity explict, and enforce:
//      digit can be word
//      word can't be whitespace
//      etc.
//      large-integer handling is imprecise, fix it
//          (most 19 digit decimal numbers can be Int64's but I'm 
//           using float anyway)
//    add more mangled float test cases
//
// Later:
//    reconfigurable vs Unicode support
//    add NUnit wrap of built-in tests

using System;
using System.Collections;
using System.IO;
using System.Text;

namespace RTools_NTS.Util{
  // ---------------------------------------------------------------------
  #region Exceptions
  // ---------------------------------------------------------------------

  /// <summary>
  /// Exception class for unterminated tokens.
  /// </summary>
  public class StreamTokenizerUntermException : Exception
  {
    /// <summary>
    /// Construct with a particular message.
    /// </summary>
    /// <param name="msg">The message to store in this object.</param>
    public StreamTokenizerUntermException(string msg) : base(msg) {}
  }

  /// <summary>
  /// Exception class for unterminated quotes.
  /// </summary>
  public class StreamTokenizerUntermQuoteException : StreamTokenizerUntermException
  {
    /// <summary>
    /// Construct with a particular message.
    /// </summary>
    /// <param name="msg">The message to store in this object.</param>
    public StreamTokenizerUntermQuoteException(string msg) : base(msg) {}
  }

  /// <summary>
  /// Exception class for unterminated block comments.
  /// </summary>
  public class StreamTokenizerUntermCommentException : StreamTokenizerUntermException
  {
    /// <summary>
    /// Construct with a particular message.
    /// </summary>
    /// <param name="msg">The message to store in this object.</param>
    public StreamTokenizerUntermCommentException(string msg) : base(msg) {}
  }

  #endregion

  // ---------------------------------------------------------------------
  #region Enumerations
  // ---------------------------------------------------------------------

  /// <summary>
  /// Bitwise enumeration for character types.
  /// </summary>
  [Flags]
  public enum CharTypeBits : byte
  {
    /// <summary>word characters (usually alpha, digits, and domain specific)</summary>
    Word = 1,
    /// <summary># or something for line comments</summary>
    Comment = 2,
    /// <summary>whitespace</summary>
    Whitespace = 4,
    /// <summary>' or " type</summary>
    Quote = 8,
    /// <summary>usually 0 to 9</summary>
    Digit = 16,
    /// <summary>usually 0 to 9, a-f and A-F</summary>
    HexDigit = 32,
    /// <summary>eof char</summary>
    Eof = 64
  }

  #endregion

  /// <summary>
  /// This contains the settings that control the behavior of the tokenizer.
  /// This is separated from the StreamTokenizer so that common settings
  /// are easy to package and keep together.
  /// </summary>
  [Serializable]
  public class StreamTokenizerSettings
  {
    // ---------------------------------------------------------------------
    #region Properties
    // ---------------------------------------------------------------------

    private byte[] charTypes;
    /// <summary>
    /// This is the character type table.  Each byte is bitwise encoded
    /// with the character attributes, such as whether that character is
    /// word or whitespace.
    /// </summary>
    public byte[] CharTypes { get { return(charTypes); } }

    bool grabWhitespace;
    /// <summary>
    /// Whether or not to return whitespace tokens.  If not, they're ignored.
    /// </summary>
    public bool GrabWhitespace { get { return(grabWhitespace); } set { grabWhitespace = value; } }

    bool grabEol;
    /// <summary>
    /// Whether or not to return EolTokens on end of line.  Eol tokens will not
    /// break up other tokens which can be multi-line.  For example block comments 
    /// and quotes will not be broken by Eol tokens.  Therefore the number of
    /// Eol tokens does not give you the line count of a stream.
    /// </summary>
    public bool GrabEol { get { return(grabEol); } set { grabEol = value; } }

    bool slashSlashComments;
    /// <summary>
    /// Whether or not to look for // comments
    /// </summary>
    public bool SlashSlashComments { get { return(slashSlashComments); } set { slashSlashComments = value; } }

    bool slashStarComments;
    /// <summary>
    /// Whether or not to look for /* */ block comments.
    /// </summary>
    public bool SlashStarComments { get { return(slashStarComments); } set { slashStarComments = value; } }

    bool grabComments;
    /// <summary>
    /// Whether or not to return comments.
    /// </summary>
    public bool GrabComments { get { return(grabComments); } set { grabComments = value; } }

    bool doUntermCheck;
    /// <summary>
    /// Whether or not to check for unterminated quotes and block comments.
    /// If true, and one is encoutered, an exception is thrown of the appropriate type.
    /// </summary>
    public bool DoUntermCheck { get { return(doUntermCheck); } set { doUntermCheck = value; } }

    bool parseNumbers;
    /// <summary>
    /// Whether or not digits are specified as Digit type in the
    /// character table.
    /// This setting is based on the character types table, so this
    /// setting interacts with character type table manipulation.
    /// This setting may become incorrect if you modify the character
    /// types table directly.
    /// </summary>
    public bool ParseNumbers
    {
      get { return(parseNumbers); }
/* dropped for speed, this means this property isn't accurate if
 * character types table is modified directly.
 *       { 
        for (int i = '0'; i <= '9'; i++)
        {
          if (!IsCharType((char)i, CharTypeBits.Digit)) 
          {
            return(false);
          }
        }

        return(true); 
      }
*/
      set 
      {
        if (value)
        {
          for (int i = '0'; i <= '9'; i++) 
            charTypes[i] |= (byte)CharTypeBits.Digit;
        }
        else
        {
          byte digit = (byte)CharTypeBits.Digit;

          for (int i = '0'; i <= '9'; i++) 
          {
            charTypes[i] &= (byte)(~digit); // not digit
          }
        }
        parseNumbers = value;
      }
    }

    bool parseHexNumbers;

