#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.MathLib;
using Axiom.Scripting;
using System.Diagnostics;
namespace Axiom.ParticleFX{
/// <summary>
/// Summary description for RingEmitter.
/// </summary>
public class RingEmitter : AreaEmitter {
#region Fields
protected float innerX;
protected float innerY;
#endregion Fields
#region Properties
public float InnerX {
get { return innerX; }
set { Debug.Assert( value > 0.0f && value < 1.0f ); innerX = value; }
}
public float InnerY {
get { return innerY; }
set { Debug.Assert( value > 0.0f && value < 1.0f ); innerY = value; }
}
#endregion Properties
public RingEmitter() : base() {
InitDefaults("Ring");
innerX = 0.5f;
innerY = 0.5f;
}
public override void InitParticle(Particle particle) {
float alpha, a, b, x, y, z;
// create a random angle from 0 .. PI*2
alpha = MathUtil.RangeRandom(0,MathUtil.TWO_PI);
// create two random radius values that are bigger than the inner size
a = MathUtil.RangeRandom(InnerX,1.0f);
b = MathUtil.RangeRandom(InnerY,1.0f);
// with a and b we have defined a random ellipse inside the inner
// ellipse and the outer circle (radius 1.0)
// with alpha, and a and b we select a random point on this ellipse
// and calculate it's coordinates
x = a * MathUtil.Sin(alpha);
y = b * MathUtil.Cos(alpha);
// the height is simple running from 0 to 1
z = MathUtil.UnitRandom(); // 0..1
// scale the found point to the ring's size and move it
// relatively to the center of the emitter point
particle.Position = position + x * xRange + y * yRange + z * zRange;
// Generate complex data by reference
GenerateEmissionColor(particle.Color);
GenerateEmissionDirection(ref particle.Direction);
GenerateEmissionVelocity(ref particle.Direction);
// Generate simpler data
particle.timeToLive = GenerateEmissionTTL();
}
#region Command definition classes
/// <summary>
///
/// </summary>
[Command("width", "Width of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
class WidthCommand: ICommand {
public void Set(object target, string val) {
RingEmitter emitter = target as RingEmitter;
emitter.Width = StringConverter.ParseFloat(val);
}
public string Get(object target) {
RingEmitter emitter = target as RingEmitter;
return StringConverter.ToString(emitter.Width);
}
}
/// <summary>
///
/// </summary>
[Command("height", "Height of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
class HeightCommand: ICommand {
public void Set(object target, string val) {
RingEmitter emitter = target as RingEmitter;
emitter.Height = StringConverter.ParseFloat(val);
}
public string Get(object target) {
RingEmitter emitter = target as RingEmitter;
return StringConverter.ToString(emitter.Height);
}
}
/// <summary>
///
/// </summary>
[Command("depth", "Depth of the hollow ellipsoidal emitter.", typeof(ParticleEmitter))]
class DepthCommand: ICommand {
public void Set(object target, string val) {
RingEmitter emitter = target as RingEmitter;
emitter.Depth = StringConverter.ParseFloat(val);
}
public string Get(object target) {
RingEmitter emitter = target as RingEmitter;
return StringConverter.ToString(emitter.Depth);
}
}
/// <summary>
///
/// </summary>
[Command("inner_width", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
class InnerWidthCommand: ICommand {
public void Set(object target, string val) {
RingEmitter emitter = target as RingEmitter;
emitter.InnerX = StringConverter.ParseFloat(val);
}
public string Get(object target) {
RingEmitter emitter = target as RingEmitter;
return StringConverter.ToString(emitter.InnerX);
}
}
/// <summary>
///
/// </summary>
[Command("inner_height", "Parametric value describing the proportion of the shape which is hollow.", typeof(ParticleEmitter))]
class InnerHeightCommand: ICommand {
public void Set(object target, string val) {
RingEmitter emitter = target as RingEmitter;
emitter.InnerY = StringConverter.ParseFloat(val);
}
public string Get(object target) {
RingEmitter emitter = target as RingEmitter;
return StringConverter.ToString(emitter.InnerY);
}
}
#endregion Command definition classes
}
}
|