HollowEllipsoidEmitter.cs :  » Game » RealmForge » Axiom » ParticleFX » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » ParticleFX » HollowEllipsoidEmitter.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.MathLib;
using Axiom.Scripting;
using System.Diagnostics;

namespace Axiom.ParticleFX{
  /// <summary>
  /// Summary description for HollowEllipsidEmitter.
  /// </summary>
  public class HollowEllipsoidEmitter : AreaEmitter {
    #region Fields

    protected float innerX;
    protected float innerY;
    protected float innerZ;

    #endregion Fields

    #region Properties

    public float InnerX { 
      get { 
        return innerX;  
      }
      set { 
        Debug.Assert( value > 0.0f && value < 1.0f ); 
        innerX = value;  
      }
    }

    public float InnerY { 
      get { 
        return innerY;  
      }
      set { 
        Debug.Assert( value > 0.0f && value < 1.0f ); 
        innerY = value;  
      }
    }

    public float InnerZ { 
      get { 
        return innerZ;  
      }
      set { 
        Debug.Assert( value > 0.0f && value < 1.0f ); 
        innerZ = value;  
      }
    }

    #endregion Properties

    public HollowEllipsoidEmitter() : base() {
      InitDefaults("HollowEllipsoid");
      innerX = 0.5f;
      innerY = 0.5f;
      innerZ = 0.5f;
    }

    public override void InitParticle(Particle particle) {
      float alpha, beta, a, b, c, x, y, z;

      particle.ResetDimensions();

      // create two random angles alpha and beta
      // with these two angles, we are able to select any point on an
      // ellipsoid's surface
      MathUtil.RangeRandom(durationMin, durationMax);

      alpha = MathUtil.RangeRandom(0,MathUtil.TWO_PI);
      beta  = MathUtil.RangeRandom(0,MathUtil.PI);

      // create three random radius values that are bigger than the inner
      // size, but smaller/equal than/to the outer size 1.0 (inner size is
      // between 0 and 1)
      a = MathUtil.RangeRandom(InnerX,1.0f);
      b = MathUtil.RangeRandom(InnerY,1.0f);
      c = MathUtil.RangeRandom(InnerZ,1.0f);

      // with a,b,c we have defined a random ellipsoid between the inner
      // ellipsoid and the outer sphere (radius 1.0)
      // with alpha and beta we select on point on this random ellipsoid
      // and calculate the 3D coordinates of this point
      x = a * MathUtil.Cos(alpha) * MathUtil.Sin(beta);
      y = b * MathUtil.Sin(alpha) * MathUtil.Sin(beta);
      z = c * MathUtil.Cos(beta);

      // scale the found point to the ellipsoid's size and move it
      // relatively to the center of the emitter point

      particle.Position = position + x * xRange + y * yRange * z * zRange;

      // Generate complex data by reference
      GenerateEmissionColor(particle.Color);
      GenerateEmissionDirection(ref particle.Direction);
      GenerateEmissionVelocity(ref particle.Direction);

      // Generate simpler data
      particle.timeToLive = GenerateEmissionTTL();
    }

    #region Command definition classes

    /// <summary>
    ///    
    /// </summary>
    [Command("width", "Width of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
      class WidthCommand: ICommand {
      public void Set(object target, string val) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        emitter.Width = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        return StringConverter.ToString(emitter.Width);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("height", "Height of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
      class HeightCommand: ICommand {
      public void Set(object target, string val) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        emitter.Height = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        return StringConverter.ToString(emitter.Height);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("depth", "Depth of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
      class DepthCommand: ICommand {
      public void Set(object target, string val) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        emitter.Depth = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        return StringConverter.ToString(emitter.Depth);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("inner_width", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
      class InnerWidthCommand: ICommand {
      public void Set(object target, string val) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        emitter.InnerX = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        return StringConverter.ToString(emitter.InnerX);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("inner_height", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
      class InnerHeightCommand: ICommand {
      public void Set(object target, string val) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        emitter.InnerY = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        return StringConverter.ToString(emitter.InnerY);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("inner_depth", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
      class InnerDepthCommand: ICommand {
      public void Set(object target, string val) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        emitter.InnerZ = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        HollowEllipsoidEmitter emitter = target as HollowEllipsoidEmitter;
        return StringConverter.ToString(emitter.InnerZ);
      }
    }
    #endregion Command definition classes
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.