    /// <summary>
    /// Whether or not to parse Hex (0xABCD...) numbers.
    /// This setting is based on the character types table, so this
    /// setting interacts with character type table manipulation.
    /// </summary>
    public bool ParseHexNumbers
    {
      get 
      { 
        return(parseHexNumbers);
//        for (int i = 'A'; i <= 'F'; i++)
//        {
//          if (!IsCharType((char)i, CharTypeBits.Digit)) 
//          {
//            return(false);
//          }
//        }
//        for (int i = 'a'; i <= 'f'; i++)
//        {
//          if (!IsCharType((char)i, CharTypeBits.Digit)) 
//          {
//            return(false);
//          }
//        }
//        if (!IsCharType('x', CharTypeBits.Digit)) return(false);
//
//        return(true); 
      }
      set 
      {
        parseHexNumbers = value;
        if (parseHexNumbers)
        {
          for (int i = '0'; i <= '9'; i++)
            charTypes[i] |= (byte)CharTypeBits.HexDigit;
          for (int i = 'A'; i <= 'F'; i++) 
            charTypes[i] |= (byte)CharTypeBits.HexDigit;
          for (int i = 'a'; i <= 'f'; i++) 
            charTypes[i] |= (byte)CharTypeBits.HexDigit;
          charTypes[(int)'x'] |= (byte)CharTypeBits.HexDigit;
        }
        else
        {
          byte digit = (byte)CharTypeBits.HexDigit;

          for (int i = 'A'; i <= 'F'; i++) 
          {
            charTypes[i] &= (byte)(~digit); // not digit
          }
          for (int i = 'a'; i <= 'f'; i++) 
          {
            charTypes[i] &= (byte)(~digit); // not digit
          }
          charTypes[(int)'x'] &= (byte)(~digit);
        }
      }
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Constructors/Destructor
    // ---------------------------------------------------------------------

    /// <summary>
    /// Default constructor.
    /// </summary>
    public StreamTokenizerSettings()
    {
      charTypes = new byte[StreamTokenizer.NChars + 1];  // plus an EOF entry
      SetDefaults();
    }

    /// <summary>
    /// Copy constructor.
    /// </summary>
    public StreamTokenizerSettings(StreamTokenizerSettings other)
    {
      Copy(other);
    }

    /// <summary>
    /// Sets this object to be the same as the specified object.
    /// Note that some settings which are entirely embodied by the character
    /// type table.
    /// </summary>
    public void Copy(StreamTokenizerSettings other)
    {
      charTypes = new byte[StreamTokenizer.NChars + 1];  // plus an EOF entry
      Array.Copy(other.charTypes, 0, charTypes, 0, charTypes.Length);
      
      grabWhitespace = other.grabWhitespace;
      grabEol = other.grabEol;
      slashSlashComments = other.slashSlashComments;
      slashStarComments = other.slashStarComments;
      grabComments = other.grabComments;
      doUntermCheck = other.doUntermCheck;

      parseHexNumbers = other.parseHexNumbers;
    }

    #endregion

    // ---------------------------------------------------------------------
    #region main Setup
    // ---------------------------------------------------------------------

    /// <summary>
    /// Setup default parse behavior.
    /// This resets to same behavior as on construction.
    /// </summary>
    /// <returns>bool - true for success.</returns>
    public bool SetDefaults()
    {
      slashStarComments = false;
      grabComments = false;
      slashSlashComments = false;
      grabWhitespace = false;
      doUntermCheck = true;
      grabEol = false;

      // setup table
      ResetCharTypeTable();
      ParseNumbers = true;
      ParseHexNumbers = true;
      WordChars('A', 'Z');
      WordChars('a', 'z');
      WhitespaceChars(0, ' ');
      QuoteChar('\'');
      QuoteChar('"');
      WordChars('0', '9');

      return(true);
    }

    /// <summary>
    /// Apply settings which are commonly used for code parsing
    /// C-endCapStyle code, including C++, C#, and Java.
    /// </summary>
    /// <returns></returns>
    public bool SetupForCodeParse()
    {
      GrabWhitespace = true;
      GrabComments = true;
      SlashSlashComments = true;
      DoUntermCheck = true;
      SlashStarComments = true;
      WordChar('_');
      ParseNumbers = true;
      ParseHexNumbers = true;
      return(true);
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Character Table Setup
    // ---------------------------------------------------------------------

    /// <summary>
    /// Clear the character type settings.  This leaves them unset,
    /// as opposed to the default.  Use SetDefaults() for default
    /// settings.
    /// </summary>
    public void ResetCharTypeTable() 
    {
      Array.Clear(charTypes, 0, charTypes.Length);
      charTypes[StreamTokenizer.NChars] = (byte)CharTypeBits.Eof; // last entry for Eof
    }

    /// <summary>
    /// Specify that a particular character is a word character.
    /// Character table type manipulation method.
    /// This adds the type to the char(s), rather
    /// than overwriting other types.
    /// </summary>
    /// <param name="c">The character.</param>
    public void WordChar(int c) 
    {
      charTypes[c] |= (byte)CharTypeBits.Word;
    }

    /// <summary>
    /// Specify that a range of characters are word characters.
    /// Character table type manipulation method.
    /// This adds the type to the char(s), rather
    /// than overwriting other types.
    /// </summary>
    /// <param name="startChar">First character.</param>
    /// <param name="endChar">Last character.</param>
    public void WordChars(int startChar, int endChar) 
    {
      for (int i = startChar; i <= endChar; i++)
      {
        charTypes[i] |= (byte)CharTypeBits.Word;
      }
    }

    /// <summary>
    /// Specify that a string of characters are word characters.
    /// Character table type manipulation method.
    /// This adds the type to the char(s), rather
    /// than overwriting other types.
    /// </summary>
    /// <param name="s"></param>
    public void WordChars(string s)
    {
      for (int i = 0; i < s.Length; i++)
        charTypes[s[i]] |= (byte)CharTypeBits.Word;
    }

