#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
namespace Axiom.SceneManagers.Bsp{
/// <summary>
/// Manages the locating and loading of BSP-based indoor levels.
/// </summary>
/// <remarks>
/// Like other ResourceManager specialisations it manages the location and loading
/// of a specific type of resource, in this case files containing Binary
/// Space Partition (BSP) based level files e.g. Quake3 levels.</p>
/// However, note that unlike other ResourceManager implementations,
/// only 1 BspLevel resource is allowed to be loaded at one time. Loading
/// another automatically unloads the currently loaded level if any.
/// </remarks>
public class BspResourceManager : ResourceManager
{
#region Singleton implementation
protected static BspResourceManager instance;
public static BspResourceManager Instance
{
get { return instance; }
}
static BspResourceManager()
{
instance = new BspResourceManager();
}
protected BspResourceManager()
{
}
#endregion
#region Protected members
protected Quake3ShaderManager shaderManager;
#endregion
#region Methods
/// <summary>
/// Loads a BSP-based level from the named file. Currently only supports loading of Quake3 .bsp files.
/// </summary>
public BspLevel Load(string fileName)
{
return Load(fileName, 1);
}
/// <summary>
/// Loads a BSP-based level from the named file. Currently only supports loading of Quake3 .bsp files.
/// </summary>
public BspLevel Load(string fileName, int priority)
{
// TODO: Bleh?!
// UnloadAndDestroyAll();
BspLevel bsp = (BspLevel) Create(fileName);
base.Load(bsp, priority);
return bsp;
}
/// <summary>
/// Creates a BspLevel resource - mainly used internally.
/// </summary>
public override Resource Create(string name)
{
return new BspLevel(name);
}
#endregion
}
}
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