#region LICENSE
/* This file is part of BombRun
* (c) 2003 Sijmen Mulder
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
using System.IO;
using System.Drawing;
using System.Collections;
using SdlDotNet.Graphics;
using SdlDotNet.Core;
using SdlDotNet.Graphics.Sprites;
using SdlDotNet.Input;
namespace SdlDotNetExamples.SmallDemos{
/// <summary>
///
/// </summary>
public static class BombRun
{
static Surface screen;
static float bombSpeed = 100;
static Surface background;
static Surface alternateBackground;
static Surface temporary;
static Player player;
static Surface tempSurface;
static SpriteCollection bombs = new SpriteCollection();
static SpriteCollection players = new SpriteCollection();
static SpriteCollection bullets = new SpriteCollection();
static SpriteCollection master = new SpriteCollection();
static string dataDirectory = "Data";
static string filePath = Path.Combine("..", "..");
/// <summary>
/// Lesson Title
/// </summary>
public static string Title
{
get
{
return "BombRun: Sprite animation";
}
}
/// <summary>
///
/// </summary>
[STAThread]
public static void Run()
{
if (File.Exists(Path.Combine(dataDirectory, "Background1.png")))
{
filePath = "";
}
Video.WindowIcon();
Video.WindowCaption =
"SDL.NET - Bomb Run";
screen = Video.SetVideoMode(640, 480);
tempSurface = new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "Background1.png")));
background = tempSurface.Convert();
tempSurface = new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "Background2.png")));
alternateBackground = tempSurface.Convert();
temporary = screen.CreateCompatibleSurface(32, 32);
temporary.TransparentColor = Color.FromArgb(0, 255, 0, 255);
temporary.Transparent = true;
player = new Player(new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "Head.bmp"))), new Point(screen.Width / 2 - 16,
screen.Height - 32));
players.Add(player);
players.EnableKeyboardEvent();
bullets.EnableTickEvent();
master.EnableTickEvent();
for (int i = 0; i < 25; i++)
{
bombs.Add(new Bomb(new Surface(Path.Combine(filePath, Path.Combine(dataDirectory, "Bomb.bmp")))));
}
foreach (Sprite bomb in bombs)
{
master.Add(bomb);
}
foreach (Sprite playerSprite in players)
{
master.Add(playerSprite);
}
Mouse.ShowCursor = false;
Events.KeyboardDown +=
new EventHandler<KeyboardEventArgs>(Keyboard);
Events.Quit += new EventHandler<QuitEventArgs>(Quit);
player.WeaponFired += new EventHandler<FireEventArgs>(PlayerWeaponFired);
Events.Tick += new EventHandler<TickEventArgs>(OnTick);
Events.Run();
}
private static void PlayerWeaponFired(object sender, FireEventArgs e)
{
Bullet bullet = new Bullet(e.Location, 0, 250);
bullets.Add(bullet);
}
private static void Keyboard(object sender, KeyboardEventArgs e)
{
if (e.Key == Key.Escape || e.Key == Key.Q)
{
Events.QuitApplication();
}
}
private static void Quit(object sender, QuitEventArgs e)
{
Events.QuitApplication();
}
static Rectangle src;
static Rectangle dest;
private static void OnTick(object sender, TickEventArgs args)
{
//Console.WriteLine(args.SecondsElapsed);
screen.Blit(background);
foreach (Sprite s in master)
{
src = new Rectangle(new Point(0, 0), s.Size);
dest = new Rectangle(s.Position, s.Size);
temporary.Blit(alternateBackground, src, dest);
temporary.Blit(s.Surface, src);
screen.Blit(temporary, dest);
}
screen.Blit(bullets);
screen.Update();
//screen.Update();
}
/// <summary>
///
/// </summary>
public static float BombSpeed
{
get
{
return bombSpeed;
}
set
{
bombSpeed = value;
}
}
}
}
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