    /// <summary>
    /// Specify that a character is a whitespace character.
    /// Character table type manipulation method.
    /// This type is exclusive with other types.
    /// </summary>
    /// <param name="c">The character.</param>
    public void WhitespaceChar(int c) 
    {
      charTypes[c] = (byte)CharTypeBits.Whitespace;
    }

    /// <summary>
    /// Specify that a range of characters are whitespace characters.
    /// Character table type manipulation method.
    /// This adds the characteristic to the char(s), rather
    /// than overwriting other characteristics.
    /// </summary>
    /// <param name="startChar">First character.</param>
    /// <param name="endChar">Last character.</param>
    public void WhitespaceChars(int startChar, int endChar) 
    {
      for (int i = startChar; i <= endChar; i++)
        charTypes[i] = (byte)CharTypeBits.Whitespace;
    }

    /// <summary>
    /// Remove other type settings from a range of characters.
    /// Character table type manipulation method.
    /// </summary>
    /// <param name="startChar"></param>
    /// <param name="endChar"></param>
    public void OrdinaryChars(int startChar, int endChar) 
    {
      for (int i = startChar; i <= endChar; i++)
        charTypes[i] = 0;
    }

    /// <summary>
    /// Remove other type settings from a character.
    /// Character table type manipulation method.
    /// </summary>
    /// <param name="c"></param>
    public void OrdinaryChar(int c) 
    {
      charTypes[c] = 0;
    }

    /// <summary>
    /// Specify that a particular character is a comment-starting character.
    /// Character table type manipulation method.
    /// </summary>
    /// <param name="c"></param>
    public void CommentChar(int c) 
    {
      charTypes[c] = (byte)CharTypeBits.Comment;
    }

    /// <summary>
    /// Specify that a particular character is a quote character.
    /// Character table type manipulation method.
    /// </summary>
    /// <param name="c"></param>
    public void QuoteChar(int c) 
    {
      charTypes[c] = (byte)CharTypeBits.Quote;
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Utility Methods
    // ---------------------------------------------------------------------

    /// <summary>
    /// Return a string representation of a character type setting.
    /// Since the type setting is bitwise encoded, a character
    /// can have more than one type.
    /// </summary>
    /// <param name="ctype">The character type byte.</param>
    /// <returns>The string representation of the type flags.</returns>
    public string CharTypeToString(byte ctype)
    {
      StringBuilder str = new StringBuilder();

      if (IsCharType(ctype, CharTypeBits.Quote)) str.Append('q');
      if (IsCharType(ctype, CharTypeBits.Comment)) str.Append('m');
      if (IsCharType(ctype, CharTypeBits.Whitespace)) str.Append('w');
      if (IsCharType(ctype, CharTypeBits.Digit)) str.Append('d');
      if (IsCharType(ctype, CharTypeBits.Word)) str.Append('a');
      if (IsCharType(ctype, CharTypeBits.Eof)) str.Append('e');
      if (str.Length == 0)
      {
        str.Append('c');
      }
      return(str.ToString());
    }

    /// <summary>
    /// Check whether the specified char type byte has a 
    /// particular type flag set.
    /// </summary>
    /// <param name="ctype">The char type byte.</param>
    /// <param name="type">The CharTypeBits entry to compare to.</param>
    /// <returns>bool - true or false</returns>
    public bool IsCharType(byte ctype, CharTypeBits type)
    {
      return((ctype & (byte)type) != 0);
    }

    /// <summary>
    /// Check whether the specified char has a 
    /// particular type flag set.
    /// </summary>
    /// <param name="c">The character.</param>
    /// <param name="type">The CharTypeBits entry to compare to.</param>
    /// <returns>bool - true or false</returns>
    public bool IsCharType(char c, CharTypeBits type)
    {
      return((charTypes[c] & (byte)type) != 0);
    }

    /// <summary>
    /// Check whether the specified char has a 
    /// particular type flag set.
    /// </summary>
    /// <param name="c">The character.</param>
    /// <param name="type">The CharTypeBits entry to compare to.</param>
    /// <returns>bool - true or false</returns>
    public bool IsCharType(int c, CharTypeBits type)
    {
      return((charTypes[c] & (byte)type) != 0);
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Standard Methods
    // ---------------------------------------------------------------------

    /// <summary>
    /// Display the state of this object.
    /// </summary>
    public void Display()
    {
      Display(String.Empty);
    }

    /// <summary>
    /// Display the state of this object, with a per-line prefix.
    /// </summary>
    /// <param name="prefix">The pre-line prefix.</param>
    public void Display(string prefix)
    {      
    }
    #endregion
  }

