#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.MathLib;
using Axiom.Scripting;
namespace Axiom.ParticleFX{
/// <summary>
/// Summary description for BoxEmitter.
/// </summary>
public class BoxEmitter : AreaEmitter {
public BoxEmitter() : base() {
InitDefaults("Box");
}
public override void InitParticle(Particle particle) {
Vector3 xOff, yOff, zOff;
xOff = MathUtil.SymmetricRandom() * xRange;
yOff = MathUtil.SymmetricRandom() * yRange;
zOff = MathUtil.SymmetricRandom() * zRange;
particle.Position = position + xOff + yOff + zOff;
// Generate complex data by reference
GenerateEmissionColor(particle.Color);
GenerateEmissionDirection(ref particle.Direction);
GenerateEmissionVelocity(ref particle.Direction);
// Generate simpler data
particle.timeToLive = particle.totalTimeToLive = GenerateEmissionTTL();
}
#region Command definition classes
/// <summary>
///
/// </summary>
[Command("width", "Width of the box emitter.", typeof(ParticleEmitter))]
class WidthCommand: ICommand {
public void Set(object target, string val) {
BoxEmitter emitter = target as BoxEmitter;
emitter.Width = StringConverter.ParseFloat(val);
}
public string Get(object target) {
BoxEmitter emitter = target as BoxEmitter;
return StringConverter.ToString(emitter.Width);
}
}
/// <summary>
///
/// </summary>
[Command("height", "Height of the box emitter.", typeof(ParticleEmitter))]
class HeightCommand: ICommand {
public void Set(object target, string val) {
BoxEmitter emitter = target as BoxEmitter;
emitter.Height = StringConverter.ParseFloat(val);
}
public string Get(object target) {
BoxEmitter emitter = target as BoxEmitter;
return StringConverter.ToString(emitter.Height);
}
}
/// <summary>
///
/// </summary>
[Command("depth", "Depth of the box emitter.", typeof(ParticleEmitter))]
class DepthCommand: ICommand {
public void Set(object target, string val) {
BoxEmitter emitter = target as BoxEmitter;
emitter.Depth = StringConverter.ParseFloat(val);
}
public string Get(object target) {
BoxEmitter emitter = target as BoxEmitter;
return StringConverter.ToString(emitter.Depth);
}
}
#endregion Command definition classes
}
}
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