RingEmitter.cs :  » Game » RealmForge » Axiom » ParticleFX » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » ParticleFX » RingEmitter.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.MathLib;
using Axiom.Scripting;
using System.Diagnostics;

namespace Axiom.ParticleFX{
  /// <summary>
  /// Summary description for RingEmitter.
  /// </summary>
  public class RingEmitter : AreaEmitter {
    #region Fields

    protected float innerX;
    protected float innerY;

    #endregion Fields

    #region Properties

    public float InnerX { 
      get { return innerX;  }
      set { Debug.Assert( value > 0.0f && value < 1.0f ); innerX = value;  }
    }

    public float InnerY { 
      get { return innerY;  }
      set { Debug.Assert( value > 0.0f && value < 1.0f ); innerY = value;  }
    }

    #endregion Properties

    public RingEmitter() : base() {
      InitDefaults("Ring");
      innerX = 0.5f;
      innerY = 0.5f;
    }

    public override void InitParticle(Particle particle) {
      float alpha, a, b, x, y, z;

      // create a random angle from 0 .. PI*2
      alpha = MathUtil.RangeRandom(0,MathUtil.TWO_PI);
    
      // create two random radius values that are bigger than the inner size
      a = MathUtil.RangeRandom(InnerX,1.0f);
      b = MathUtil.RangeRandom(InnerY,1.0f);

      // with a and b we have defined a random ellipse inside the inner
      // ellipse and the outer circle (radius 1.0)
      // with alpha, and a and b we select a random point on this ellipse
      // and calculate it's coordinates
      x = a * MathUtil.Sin(alpha);
      y = b * MathUtil.Cos(alpha);
      // the height is simple running from 0 to 1
      z = MathUtil.UnitRandom();     // 0..1

      // scale the found point to the ring's size and move it
      // relatively to the center of the emitter point

      particle.Position = position + x * xRange + y * yRange + z * zRange;

      // Generate complex data by reference
      GenerateEmissionColor(particle.Color);
      GenerateEmissionDirection(ref particle.Direction);
      GenerateEmissionVelocity(ref particle.Direction);

      // Generate simpler data
      particle.timeToLive = GenerateEmissionTTL();
    }

    #region Command definition classes

    /// <summary>
    ///    
    /// </summary>
    [Command("width", "Width of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
      class WidthCommand: ICommand {
      public void Set(object target, string val) {
        RingEmitter emitter = target as RingEmitter;
        emitter.Width = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        RingEmitter emitter = target as RingEmitter;
        return StringConverter.ToString(emitter.Width);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("height", "Height of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
      class HeightCommand: ICommand {
      public void Set(object target, string val) {
        RingEmitter emitter = target as RingEmitter;
        emitter.Height = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        RingEmitter emitter = target as RingEmitter;
        return StringConverter.ToString(emitter.Height);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("depth", "Depth of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
      class DepthCommand: ICommand {
      public void Set(object target, string val) {
        RingEmitter emitter = target as RingEmitter;
        emitter.Depth = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        RingEmitter emitter = target as RingEmitter;
        return StringConverter.ToString(emitter.Depth);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("inner_width", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
      class InnerWidthCommand: ICommand {
      public void Set(object target, string val) {
        RingEmitter emitter = target as RingEmitter;
        emitter.InnerX = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        RingEmitter emitter = target as RingEmitter;
        return StringConverter.ToString(emitter.InnerX);
      }
    }

    /// <summary>
    ///    
    /// </summary>
    [Command("inner_height", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
      class InnerHeightCommand: ICommand {
      public void Set(object target, string val) {
        RingEmitter emitter = target as RingEmitter;
        emitter.InnerY = StringConverter.ParseFloat(val);
      }
      public string Get(object target) {
        RingEmitter emitter = target as RingEmitter;
        return StringConverter.ToString(emitter.InnerY);
      }
    }

    #endregion Command definition classes
  }
}
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