  /// <summary>
  /// A StreamTokenizer similar to Java's.  This breaks an input stream
  /// (coming from a TextReader) into Tokens based on various settings.  The settings
  /// are stored in the TokenizerSettings property, which is a
  /// StreamTokenizerSettings instance.
  /// </summary>
  /// <remarks>
  /// <para>
  /// This is configurable in that you can modify TokenizerSettings.CharTypes[] array
  /// to specify which characters are which type, along with other settings
  /// such as whether to look for comments or not.
  /// </para>
  /// <para>
  /// WARNING: This is not internationalized.  This treats all characters beyond
  /// the 7-bit ASCII range (decimal 127) as Word characters.
  /// </para>
  /// <para>
  /// There are two main ways to use this: 1) Parse the entire stream at
  /// once and get an ArrayList of Tokens (see the Tokenize* methods), 
  /// and 2) call NextToken() successively.
  /// This reads from a TextReader, which you can set directly, and this
  /// also provides some convenient methods to parse files and strings.
  /// This returns an Eof token if the end of the input is reached.
  /// </para>
  /// <para>
  /// Here's an example of the NextToken() endCapStyle of use:
  /// <code>
  /// StreamTokenizer tokenizer = new StreamTokenizer();
  /// tokenizer.GrabWhitespace = true;
  /// tokenizer.Verbosity = VerbosityLevel.Debug; // just for debugging
  /// tokenizer.TextReader = File.OpenText(fileName);
  /// Token token;
  /// while (tokenizer.NextToken(out token)) log.Info("Token = '{0}'", token);
  /// </code>
  /// </para>
  /// <para>
  /// Here's an example of the Tokenize... endCapStyle of use:
  /// <code>
  /// StreamTokenizer tokenizer = new StreamTokenizer("some string");
  /// ArrayList tokens = new ArrayList();
  /// if (!tokenizer.Tokenize(tokens)) 
  /// { 
  ///    // error handling
  /// }
  /// foreach (Token t in tokens) Console.WriteLine("t = {0}", t);
  /// </code>
  /// </para>
  /// <para>
  /// Comment delimiters are hardcoded (// and /*), not affected by char type table.
  /// </para>
  /// <para>
  /// This sets line numbers in the tokens it produces.  These numbers are normally
  /// the line on which the token starts.
  /// There is one known caveat, and that is that when GrabWhitespace setting
  /// is true, and a whitespace token contains a newline, that token's line number
  /// will be set to the following line rather than the line on which the token
  /// started.
  /// </para>
  /// </remarks>
  public class StreamTokenizer
  {
    // ----------------------------------------------------------------
    #region Constants
    // ----------------------------------------------------------------

    /// <summary>
    /// This is the number of characters in the character table.
    /// </summary>
    public static readonly int NChars = 128;
    private static readonly int Eof = NChars;
    #endregion

    // ----------------------------------------------------------------
    #region Private Fields
    // ----------------------------------------------------------------

    // A class for verbosity/message handling
    private Logger log;

    // The TextReader we're reading from
    private TextReader textReader;

    // buffered wrap of reader
    //private BufferedTextReader bufferedReader; // was slower

    // keep track of current line number during parse
    private int lineNumber;  

    // used to back up in the stream
    private CharBuffer backString;  

    // used to collect characters of the current (next to be
    // emitted) token
    private CharBuffer nextTokenSb;

    // for speed, construct these once and re-use
    private CharBuffer tmpSb;
    private CharBuffer expSb;

    #endregion

    // ----------------------------------------------------------------------
    #region Properties
    // ----------------------------------------------------------------------

    /// <summary>
    /// This is the TextReader that this object will read from.
    /// Set this to set the input reader for the parse.
    /// </summary>
    public TextReader TextReader
    {
      get { return(textReader); }
      set { textReader = value; }
    }

    private StreamTokenizerSettings settings;
    /// <summary>
    /// The settings which govern the behavior of the tokenization.
    /// </summary>
    public StreamTokenizerSettings Settings { get { return(settings); } }

    /// <summary>
    /// The verbosity level for this object's Logger.
    /// </summary>
    public VerbosityLevel Verbosity 
    { 
      get { return(log.Verbosity); } 
      set { log.Verbosity = value; } 
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Constructors/Destructor
    // ---------------------------------------------------------------------

    /// <summary>
    /// Default constructor.
    /// </summary>
    public StreamTokenizer()
    {
      Initialize();
    }

    /// <summary>
    /// Construct and set this object's TextReader to the one specified.
    /// </summary>
    /// <param name="sr">The TextReader to read from.</param>
    public StreamTokenizer(TextReader sr)
    {
      Initialize();
      textReader = sr;
    }

    /// <summary>
    /// Construct and set a string to tokenize.
    /// </summary>
    /// <param name="str">The string to tokenize.</param>
    public StreamTokenizer(string str)
    {
      Initialize();
      textReader = new StringReader(str);
    }

    /// <summary>
    /// Utility function, things common to constructors.
    /// </summary>
    void Initialize()
    {
      log = new Logger("StreamTokenizer");
      log.Verbosity = VerbosityLevel.Warn;
      backString = new CharBuffer(32);
      nextTokenSb = new CharBuffer(1024);

      InitializeStream();
      settings = new StreamTokenizerSettings();
      settings.SetDefaults();

      expSb = new CharBuffer();
      tmpSb = new CharBuffer();
    }

    /// <summary>
    /// Clear the stream settings.
    /// </summary>
    void InitializeStream()
    {
      lineNumber = 1; // base 1 line numbers
      textReader = null;
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Standard Methods
    // ---------------------------------------------------------------------

    /// <summary>
    /// Display the state of this object.
    /// </summary>
    public void Display()
    {
      Display(String.Empty);
    }

    /// <summary>
    /// Display the state of this object, with a per-line prefix.
    /// </summary>
    /// <param name="prefix">The pre-line prefix.</param>
    public void Display(string prefix)
    {
      log.WriteLine(prefix + "StreamTokenizer display:");
      log.WriteLine(prefix + "    textReader: {0}", (textReader == null ? "null" : "non-null"));
      log.WriteLine(prefix + "    backString: {0}", backString);

      if (settings != null) settings.Display(prefix + "    ");
    }

    #endregion

    // ---------------------------------------------------------------------
    #region NextToken (the state machine)
    // ---------------------------------------------------------------------

    /// <summary>
    /// The states of the state machine.
    /// </summary>
    private enum NextTokenState
    {
      Start,
      Whitespace,
      Word,
      Quote,
      EndQuote,
      MaybeNumber, // could be number or word
      MaybeComment, // after first slash, might be comment or not
      MaybeHex, // after 0, may be hex
      HexGot0x, // after 0x, may be hex
      HexNumber,
      LineComment,
      BlockComment,
      EndBlockComment,
      Char,
      Eol,
      Eof,
      Invalid
    }

    /// <summary>
    /// Pick the next state given just a single character.  This is used
    /// at the start of a new token.
    /// </summary>
    /// <param name="ctype">The type of the character.</param>
    /// <param name="c">The character.</param>
    /// <returns>The state.</returns>
    private NextTokenState PickNextState(byte ctype, int c)
    {
      return(PickNextState(ctype, c, NextTokenState.Start));
    }

    /// <summary>
    /// Pick the next state given just a single character.  This is used
    /// at the start of a new token.
    /// </summary>
    /// <param name="ctype">The type of the character.</param>
    /// <param name="c">The character.</param>
    /// <param name="excludeState">Exclude this state from the possible next state.</param>
    /// <returns>The state.</returns>
    private NextTokenState PickNextState(byte ctype, int c, NextTokenState excludeState)
    {
      if (c == '/') 
      {
        return(NextTokenState.MaybeComment); // overrides all other cats
      }
      else if ((excludeState != NextTokenState.MaybeHex) 
        && settings.ParseHexNumbers && (c == '0')) 
      {
        return(NextTokenState.MaybeHex);
      }
      else if ((excludeState != NextTokenState.MaybeNumber) && settings.ParseNumbers 
        && (settings.IsCharType(ctype, CharTypeBits.Digit) || (c == '-') || (c == '.'))) 
      {
        return(NextTokenState.MaybeNumber);
      }
      else if (settings.IsCharType(ctype, CharTypeBits.Word)) return(NextTokenState.Word);
      else if (settings.GrabEol && (c == 10)) return(NextTokenState.Eol);
      else if (settings.IsCharType(ctype, CharTypeBits.Whitespace)) return(NextTokenState.Whitespace);
      else if (settings.IsCharType(ctype, CharTypeBits.Comment)) return(NextTokenState.LineComment);
      else if (settings.IsCharType(ctype, CharTypeBits.Quote)) return(NextTokenState.Quote);
      else if ((c == Eof) || (settings.IsCharType(ctype, CharTypeBits.Eof))) return(NextTokenState.Eof);
      return(NextTokenState.Char);
    }

    /// <summary>
    /// Read the next character from the stream, or from backString
    /// if we backed up.
    /// </summary>
    /// <returns>The next character.</returns>
    private int GetNextChar()
    {
      int c;

      // consume from backString if possible
      if (backString.Length > 0)
      {
        c = backString[0];
        backString.Remove(0, 1);
        #if DEBUG
        log.Debug("Backup char '{0}'", (char)c);
        #endif
        return(c);
      }

      if (textReader == null) return(Eof);

      try
      {
        while((c = textReader.Read()) == 13) {} // skip LF (13)
      }
      catch(Exception)
      {
        return(Eof);
      }

      if (c == 10) 
      {
        lineNumber++;
        #if DEBUG
        log.Debug("Line number incremented to {0}", lineNumber);
        #endif
      }
      else if (c < 0) 
      {
        c = Eof;
      }

      #if DEBUG
      log.Debug("Read char '{0}' ({1})", (char)c, c);
      #endif
      return(c);
    }

    /// <summary>
    /// Get the next token.  The last token will be an EofToken unless
    /// there's an unterminated quote or unterminated block comment
    /// and Settings.DoUntermCheck is true, in which case this throws
    /// an exception of type StreamTokenizerUntermException or sub-class.
    /// </summary>
    /// <param name="token">The output token.</param>
    /// <returns>bool - true for success, false for failure.</returns>
    public bool NextToken(out Token token)
    {
      token = null;
      int thisChar = 0; // current character
      byte ctype; // type of this character

      NextTokenState state = NextTokenState.Start;
      int prevChar = 0; // previous character
      byte prevCtype = (byte)CharTypeBits.Eof;

      // get previous char from nextTokenSb if there
      // (nextTokenSb is a StringBuilder containing the characters
      //  of the next token to be emitted)
      if (nextTokenSb.Length > 0) 
      {
        prevChar = nextTokenSb[nextTokenSb.Length - 1];
        prevCtype = settings.CharTypes[prevChar];
        state = PickNextState(prevCtype, prevChar);
      }

      // extra state for number parse
      int seenDot = 0; // how many .'s in the number
      int seenE = 0; // how many e's or E's have we seen in the number
      bool seenDigit = false; // seen any digits (numbers can start with -)

      // lineNumber can change with each GetNextChar()
      // tokenLineNumber is the line on which the token started
      int tokenLineNumber = lineNumber;

      // State Machine: Produces a single token.
      // Enter a state based on a single character.
      // Generally, being in a state means we're currently collecting chars 
      // in that type of token.
      // We do state machine until it builds a token (Eof is a token), then
      // return that token.
      thisChar = prevChar;  // for first iteration, since prevChar is set to this 
      bool done = false; // optimization
      while (!done)
      {
        prevChar = thisChar;
        thisChar = GetNextChar();
        if (thisChar >= settings.CharTypes.Length)
        {
          // greater than 7-bit ascii, treat as word character
          ctype = (byte)CharTypeBits.Word;
        }
        else ctype = settings.CharTypes[thisChar];

        #if DEBUG
        log.Debug("Before switch: state = {0}, thisChar = '{1}'", state, (char)thisChar);
        #endif

        // see if we need to change states, or emit a token
        switch(state)
        {
          case NextTokenState.Start:
            // RESET
            state = PickNextState(ctype, thisChar);
            tokenLineNumber = lineNumber;
            break;

          case NextTokenState.Char:
            token = new CharToken((char)prevChar, tokenLineNumber);
            done = true;
            nextTokenSb.Length = 0;
            break;

          case NextTokenState.Word:
            if ((!settings.IsCharType(ctype, CharTypeBits.Word))
              && (!settings.IsCharType(ctype, CharTypeBits.Digit)))
            {
              // end of word, emit
              token = new WordToken(nextTokenSb.ToString(), tokenLineNumber);
              done = true;
              nextTokenSb.Length = 0;
            }
            break;

          case NextTokenState.Whitespace:
            if (!settings.IsCharType(ctype, CharTypeBits.Whitespace)
              || (settings.GrabEol && (thisChar == 10)))
            {
              // end of whitespace, emit
              if (settings.GrabWhitespace)
              {
                token = new WhitespaceToken(nextTokenSb.ToString(), tokenLineNumber);
                done = true;
                nextTokenSb.Length = 0;
              }
              else
              {
                // RESET
                nextTokenSb.Length = 0;
                tokenLineNumber = lineNumber;
                state = PickNextState(ctype, thisChar);
              }
            }
            break;

          case NextTokenState.EndQuote:
            // we're now 1 char after end of quote
            token = new QuoteToken(nextTokenSb.ToString(), tokenLineNumber);
            done = true;
            nextTokenSb.Length = 0;
            break;

          case NextTokenState.Quote:
            // looking for end quote matching char that started the quote
            if (thisChar == nextTokenSb[0])
            {
              // handle escaped backslashes: count the immediately prior backslashes 
              // - even (including 0) means it's not escaped 
              // - odd means it is escaped 
              int backSlashCount = 0; 
              for (int i = nextTokenSb.Length - 1; i >= 0; i--)
              { 
                if (nextTokenSb[ i ] == '\\') backSlashCount++; 
                else break; 
              } 

              if ((backSlashCount % 2) == 0) 
              { 
                state = NextTokenState.EndQuote;
              }
            }

            if ((state != NextTokenState.EndQuote) && (thisChar == Eof))
            {
              if (settings.DoUntermCheck) 
              {
                nextTokenSb.Length = 0;
                throw new StreamTokenizerUntermQuoteException("Unterminated quote");
              }

              token = new QuoteToken(nextTokenSb.ToString(), tokenLineNumber);
              done = true;
              nextTokenSb.Length = 0;
            }
            break;

          case NextTokenState.MaybeComment:
            if (thisChar == Eof)
            {
              token = new CharToken(nextTokenSb.ToString(), tokenLineNumber);
              done = true;
              nextTokenSb.Length = 0;
            }
            else
            {
              // if we get the right char, we're in a comment
              if (settings.SlashSlashComments && (thisChar == '/')) 
                state = NextTokenState.LineComment;
              else if (settings.SlashStarComments && (thisChar == '*')) 
                state = NextTokenState.BlockComment;
              else
              {
                token = new CharToken(nextTokenSb.ToString(), tokenLineNumber);
                done = true;
                nextTokenSb.Length = 0;
              }
            }
            break;

          case NextTokenState.LineComment:
            if (thisChar == Eof)
            {
              if (settings.GrabComments) 
              {
                token = new CommentToken(nextTokenSb.ToString(), tokenLineNumber);
                done = true;
                nextTokenSb.Length = 0;
              }
              else
              {
                // RESET
                nextTokenSb.Length = 0;
                tokenLineNumber = lineNumber;
                state = PickNextState(ctype, thisChar);
              }
            }
            else
            {
              if (thisChar == '\n')
              {
                if (settings.GrabComments) 
                {
                  token = new CommentToken(nextTokenSb.ToString(), tokenLineNumber);
                  done = true;
                  nextTokenSb.Length = 0;
                }
                else
                {
                  // RESET
                  nextTokenSb.Length = 0;
                  tokenLineNumber = lineNumber;
                  state = PickNextState(ctype, thisChar);
                }
              }
            }
            break;

          case NextTokenState.BlockComment:
            if (thisChar == Eof)
            {
              if (settings.DoUntermCheck) 
              {
                nextTokenSb.Length = 0;
                throw new StreamTokenizerUntermCommentException("Unterminated comment.");
              }

              if (settings.GrabComments) 
              {
                token = new CommentToken(nextTokenSb.ToString(), tokenLineNumber);
                done = true;
                nextTokenSb.Length = 0;
              }
              else
              {
                // RESET
                nextTokenSb.Length = 0;
                tokenLineNumber = lineNumber;
                state = PickNextState(ctype, thisChar);
              }
            }
            else
            {
              if ((thisChar == '/') && (prevChar == '*'))
              {
                state = NextTokenState.EndBlockComment;
              }
            }
            break;

          // special case for 2-character token termination
          case NextTokenState.EndBlockComment:
            if (settings.GrabComments) 
            {
              token = new CommentToken(nextTokenSb.ToString(), tokenLineNumber);
              done = true;
              nextTokenSb.Length = 0;
            }
            else
            {
              // RESET
              nextTokenSb.Length = 0;
              tokenLineNumber = lineNumber;
              state = PickNextState(ctype, thisChar);
            }
            break;

          case NextTokenState.MaybeHex:
            // previous char was 0
            if (thisChar != 'x')
            {
              // back up and try non-hex
              // back up to the 0
              nextTokenSb.Append((char)thisChar);
              backString.Append(nextTokenSb);
              nextTokenSb.Length = 0;

              // reset state and don't choose MaybeNumber state.
              // pull char from backString
              thisChar = backString[0];
              backString.Remove(0, 1);
              state = PickNextState(settings.CharTypes[thisChar], (int)thisChar, 
                NextTokenState.MaybeHex);
              #if DEBUG
              log.Debug("HexGot0x: Next state on '{0}' is {1}", (char)thisChar,
                state);
              #endif
            }
            else state = NextTokenState.HexGot0x;
            break;

          case NextTokenState.HexGot0x:
            if (!settings.IsCharType(ctype, CharTypeBits.HexDigit))
            {
              // got 0x but now a non-hex char
              // back up to the 0
              nextTokenSb.Append((char)thisChar);
              backString.Append(nextTokenSb);
              nextTokenSb.Length = 0;

              // reset state and don't choose MaybeNumber state.
              // pull char from backString
              thisChar = backString[0];
              backString.Remove(0, 1);
              state = PickNextState(settings.CharTypes[thisChar], (int)thisChar, 
                NextTokenState.MaybeHex);
              #if DEBUG
              log.Debug("HexGot0x: Next state on '{0}' is {1}", (char)thisChar,
                state);
              #endif
            }
            else state = NextTokenState.HexNumber;
            break;

          case NextTokenState.HexNumber:
            if (!settings.IsCharType(ctype, CharTypeBits.HexDigit))
            {
              // emit the hex number we've collected
              #if DEBUG
              log.Debug("Emit hex IntToken from string '{0}'", nextTokenSb);
              #endif
              token = IntToken.ParseHex(nextTokenSb.ToString(), tokenLineNumber);
              done = true;
              nextTokenSb.Length = 0;
            }
            break;

          case NextTokenState.MaybeNumber:
            //
            // Determine whether or not to stop collecting characters for
            // the number parse.  We terminate when it's clear it's not
            // a number or no longer a number.
            //
            bool term = false;

            if (settings.IsCharType(ctype, CharTypeBits.Digit)  
              || settings.IsCharType(prevChar, CharTypeBits.Digit)) seenDigit = true;

            // term conditions
            if (thisChar == '.') 
            { 
              seenDot++; 
              if (seenDot > 1) term = true;  // more than one dot, it aint a number
            }
            else if (((thisChar == 'e') || (thisChar == 'E')))
            {
              seenE++;
              if (!seenDigit) term = true;  // e before any digits is bad
              else if (seenE > 1) term = true;  // more than 1 e is bad
              else
              {
                term = true; // done regardless

                // scan the exponent, put its characters into
                // nextTokenSb, if there are any
                char c;
                expSb.Clear();
                expSb.Append((char)thisChar);
                if (GrabInt(expSb, true, out c))
                {
                  // we got a good exponent, tack it on
                  nextTokenSb.Append(expSb);
                  thisChar = c; // and continue after the exponent's characters
                }
              }
            }
            else if (thisChar == Eof) term = true;  
              // or a char that can't be in a number
            else if ((!settings.IsCharType(ctype, CharTypeBits.Digit) 
              && (thisChar != 'e') && (thisChar != 'E') 
              && (thisChar != '-') && (thisChar != '.')) 
              || ((thisChar == '+') && (seenE == 0)))
            {
              // it's not a normal number character
              term = true;
            }
            // or a dash not after e
            else if ((thisChar == '-') && (!((prevChar == 'e') || (prevChar == 'E')))) term = true;

            if (term)
            {
              // we are terminating a number, or it wasn't a number
              if (seenDigit)
              {
                if ((nextTokenSb.IndexOf('.') >= 0)
                  || (nextTokenSb.IndexOf('e') >= 0)
                  || (nextTokenSb.IndexOf('E') >= 0)
                  || (nextTokenSb.Length >= 19) // probably too large for Int64, use float
                  )
                {
                  token = new FloatToken(nextTokenSb.ToString(), tokenLineNumber);
                  #if DEBUG
                  log.Debug("Emit FloatToken from string '{0}'", nextTokenSb);
                  #endif
                }
                else 
                {
                  #if DEBUG
                  log.Debug("Emit IntToken from string '{0}'", nextTokenSb);
                  #endif
                  token = new IntToken(nextTokenSb.ToString(), tokenLineNumber);
                }
                done = true;
                nextTokenSb.Length = 0;
              }
              else
              {
                // -whatever or -.whatever
                // didn't see any digits, must have gotten here by a leading -
                // and no digits after it
                // back up to -, pick next state excluding numbers
                nextTokenSb.Append((char)thisChar);
                backString.Append(nextTokenSb);
                nextTokenSb.Length = 0;

                // restart on the - and don't choose MaybeNumber state
                // pull char from backString
                thisChar = backString[0];
                backString.Remove(0, 1);
                state = PickNextState(settings.CharTypes[thisChar], (int)thisChar, 
                  NextTokenState.MaybeNumber);
                #if DEBUG
                log.Debug("MaybeNumber: Next state on '{0}' is {1}", (char)thisChar,
                  state);
                #endif
              }
            }
            break;

          case NextTokenState.Eol:
            // tokenLineNumber - 1 because the newline char is on the previous line
            token = new EolToken(tokenLineNumber - 1);
            done = true;
            nextTokenSb.Length = 0;
            break;

          case NextTokenState.Eof:
            token = new EofToken(tokenLineNumber);
            done = true;
            nextTokenSb.Length = 0;
            return(false);

          case NextTokenState.Invalid:
          default:
            // not a good sign, some unrepresented state?
            log.Error("NextToken: Hit unrepresented state {0}", state);
            return(false);
        }

        // use a StringBuilder to accumulate characters which are part of this token
        if (thisChar != Eof) nextTokenSb.Append((char)thisChar);
        #if DEBUG
        log.Debug("After switch: state = {0}, nextTokenSb = '{1}', backString = '{2}'", 
          state, nextTokenSb, backString);
        #endif
      }

      #if DEBUG
      log.Debug("Got token {0}", token.ToDebugString());
      #endif
      return(true);
    }

    /// <summary>
    /// Starting from current stream location, scan forward
    /// over an int.  Determine whether it's an integer or not.  If so, 
    /// push the integer characters to the specified CharBuffer.  
    /// If not, put them in backString (essentially leave the
    /// stream as it was) and return false.
    /// <para>
    /// If it was an int, the stream is left 1 character after the
    /// end of the int, and that character is output in the thisChar parameter.
    /// </para>
    /// <para>The formats for integers are: 1, +1, and -1</para>
    /// The + and - signs are included in the output buffer.
    /// </summary>
    /// <param name="sb">The CharBuffer to append to.</param>
    /// <param name="allowPlus">Whether or not to consider + to be part
    /// of an integer.</param>
    /// <param name="thisChar">The last character read by this method.</param>
    /// <returns>true for parsed an int, false for not an int</returns>
    private bool GrabInt(CharBuffer sb, bool allowPlus, out char thisChar)
    {
      tmpSb.Clear(); // use tmp CharBuffer

      // first character can be -, maybe can be + depending on arg
      thisChar = (char)GetNextChar();
      if (thisChar == Eof)
      {
        return(false);
      }
      else if (thisChar == '+')
      {
        if (allowPlus) 
        {
          tmpSb.Append(thisChar);
        }
        else
        {
          backString.Append(thisChar);
          return(false);
        }
      }
      else if (thisChar == '-')
      {
        tmpSb.Append(thisChar);
      }
      else if (settings.IsCharType(thisChar, CharTypeBits.Digit))
      {
        // a digit, back this out so we can handle it in loop below
        backString.Append(thisChar);
      }
      else 
      {
        // not a number starter
        backString.Append(thisChar);
        return(false);
      }

      // rest of chars have to be digits
      bool gotInt = false;
      while(((thisChar = (char)GetNextChar()) != Eof)
        && (settings.IsCharType(thisChar, CharTypeBits.Digit)))
      {
        gotInt = true;
        tmpSb.Append(thisChar);
      }

      if (gotInt) 
      {
        sb.Append(tmpSb);
        #if DEBUG
        log.Debug("Grabbed int {0}, sb = {1}", tmpSb, sb);
        #endif
        return(true);
      }
      else 
      {
        // didn't get any chars after first 
        backString.Append(tmpSb); // put + or - back on
        if (thisChar != Eof) backString.Append(thisChar);
        return(false);
      }
    }

    #endregion

    // ---------------------------------------------------------------------
    #region Tokenize wrapper methods
    // ---------------------------------------------------------------------

    /// <summary>
    /// Parse the rest of the stream and put all the tokens
    /// in the input ArrayList. This resets the line number to 1.
    /// </summary>
    /// <param name="tokens">The ArrayList to append to.</param>
    /// <returns>bool - true for success</returns>
    public bool Tokenize(ArrayList tokens)
    {
      Token token;
      this.lineNumber = 1;

      while (NextToken(out token))
      {
        if (token == null) throw new NullReferenceException(
            "StreamTokenizer: Tokenize: Got a null token from NextToken.");
        tokens.Add(token);
      }

      // add the last token returned (EOF)
      tokens.Add(token);
      return(true);
    }

    /// <summary>
    /// Parse all tokens from the specified TextReader, put
    /// them into the input ArrayList.
    /// </summary>
    /// <param name="tr">The TextReader to read from.</param>
    /// <param name="tokens">The ArrayList to append to.</param>
    /// <returns>bool - true for success, false for failure.</returns>
    public bool TokenizeReader(TextReader tr, ArrayList tokens)
    {
      textReader = tr;
      return(Tokenize(tokens));
    }

    /// <summary>
    /// Parse all tokens from the specified file, put
    /// them into the input ArrayList.
    /// </summary>
    /// <param name="fileName">The file to read.</param>
    /// <param name="tokens">The ArrayList to put tokens in.</param>
    /// <returns>bool - true for success, false for failure.</returns>
    public bool TokenizeFile(string fileName, ArrayList tokens)
    {
      FileInfo fi = new FileInfo(fileName);
      FileStream fr = null;
      try 
      {
        fr = fi.Open(FileMode.Open, FileAccess.Read, FileShare.None);
        textReader = new StreamReader(fr);
      } 
      catch (DirectoryNotFoundException)
      {
      }
      try
      {
        if (!Tokenize(tokens))
        {
          log.Error("Unable to parse tokens from file {0}", fileName);
          textReader.Close();
          if (fr != null) fr.Close();
          return(false);
        }
      }
      catch(StreamTokenizerUntermException e)
      {
        textReader.Close();
        if (fr != null) fr.Close();
        throw e;
      }

      if (textReader != null) textReader.Close();
      if (fr != null) fr.Close();
      return(true);
    }

    /// <summary>
    /// Parse all tokens from the specified string, put
    /// them into the input ArrayList.
    /// </summary>
    /// <param name="str"></param>
    /// <param name="tokens">The ArrayList to put tokens in.</param>
    /// <returns>bool - true for success, false for failure.</returns>
    public bool TokenizeString(string str, ArrayList tokens)
    {
      textReader = new StringReader(str);
      return(Tokenize(tokens));
    }

    /// <summary>
    /// Parse all tokens from the specified Stream, put
    /// them into the input ArrayList.
    /// </summary>
    /// <param name="s"></param>
    /// <param name="tokens">The ArrayList to put tokens in.</param>
    /// <returns>bool - true for success, false for failure.</returns>
    public bool TokenizeStream(Stream s, ArrayList tokens)
    {
      textReader = new StreamReader(s);
      return(Tokenize(tokens));
    }

    /// <summary>
    /// Tokenize a file completely and return the tokens in a Token[].
    /// </summary>
    /// <param name="fileName">The file to tokenize.</param>
    /// <returns>A Token[] with all tokens.</returns>
    public Token[] TokenizeFile(string fileName)
    {
      ArrayList list = new ArrayList();
      if (!TokenizeFile(fileName, list))
      {
        return(null);
      }
      else
      {
        if (list.Count > 0)
        {
          return((Token[])list.ToArray(typeof(Token)));
        }
        else return(null);
      }
    }
    #endregion    
  }
}


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